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2013-02-10, 12:01 PM | [Ignore Me] #151 | ||
Corporal
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Couldn't resist the daily sale 1/2 off Scattercannons, best buy yet. Rips through them like marshmellows and almost unstoppable at biodomes with a good engineer or two. Can't wait to see how they are with Slug ammo, heard its pretty accurate up to 20m.
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2013-02-10, 05:40 PM | [Ignore Me] #152 | |||
Master Sergeant
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We want "BAM..BAM..BAM". Not how it is now "BAMBAMBAMBAMBAM" Last edited by thegreekboy; 2013-02-10 at 05:43 PM. |
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2013-02-10, 08:52 PM | [Ignore Me] #155 | ||
Master Sergeant
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I'm not exaggerating. I HAVE seen one hacksaw MAX kill 4 Mercy MAXes
Hacksaw MAX turns a corner. Instagibs the first MAX, gets 2 hits on the second. Ducks back behind cover, reloads, pops back out, instagibs teh next Mercy MAX. By this time the last 2 have him surrounded, so he can't duck back behind cover. He sprints away behind a doorway, reloads, pops back out, instagibs another. 3 down. 4 th Mercy Max is now trying to reload. The hacksaw MAX reloads as it runs towards him. They both fire at the same time. Mercy MAX finished off the Hacksaw just as the Hacksaw instagibs the Mercy. So there ya go. Again, all I ask is a longer time between shots. Last edited by thegreekboy; 2013-02-10 at 08:56 PM. |
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2013-02-10, 09:15 PM | [Ignore Me] #156 | ||
Private
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@1:10 in the video he takes out 2 VS MAXes no problem within 3 seconds. @ 2:50 he's SMART and uses his ability to close the distance. @ 3:20 he takes out a HA with his shield up in 1 sec flat. So, don't even tell me that VS/TR MAXes are on par with what a NC MAX is. MAX = like the video says. "Mechanized Assault Exo-Suit. Keyword is "Assault." Getting up in people's faces and making their unborn children cry! |
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2013-02-10, 09:49 PM | [Ignore Me] #158 | |||
Staff Sergeant
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Clearly those Maxs were hiding because they were damaged and waiting for repairs. Last night when I was playing my Max, Scat/Grinder roughly 21 total shots before reloading (7 from scat and 14 from Ext Grinder or some number like that, I hardly use my max as I love playing Inf more.) I walked out and saw 6 VS groups up and thought free certs. Unloaded 21 shots into them before dying and not one of them died. I was like WTF and then thought, oh thats right, their distance was > than 15m. (Our base was overrun and I hardly ever use my Inf Resource so I thought wth.) |
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2013-02-10, 09:58 PM | [Ignore Me] #159 | |||
Master Sergeant
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2013-02-10, 10:02 PM | [Ignore Me] #160 | |||
Private
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Side note. If you youtube or conduct tests. Answer me this. If you're getting shot at, you're not going to frickin stand still and take the shots. You're going to find cover and wait for an engi to heal you or charge up to the dude shooting you so you can point blank, bust a nut all over them and keep on killing. No other factions MAX can do this other than the NC's. |
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2013-02-10, 10:25 PM | [Ignore Me] #161 | |||
Major
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If it takes 10 shells to kill a MAX at 1 meter then by math the other 2 VS MAXes where at around 40% and 80% HP before the VP even got eyes in them from taking fire from an enemy flooded outpost. Those explosions @1:25 and the fire hitting the VP from his back might have also done even more damage on top of the VPs 8 shells. The guy @2:50 was not only alone but RELOADING, the VP seen that and went for an easy kill. And as for the shielded HA @3:20 you pointed out, look @3:11. That spawn was CAMPED and people where being killed before they got to the door where the VP was at. Id put cash money that very HA had maybe 10% of his shield left before taking those 2-4 shells in his face. There's also the fact that the only time the VP has any sort of a fight was @1:25, he took what looks like 20% damage, but had an engie repairing him (hard to see, you can just make out the sound and the green pop up under VPs health that only shows when getting healed/repaired). As well as @3:43 where EVERY time got shot it took at least 15% of health and more. If backup didn't come @4:00 his death was a 100% chance against 2+ troops. I will say that you did a good job hand picking a decent video showing what might happen in a heated fight. Yet the VP got LUCKY AS FUCK that entire time with him having backup and his enemy with none until @3:43 where he lucked out with the base cap and a pack of NC came in to clear the room for him. You can also see how much reloading is FORCED on NC MAXes. We spend more time reloading than shooting! In that video (before the first cut @2:38) the VP reloaded 10 times and ran out of ammo. In the 2nd cut (@2:38-@4:07) he reloaded 7 times. 17 reloads and running out of ammo in 4 minutes of gameplay (without knowing how much was cut out @2:38). That's 59.5 seconds of down time in just reloading. 1 out of the 4 minutes being usless and forced to run or die. Need I say more? -Edit addition- klossboss- Im sorry for not getting the test done yet. My net has been shit for about a week now. Although I love to watch all things spaz into oblivion when lagging but it makes getting real data and video quality impossible. For anyone that knows what SuddenLink is I beg of you to curse their name. Last edited by Chewy; 2013-02-10 at 10:40 PM. |
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2013-02-10, 10:40 PM | [Ignore Me] #162 | ||
Private
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So you're saying he was "Lucky as fuck" to have either his outfit or friends there with him to provide him support!? Damn, what a concept that 99% of the people who play this game do... is teamwork/support. And, for awhile there he DIDNT have any support.
Now to your statement of reloading. Yeah? so what. TR have the LONGEST reloads out of all 3 factions. Does it matter? Yes and no. Only once in that video did it somewhat matter that he had to reload. he chose to do a tactical reload after only expending 4 out of his 7 rounds in each of his cannons. Seems to me he's a smart/good player and knows how to play his MAX to its fullest potential/killing power. Also, something that hasn't been brought up yet. Is since the TTK for NC MAXes are a lot lower than VS/TR, it means people have less reaction time to do damage output which essentially means less damage taken by the NC MAX which means the longer he/she can go killing more and more people. Basically like thegreek has stated is make the TTK of the NC MAX on par with the VS/TR MAXes. |
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2013-02-10, 10:49 PM | [Ignore Me] #163 | |||
Staff Sergeant
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TTK is ideal situation and no situation is ideal. Last edited by BIGGByran; 2013-02-10 at 10:51 PM. |
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2013-02-10, 11:23 PM | [Ignore Me] #165 | ||
Corporal
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Dual Hacksaw starts at 1:16. Seems about right. Yes, this MAX annihilated everything in its path, but guess what, he/she was also playing smart. He/she knew when it was time to retreat and regroup. You can see at multiple times in the video if the player didn't retreat he/she would have been dropped multiple times. Watch 1:44 - 1:48, the MAX was nearly torn to pieces or 2:30 - 2:36 he takes on three enemies at extremely close range and nearly dies. Yes, he killed all three of them, but he/she played smart and the three TR rushed the MAX head on like morons and they still did significant damage to it. From everything I have experienced or watched they seem to be balanced well enough. Get close enough or play in a generally unintelligent fashion and you are done. Play intelligently, don't rush the Dual Hacksaw MAX and outnumber him and he will go down quickly if he doesn't retreat. Simple enough. Just my opinion of course. |
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