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2013-05-04, 02:19 PM | [Ignore Me] #151 | ||
Captain
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less tanks = PLAYABLE game
the situation now is on full pop locked continents. we cant have proper fights because people insist on spamming vehicles, and the other half insist on avoiding them and ghost capping. the alerts on prime time make it even worse. when lattice comes and players are forced to finally confront each other in major battles we will see the full power of tank spam. introducing dedicated driver can decrease tank population by 50%. Last edited by moosepoop; 2013-05-04 at 02:25 PM. |
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2013-05-04, 03:24 PM | [Ignore Me] #152 | |||||||
Major
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I'm perfectly fine with letting you Drive with control of a Secondary, then switch seats to fire the Main Cannon because doing so is going to leave you a sitting duck. Yeah they'll have heavier armor, but my AP Lightning running circles around a still target will level that quickly enough. If you ARE skilled enough to keep your MBT alive while doing the work of two people, more props to you, but I'd hate to see how effective such a person would be in a craft designed for single operator...
Hell, probably the only reason Smed let Liberators go in the way they are is because he himself wasn't able to pull off flying and gunning one at the same time!
Thus one Good Lightning could take down one Average MBT, and one God-like Lightning could solo a Poor MBT.
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2013-05-04, 03:41 PM | [Ignore Me] #153 | ||
Sergeant
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As I said in a previous post (which went ignored) I see no reason why it is even necessary to try and reduce tank numbers at this point. Tanks are weak as hell now and easy prey for virtually any other type of unit. Any mass of infantry will shit on tanks right now due to the massive amount of AV they have. And this will get worse when lattice comes around and infantry zergs are more common.
The argument of advocating crewed tanks as a means of reducing tank spam was a relevant argument back when the game first launched and armor columns dominated game play. But that is not the case anymore. As somebody who plays mostly infantry I don't see how my game play is improved by less tanks on the field. If anything I would be sad because there will be less EXP balloons for me to pop with my striker. Currently tanks are only useful in smaller engagements. In larger fights they simply do not have the endurance to be effective vs the massive amount of AV that is currently on the field. And with the nerf of HE and rise of flak armor usage their firepower is not as scary as it was before. I mean I am seriously dumbfounded when I read some of the comments people make about current tank spam. Its like I feel I am playing a different game because I have not been afraid of tanks in this game for some time now. |
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2013-05-04, 05:03 PM | [Ignore Me] #155 | ||
Sergeant
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So is an ESF, lightning, MAX, etc so what is your point? Fact is tank spam is not the problem it was before and thus arguing we need crew tanks to reduce tank numbers is not that relevant anymore. If anything tanks are still a bit on the underpowered side even with the recent armor buff. If you are going to make them crewed then you have to buff them as well.
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2013-05-04, 05:54 PM | [Ignore Me] #156 | ||||
Captain
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esf and libs were spammed and got nerfed to hell.
NEWSFLASH: as long as you can mass spam tanks, they will stay weak. paper tanks only fun for a short while.
crewed tanks decrease number of tanks by half. that means crewed mbts can be twice as powerful. yes, you will give up the cock of duty kiddie killstreak experience, but you wont be scared of being instakilled out of nowhere. Last edited by moosepoop; 2013-05-04 at 06:05 PM. |
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2013-05-04, 06:47 PM | [Ignore Me] #157 | |||
Sergeant
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Simply doubling the tanks power and separating driver and gunner would not be enough to make a crewed tank viable. They must be totally overhauled and reworked. The prowlers special must be redone, the mags hull must be redone, and stats and resource cost must be rebalanced across the board to keep the tanks balanced not only vs infantry and air but vs other vehicles. The reason the harasser works is because it was designed from the ground up to be a crewed vehicle. The current MBTs are not. This means it would take a lot of reworking of how they function to make this viable. As I said I am not against crewed tanks. Its not my cup of tea but I mostly play infantry so if tanks become crewed its not a major hindrance to me(tho I think the driver having the secondary gun and the gunner the main one is the most ideal set up). I just disagree with some of the arguments the pro crewed crowd uses. Arguments like "reducing spam" or "promote teamwork" are false arguments to me. Tank spam is no longer an issue at current. I dont care if they have 20 tanks or 10 tanks with 2 men in them that are twice as strong. In the end its the same and they will be dead shortly once the AV comes out just like they are now. And the teamwork argument is false because if I have 5 guys working together it does not matter if they are in one vehicle or 5 vehicles they are still working together and coordinating. These are simply fabricated arguments meant to further one side. You should focus on real arguments in favor of crewed tanks like increased situational awareness increasing effectiveness of each unit or how about because some people fine crewed tanks just plain fun? The harasser is not the most effective combat vehicle nor the most efficient use of manpower. But people still pull them because they are fun as hell and that is enough incentive for many. |
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2013-05-04, 08:11 PM | [Ignore Me] #158 | ||||
Captain
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im trying to give reasons that shows dedicated driver tanks are better not only for me, but for the game and everybody in general.
Last edited by moosepoop; 2013-05-04 at 08:25 PM. |
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2013-05-04, 08:22 PM | [Ignore Me] #159 | |||
Major
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This makes both the Lightning redundent and forces the MBT to be balanced as a One-person vehicle, mostly through their armor and hit points. |
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2013-05-04, 09:07 PM | [Ignore Me] #160 | ||
Second Lieutenant
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Less tanks on the field means that enemy infantry and vehicles have more room to operate. Room as in: "room which is not shelled from afar with HEAT rounds".
Last edited by Emperor Newt; 2013-05-04 at 09:09 PM. |
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2013-05-04, 09:40 PM | [Ignore Me] #161 | |||
Sergeant
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Besides crewed tanks will not really dissuade people from shelling targets from range. PS1 had crewed tanks and they found it easy enough to still spam a considerable amount. It would be reduced by crewed tanks but it would still occur enough to be an annoyance just like it was in PS1. |
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2013-05-05, 01:10 AM | [Ignore Me] #165 | |||
Sergeant
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The vehicle and air vs infantry balance usually plays out in one of two ways in this game. The infantry either have sufficient numbers that they can field enough AV and AA to completely zone out vehicles and make them a non-factor on the fight which is what happens in larger engagements. Or they do not in which case then get overpowered by vehicles which is what normally happens in smaller engagements. There is no intermediate in which vehicles and air are a threat to infantry but not overpowering. Mandating crewed tanks in order to reduce their numbers by half will not create this intermediate. You will be able to field less tanks in larger engagements making them easier to zone out because AV can focus fire more easily. Even if you double their endurance they will still be zoned because they will attract more fire as there are fewer targets. And they will become more effective in smaller engagements due to increased efficiency and power of each individual unit. This is the exact opposite of what needs to be done. Keep in mind this is not a reason to NOT have crewed vehicles either. Whether tanks are crewed or not will not address the scaling issues of infantry based AV and AA vs vehicles and air. I am not saying this as an argument against having crewed vehicles I am just saying reducing tank numbers by making them crewed will not impact current infantry vs vehicles balance. What will is more changes like the recent armor buff to increase tank endurance vs infantry based AV weaponry while leaving vehicle based AV the same. And these are attribute changes that are separate from crew mechanics. |
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