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2012-07-18, 06:09 AM | [Ignore Me] #153 | ||
First Sergeant
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That is not a reach at all. There are no "seats" in the classical sense, everything is remote controlled from inside with cameras and such. Have you actually looked at the liberator turrets, the tank turrets or the sunderer turrets?
No it was not at all. Things died waaaaaay too slowly. Last edited by Klockan; 2012-07-18 at 06:10 AM. |
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2012-07-18, 06:16 AM | [Ignore Me] #154 | |||
Colonel
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There. Now you have to switch seats. Vehicles dying slowly was one of the best parts of PS1
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ZulthusVS, 34/5 DARK |
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2012-07-18, 06:18 AM | [Ignore Me] #155 | ||
Staff Sergeant
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"O' really?" Try researching it next time. I'll just use the first helicopter you used as an example. The Apache has two seats, one for a pilot, one for the co-pilot/gunner. However, BOTH seats have full sets of flight/gunnery controls. Why? Because it would be stupid for the craft to lose firing ability, or crash, if one of the crewman became disabled or died. So.. yes, it can be flown and gunned solo, and you don't even have to switch seats
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2012-07-18, 06:27 AM | [Ignore Me] #156 | |||
First Sergeant
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Last edited by Klockan; 2012-07-18 at 06:30 AM. |
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2012-07-18, 06:29 AM | [Ignore Me] #157 | |||
Sergeant Major
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2012-07-18, 06:30 AM | [Ignore Me] #158 | |||
Colonel
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ZulthusVS, 34/5 DARK |
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2012-07-18, 06:32 AM | [Ignore Me] #160 | |||
Colonel
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ZulthusVS, 34/5 DARK |
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2012-07-18, 06:34 AM | [Ignore Me] #162 | ||
Private
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The real argument stands, Why would you need to. The difference is in PS2, we will change the seats to change our roles. In real life we don't need to, we can just change the roles. The only reason we should have hot swaping (with a delay) is to balance the gameplay.
Last edited by NexAnima; 2012-07-18 at 06:39 AM. |
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2012-07-18, 06:35 AM | [Ignore Me] #163 | ||
Colonel
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I'm sure that far in the future their technology is advanced enough to completely negate those problems, hm? Each vehicle has a very distinct frequency and the waves they send out are much more powerful, able to penetrate through Auraxium.
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ZulthusVS, 34/5 DARK |
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2012-07-18, 06:42 AM | [Ignore Me] #164 | |||
Staff Sergeant
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A: Many modern vehicles of war allow seat changing B: Some don't! (examples given) C: *demonstrate that in those examples given seat changing is unnecessary because the roles can be wrapped up into one seat, thereby negating the "Some don't!" argument as the seats can be either physically or electronically switched. D: redneck pipes in
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2012-07-18, 06:51 AM | [Ignore Me] #165 | ||
First Sergeant
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But the devs set the rules of what new things are in the future and that isn't in. The point is that you can't use the "it is unrealistic" argument. So, lets just end this discussion here and talk about gameplay implications since it is those that matters. It is realistic with instant vehicle role changes, but is it good for the game?
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