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Old 2012-05-25, 07:16 PM   [Ignore Me] #151
ArmedZealot
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Zulthus View Post
But the BF2/BF3 squad menus/screens are so much less useful than the one is PS1 is all I'm saying. The current roster beside the map is basically useless. You see who's in your squad and that's it. The PS1 squad manager window was very well built and easy to use, with many, many more features than the BF2 window. I think it should be a toggle for the people that want to save screen space. Choice between the map squad listing and having it PS1-style on the top of your screen.

Compare that BF2 screenshot to these:

While containing much more information those menu's were hidden away. I never opened those screens more than 5 times my entire time playing PS.

There needs to be a place for detailed squad information while keeping that information out of the way but still accessible quickly. I think the map screen is it.
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Old 2012-05-25, 07:17 PM   [Ignore Me] #152
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by ArmedZealot View Post
While containing much more information those menu's were hidden away. I never opened those screens more than 5 times my entire time playing PS.

There needs to be a place for detailed squad information while keeping that information out of the way but still accessible quickly. I think the map screen is it.
Ah yes. That's what I was trying to say above. I played PS1 just enough to know that it's quite inconvenient to get into those menus.
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Old 2012-05-25, 07:27 PM   [Ignore Me] #153
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Inconvenient? The hell are you talking about? It was one press of 'P' and you were there, the exact same thing as opening the map but a different button, and is dedicated to squad functions and managing.

Come on man, don't tell me you actually got to different windows by clicking the menu button
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Old 2012-05-25, 07:29 PM   [Ignore Me] #154
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Zulthus View Post
Inconvenient? The hell are you talking about? It was one press of 'P' and you were there, the exact same thing as opening the map but a different button, and is dedicated to squad functions and managing.

Come on man, don't tell me you actually got to different windows by clicking the menu button


but why not hit tab and get a map+party info?
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Old 2012-05-25, 07:30 PM   [Ignore Me] #155
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Zulthus View Post
Inconvenient? The hell are you talking about? It was one press of 'P' and you were there, the exact same thing as opening the map but a different button, and is dedicated to squad functions and managing.

Come on man, don't tell me you actually got to different windows by clicking the menu button
Hey...if Higbee wants to take that much inspiration from Battlefield, at least also bring over the use of Tab to get into the most important detail info screens

Your right hand will be on the mouse and your left hand is right by the Tab key, makes extreme sense!
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Old 2012-05-25, 07:34 PM   [Ignore Me] #156
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by ArmedZealot View Post


but why not hit tab and get a map+party info?
But why have all of the squad managing tools on the map? Is there any room for it? Didn't seem like it anyway.
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Old 2012-05-25, 07:41 PM   [Ignore Me] #157
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Zulthus View Post
But why have all of the squad managing tools on the map? Is there any room for it? Didn't seem like it anyway.
It's not squad managing its strategic information. Not only can you see what they are doing and how much health they have but where they are on the map.

Last edited by ArmedZealot; 2012-05-25 at 07:43 PM.
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Old 2012-05-25, 07:43 PM   [Ignore Me] #158
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by ArmedZealot View Post
It's not squad managing its strategic informations. Not only can you see what they are doing and how much health they have but where they are on the map.
This. BTW, when you click to select one of the other squads in your same hex, you should be able to see their waypoint orders shown on your map.
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Old 2012-05-25, 07:46 PM   [Ignore Me] #159
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by ArmedZealot View Post
It's not squad managing its strategic information. Not only can you see what they are doing and how much health they have but where they are on the map.
Yeah. I was saying earlier have a toggle whether you want it on the map or on your screen. I'm talking about a separate squad management window, not information about the squad.
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Old 2012-05-25, 07:54 PM   [Ignore Me] #160
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Zulthus View Post
But the BF2/BF3 squad menus/screens are so much less useful than the one is PS1 is all I'm saying. The current roster beside the map is basically useless. You see who's in your squad and that's it. The PS1 squad manager window was very well built and easy to use, with many, many more features than the BF2 window. I think it should be a toggle for the people that want to save screen space. Choice between the map squad listing and having it PS1-style on the top of your screen.

Compare that BF2 screenshot to these:





Much more useful.
I'm pretty sure those weren't in game and were infact mockups done by dvidleff.
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Old 2012-05-25, 07:59 PM   [Ignore Me] #161
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Bags View Post
I'm pretty sure those weren't in game and were infact mockups done by dvidleff.
Even if they are there isn't really a difference. Cut out the certification window on the first pic and they're the same to PS1. Although, that would be a very useful addition if that is showing what certs the squad members have.
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Old 2012-05-25, 08:01 PM   [Ignore Me] #162
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Bags View Post
I'm pretty sure those weren't in game and were infact mockups done by dvidleff.
Would explain why I don't remember them at all.
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Old 2012-05-25, 09:02 PM   [Ignore Me] #163
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by Rbstr View Post
Having 9-year old shooter mechanics like many here lobby for certainly won't help longevity. They weren't even particularly good at release.

Nobody sane would by a 0 miles, never driven, 2003 Chevy Malibu for full price. People expect more now.
q1 has 16 years old shooting mechanics and they are unfathomably superior to current day mechanics

please stop speaking as if current game mechanics are in a good state or as if they just tend to improve automatically throughout the years.
people expect less and less it would seem. such cod coming out with a new game every year and basically copying it terrible self

Originally Posted by roguy View Post
Their XP system is hands down the best on the market afaik
source?

Last edited by lawnmower; 2012-05-25 at 09:19 PM.
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Old 2012-05-25, 11:46 PM   [Ignore Me] #164
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by lawnmower View Post
q1 has 16 years old shooting mechanics and they are unfathomably superior to current day mechanics
What kind of arguement are "shooter mechanics" anyway?

I mean the mechanic has been "Point gun at enemy, pull trigger till dead, repeat till satisfied or dead" since, well, forever.

In every game.

Ever.
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Old 2012-05-26, 10:32 AM   [Ignore Me] #165
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Re: TotalBiscuit PlanetSide 2 Primer Footage


Originally Posted by lawnmower View Post
source?
Why would a I need a source?
Find me a game that more accurately, exhaustively and fairly rewards players for skill and teamplay actions currently out there with XP, then we'll have something to talk about.

Originally Posted by lawnmower View Post
q1 has 16 years old shooting mechanics and they are unfathomably superior to current day mechanics
I'd just call them "primitve".

1) What do you call shooting mechanics?
and
2) Opinion aside, why are they superior? And why would you say COD has LESS of ANYTHING compare to the Quake franchise?

Cod couldn't possibly interest me any less but things like load out customisation is more and allows me to tweak my role/gameplay. Ironsighting (at least done well) gives players more options to play to their strengths: You have the choice of being a sitting duck with great accuracy or an evasive target with bad accuracy.

Last edited by roguy; 2012-05-26 at 10:44 AM.
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