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2012-06-18, 07:34 AM | [Ignore Me] #151 | |||
Major General
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2012-06-18, 07:34 AM | [Ignore Me] #152 | |||
Private
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A. Is an Aircraft a multipurpose transport and attack vehicle B. Is an Aircraft a mulitpurpose attack vehicle When you look at other FPS games one of the gamebreakers was always the aircraft. To strong and it dominates the Battlefield . To weak its just beeing used as a transport from A to B. Since in Planetside everybody can spawn an airvehicle it can be strong and hotdropped from. What i never understood in these discussion in PS1 and PS2 everybody talks about Teamwork. Like the TR tanks needs to have 5 to 10 people to operate, but when it comes to aircav it needed to be a single seater dominate all vehicle including hotdropping with the most powerfull weapons. I would actually say no bailing from single seater aircrafts! But since that is not happening HA and bailing should be banned. If you have single seater hotdropping aircrafts with HA there is no use for galdrops no more, since you can all spawn aircav. Shoot everything to pieces and hotdrop it with everything exept maxes. Collin Cr35 BR5 out |
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2012-06-18, 07:41 AM | [Ignore Me] #153 | ||
Colonel
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I just cant see engi being THE class to be pilots, its not like they can bail out in a dogfight and repair there aircraft. Now I do think engi will be THE class to drive all ground vehicles. But as a pilot and wanting to maximize my airplane I will take LA every time to fly. Of course beta might prove me different.
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2012-06-18, 07:41 AM | [Ignore Me] #154 | ||
Major
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What about changing the flight characteristics of the plane depending on the armour you wear when you get in?
So an infil gets no penalties Engy/Medic get -5% speeed and manouevering LA gets -10% speed and manouevering HA gets -30% speed and manouevering MAX gets -60% speed and manouevering |
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2012-06-18, 08:20 AM | [Ignore Me] #155 | |||
Sergeant
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2012-06-18, 08:24 AM | [Ignore Me] #156 | |||
Contributor PlanetSide 2
Game Designer |
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2012-06-18, 08:42 AM | [Ignore Me] #158 | |||
Sergeant
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2012-06-18, 08:56 AM | [Ignore Me] #159 | ||
Sergeant
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From what we saw at E3 I don't think bailing works the same as planetside 1. When players bailed from moving aircraft (except the galaxy) they kept the momentum of the vehicle and then went splat at high speed.
So to use a vehicle to get on to a rooftop you would have to stop right in front of all the anti-air, bail and hope the vehicle doesn't land on your head. Last edited by Nasher; 2012-06-18 at 09:00 AM. |
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2012-06-18, 09:03 AM | [Ignore Me] #160 | ||
Corporal
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This talk about reavers being a better method of transport/insertion that galaxy's is just not valid.. it says a galaxy can now hold 2 squads of people.. thats 20, including at least 4 maxes (and this can be alterered based on the pilot's certs to allow more maxes).
So you can drop 20 people of mixed class + maxes onto a single target, with the resource cost of just the one galaxy.. or you can drop 20 people of mixed class without maxes for the resource cost of 20 reavers.. plus the added time and organisation of having to pull 20 reavers in quick succession - and assuming you have the ability to pull reavers in the first place and the vehicle hasnt been denied your faction through lack of resources/facilities. It would also require considerable discipline and skill from your squads that they all fly to the same target, reach it at the same time and dont get distracted by trying to kill that half dead tank you flew over. And also avoid getting killed by 20 pilotless reavers raining down over the drop area. The galaxy can also be recycled, a skilled gal pilot can keep the thing alive, circle it back to the spawn point and have it waiting for respawns to allow a quick regroup and take off once you are done, or if its a tower can simply circle until the tower is taken and then land outside and pick everyone up. On paper at least, there just doesnt seem to be any competition between the effectiveness of galaxy's vs reavers for hotdrops. |
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2012-06-18, 09:11 AM | [Ignore Me] #161 | |||
Sergeant
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2012-06-18, 12:07 PM | [Ignore Me] #162 | |||
Captain
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I would further add what Higby would call "trade offs". Essentially by picking HA you are carrying more armor and thus are getting rid of the ability to operate a vehicle. |
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2012-06-18, 11:59 PM | [Ignore Me] #163 | |||
Corporal
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I dont understand why people are getting so itchy over HA's in a vehicle? Theyre not harder to kill than LA's (less maneuverable), maybe only slightly more firepower. Really just seems as if people are being how they are in real life.....they like putting unnecessary restrictions on people because of some opinion they have that they feel is superior. I could argue that LAs shouldnt be able to drive/pilot. How do their jetpacks fit? And that is OP anyway being able to just bail out of a vehicle without needing an ejection seat. Infiltrators cant pilot either because then it would be unfair that they can get into higher up places they wouldnt normally be able to reach.....how dare a sniper get into a good sniping position, its OP I tell ya! A medic shouldnt be able to pilot either. What with all that time spent in medical school, where the hell would he have learned how to pilot?! Plus it'd be op if the medic could fly behind enemy lines and heal a teammate, medics are supposed to stay on their own side of the lines and get shot, anything else is just op. It's also way unfair to allow engineers to be able to pilot, since they can just land and repair their own vehicles. What about all those honest LA's who want to be pilots, but they cant heal their own vehicles so it's definitely way unfair to allow engineers to. Bottom line: Max's are the only units that cant drive, and the only unit that makes sense for such a restriction. Last edited by Khrakhan; 2012-06-19 at 12:01 AM. |
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2012-06-19, 12:15 AM | [Ignore Me] #165 | ||
Corporal
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Damn, 12 pages. No way I'm reading all of that.
I worry that they're taking balance too far. They're too scared. Snipers can't have jump jets because they can get to really good sniping spots. Light assault can't use big weapons. Blegh. I'll have to play the game to understand what Heavy Assault is like, but the idea of not being able to use Mossies in THIS game sounds wrong. |
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