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2013-08-26, 01:14 AM | [Ignore Me] #151 | ||
Staff Sergeant
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As for your "there's too many angles of attack, it's hard" arguement, there's really only 3. Above, Below, and Even. All the new players have to do is be aware that.
As people have said, there's plenty of tutorials on youtube, and on the fourms. If someone is having trouble adjusting to the learning curve, they can either ask someone in game for help, or look at tutorials. You countered that they don't want to do that because they're casual players. Well that's the crux isn't it. If they can't be bothered to help themselves by accessing the tools already available, adding a kill cam won't help them either. It's not to much to ask new players to invest some time in learning the game. If they don't care enough about the game to look at the bevy of tutorials or ask for help, they likely don't care enough about the game to stay long term anyway. That isn't elitism, or a screw the casuals attitude, it's simply the truth. If they aren't already doing even the bare minimum to learn the game, a kill cam won't help them either. |
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2013-08-26, 04:09 AM | [Ignore Me] #152 | ||||
Captain
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I don't know how many different ways or times we can say the same thing. But this is a pretty good summary of the thread. I AM NOT CONCERNED ABOUT SOME NEW PLAYERS LEARNING MY 'SECRETS' AND KEEPING AN EDGE. IVE SAID THIS REPEATEDLY BUT YET YOU ROLF KEEP TELLING ME WHAT YOU THINK I MY THINKING IS. I AM CONCERNED ABOUT THE PEOPLE THAT DONT NEED A CRUTCH TO HAVE OR DEVELOP SITUATIONAL AWARENESS USING IT AGAINST ME. Maybe Planetside as an idea is just destined to be a niche game. A big complaint about PS1 was that it was so new player unfriendly, and in PS2 there was a large focus on [so]dumbing down[/so]... er altering the game to reduce the entry barrier. Personally I think at release they failed miserably with that, no tutorial and drop pod into the biggest fight possible more often than not behind enemy lines. But there really is only so much you can do, and the game itself IS chaotic, frenetic mess. Noises all over and vehicle shells from who knows where, and light assaults and harassers buzzing in and out and SMG infils and 1hk snipers. Long and the short of it, we want a game that IS a challenge to master, fun BECAUSE of the challenge, fun BECAUSE of the WTF moments, fun BECAUSE of the chaos. Most of us remember being new. I remember being new in PS1 when most players had already been playing for a few years. I remember playing for hours and having KD's of ~ 5/75. But continuing because the massive fight the combined arms, the movement across such a huge and varied landscapes. It took me years to get MEDIOCRE at that game, and this one. I'm NOT a good player, i'm mediocre at best, but what I can say is that looking around, taking in the scenery, and taking a few minutes to watch a battle or investigate the scenery is of major importance and simply rushing out into a battle is only going to get you killed over and over again. A kill cam doesn't solve that, maybe part of the tutorial should be simply a warning this is NOT the same shooter you are used to. If you go rushing out to run and gun you will die in horrible ways, wait and look and think about where you are going first. You through this entire thread have really failed to show us a benefit of a kill cam other than: It might help some new players develop some situational awareness, of some specific situations. Yet, you've ignored the negatives that it gives MORE power and information to experienced players. Your "nope it won't I stopped watching it in BF/COD" is hardly a counter to the MANY people in this thread agreeing with the thought and my main concern. EVERYONE in this game dies to WTF moments. Even BR100's die in ways that surprise them and they don't really know what happened. But you know what? They don't rage quit over it, maybe they think about it and if it happens again THEN they will probably figure it out. I don't know who these people are you talk about that need the kill cam to learn to look up or turn around but the way you have described the people and situations a kill cam would be beneficial... I (and a lot of the responders here) really fail to see how it would help them . Meanwhile, those who don't need it (you know the big bad experienced players) would be able to use it to a pretty much get more power. Knowledge is everything in this game. So, a kill cam is either of no use in 95% of the deaths in this game or it is really only of benefit to the more experienced and knowledgeable players who you are worried protecting the noobs from. So no it isn't blind dismissing of killcam. It isn't BF/COD rage (honestly in this whole thread there has been like 2 posts that were of that sort.
Whatever way you implement the kill cam. It either has no real benefit, so then WHY? implement? or it gives too much info so it is a bad idea to implement. Last edited by Wahooo; 2013-08-26 at 04:14 AM. |
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2013-08-26, 10:28 AM | [Ignore Me] #154 | |||
Corporal
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It should be possible to record the combat data on PC, not the video footage, and replay it in a special client for it, where you can view it from every POV and free camera angles, to analysis tactics and maneuvers. The record could "easily" be done by recording the network stream, or am I wrong? SerethiX - www.serethi.de
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[dgma] SerethiX |
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2013-08-26, 06:40 PM | [Ignore Me] #155 | ||
I don't think you normally care either, but someone you want to play PS2 rage quit over something that was likely innocuous, so you figured you would try a Children's Crusade. Well, the Moors don't care who you send, you still aren't welcome in Killcamlessland.
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2013-08-28, 12:30 AM | [Ignore Me] #156 | |||||||
Major
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And in infantry vs vehicles situations, it's particularly helpful against tank farms. As for your solution to focus on your character instead of the enemy after you die, I consider that kill-cam as well. As I said, there are tons of ways to implement kill-cam.
BR 100's die occasionally and when they do, they most of the time already know what killed them. Occasionally it actually teaches them something and therefore they learn at a much slower pace. This is exactly what a kill-cam intends to do: It levels the playing field and makes dying a lot more fun and rewarding. Last edited by Rolfski; 2013-08-28 at 12:35 AM. |
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2013-08-28, 02:42 AM | [Ignore Me] #157 | |||
Staff Sergeant
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However PS2 is an online game, everyone who plays it has internet access, and no excuse not to look for help online if they need it. Consider the online resources as a detailed extended manual. But if you choose to ignore that, you completely skipped over the fact that new players can ask for help in game (in game resource) There are lots of players who are more than willing to help out newbies with everything you claim they need a kill cam for. But you can argue that they don't want to/shouldn't have to do X, Y, or Z all day, but the point remains that if they don't care enough to do XYZ, a kill cam isn't going to be a magical cure all. |
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2013-08-28, 04:39 AM | [Ignore Me] #158 | ||||
It also really needs to be more emphasised that:
If they don't get a buzz the first time they suicide-charge a cap point alongside some buddies and kick out another faction, then they should stick to pwning in COD and BF. That's not being elitist; this game's not for everyone and it should stop dumbing down to pretend that it is.
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2013-08-28, 08:54 AM | [Ignore Me] #160 | |||
Private
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If baddies can't handle it they definitely shouldn't be playing. |
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2013-08-28, 02:58 PM | [Ignore Me] #162 | ||||
Captain
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EVERYONE in this game dies a lot. Even someone that has a 4 or 5 KDR dies. And as I just pointed out and you ignored EVERYONE dies to WTF moments, and as I pointed out repeatedly yet you still don't seem to grasp a better player who already has the situational awareness is going to gain more, and utilize the kill cam better than the noob. New player has an AA max and happens to get into a good area flanking all the ESFs focusing on a battle. Gets a kill on a vet, who has reduced timer and knows the map. Vet comes back and kills that AA nest. No way the same thing is reversed with a new pilot vs a vet with AA, BUT that vet in the ESF will be able to come back and hammer a vet in the AA utilizing the kill cam. Dieing more often isn't helped by a killcam when it is only some situational times that teach you about your death. How exactly does a kill cam make dieing fun? There are silly deaths, team mate shoots down a lib and the shrapnel falls on you or running in an outfit convoy and get knocked sideways and roll down a cliff in a sunderer killing a whole squad, kill cam does what? I don't see that from the BF killcam you posted a page ago that turns and highlights the guy that killed you, how does that make dieing fun? |
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2013-08-28, 03:27 PM | [Ignore Me] #163 | ||
Sergeant Major
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Let's not forget ALL THE FRIENDLY FIRE AND RUNNING OVER TEAM MATES! Looking at idiots that aren't aware of their surroundings would make me more depressed for sure, and a killcam wouldn't solve anything there because there's already a BEEP with a message.
Just had to get that out there. >_> |
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2013-09-01, 10:46 AM | [Ignore Me] #164 | ||||||||||||
Major
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Ask Higby how many customers PS2 lost because of not having an in-game tutorial, despite providing a whole YouTube guide series. He will tell you that the in-game tutorial did wonders for player retention, which is key in a F2P business model.
Last edited by Rolfski; 2013-09-01 at 10:56 AM. |
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