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PSU: MAY 19TH!?! *sob*
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2012-03-17, 04:25 AM | [Ignore Me] #166 | |||
Contributor PlanetSide 2
Game Designer |
If you were paying attention to the exchange you would have noticed the shift yourself. We started with "mechs can do any role" and then it went to "they can do any role but tanks" and then "well they can do this limited set of roles that some other vehicles can do". That's why a guy a few pages back had the humorous Monty Python quote about the Romans. Since recognizing that the argument has moved away from practical roles of mechs and onto statements about how it's just a game and we dont' have to be practical. Now that you're up to speed, I still don't know what to say to casting aside logical reasoning and practical design so we can have mechs who, by Cutter's own admission have no value other than coolness factor. |
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2012-03-17, 07:22 AM | [Ignore Me] #168 | ||||
Colonel
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Here y'go. Anti Air Fire support Respawning Re-equipping Deploying mines Digging foxholes (temporary) Deploying structures Becoming a structure Spawning ATVs Attachment swapping for vehicles Base repairs ANT-equivalent role Short-term benefits to nearby vehicles or troops. Blocking resources Stealing resources Walking bombs Remote camera (perhaps commanders could see what the mech sees) Salvaging Providing enhanced/unique mission options Providing proximity VOIP Supply drops Tapping into enemy VOIP/Chat Spotting targets Scanning for targets Incoming OS detection Incoming drop pod detection OS targetting/refined OS targetting Showing recent tank tracks/air paths Enemy mission intel Showing enemies on radar (similar to PS1 mossie) Blocking itself from radar (Harasser) Blocking others from radar Show fake allies on enemy radar Blocking lock-on from enemy AV "Markerlight" enemies (allows something that wouldn't usually lock-on, to lock-on. Rocklet attachment perhaps?) Electronic countermeasures Drop-poddable itself Ability to cross bodies of water Better camouflaged Better access to vantage points Some are roles, some are abilities - some are good, some are probably less good. This is just what I could think of off the top of my head while trolling over the logistics and intelligence sections of Wikipedia. Apart from AA, fire support or blowing itself up, I didn't even consider offensive roles (assuming it were to have any). Do you need to utilize my imagination for that as well, or do you have an imagination too?
Post #110, You tell him he agrees that there's a large number of roles mechs can't fill, which isn't what he's said at all. You make an irrelevant comment about other vehicles that fill a similar role and you basically say that you can't see the use in being able to reach vantage points that are unavailable to other ground vehicles... Your arguments were terrible, you just weren't called out on them. And yes, the appropriate response to every comment about what's practical or what the army would want or what the military would approve of is "this is a game and it'd be cool". Maybe you'd feel like answering my question regarding all the other aspects of Planetside that cast aside logic and practicality for the sake of coolness? |
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2012-03-17, 07:58 AM | [Ignore Me] #169 | ||
Captain
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what is the point of long lists of general military functions?
this is pointless, we have seen what adding mech warrior to PS has done in the past yet we still have ppl that want to act like it never happened,its like arguing with my 8 year old granddaughter,no matter how many facts are thrown at this silly argument,we still have these ppl saying"but what if it did this" I don't why all the BFR ppl just don't go play all those games that were listed with mechs in them already, leave PS2 alone, we don't need to start destroying the game before its even released. anyone that truly loved PS knows what BFR's did to the game and the idea that ppl would want to even come close to repeating that debacle boggles the mind. |
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2012-03-17, 08:09 AM | [Ignore Me] #171 | |||
Let me BOLD the important part of that question you just responded to with that lengthy list entirely incorrectly Vancha.
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2012-03-17, 09:28 AM | [Ignore Me] #172 | ||||
Colonel
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He asked for them.
Dodge.
Oh no, they don't count because they're already in the game. I hope you weren't fond of buggies, because following those rules, the only role left for them is quick transport (which the galaxy sort of occupies already), unless the ATVs can hold a passenger, in which case buggies are screwed. Bye bye buggies. See you never. |
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2012-03-17, 09:28 AM | [Ignore Me] #173 | |||
Master Sergeant
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Edit: Hell, I'll expand again - you're an intelligent individual. I wasn't ever saying people shouldn't have their own opinions, not once. What I am saying is that this entire community is a circlejerk of people that are so head over heels for PS2 they lose sight of logic and failings from PS1. This is the first thread that voices similar to mine have begun to speak up and voice our own opinions on the matter. I'm watching one by one as they get squandered by the lunacy of the general population on these boards. The (PSU) community, not the devs, will eventually ruin PS2. Calling it now. Last edited by ShockFC; 2012-03-17 at 09:36 AM. |
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2012-03-17, 09:34 AM | [Ignore Me] #174 | ||
Do enlighten the community as opposed to keeping your supposedly superior thinking to your private conversations. Particularly if you're going to spill over to public discussion with comments indicating a belief of superiority.
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2012-03-17, 09:45 AM | [Ignore Me] #176 | ||
Discussion is discussion. Your belief is incorrect because it's something that occurs in absolutely every single video game forum, period. What matters however is that the discussion occurs.
There isn't a circlejerk here, far from it, there are clearly opposing sides, there always will be. What matters is that opposing sides happen, from those opposing sides comes debate driven discussion that allows devs to bounce their own internal beliefs off the discussion that's going on in the community. It gives them insight. From that, they can then make their own decisions. That doesn't mean following a community, in fact many developers directly disregard their communities on many issues, the right decisions, because communities are often filled with people that just enjoy going against whatever happens to be the sensible well rounded answer, devolving into a mess, as this and many threads to come will go the way of. It does not mean that developers will listen to either side, what matters is that developers see all sides and the potentially good ideas that can come out of said discussions. Trust the devs, they have their head's screwed on pretty good at the moment. They're not quite Bungie yet, but Matt is sure as hell trying by the looks of it. Last edited by Skitrel; 2012-03-17 at 09:46 AM. |
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2012-03-17, 09:47 AM | [Ignore Me] #178 | |||
Colonel
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Also, both sides' voices have been the quieter at different points in this thread, so I don't even know which group you're taking about. Last edited by Vancha; 2012-03-17 at 09:48 AM. |
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2012-03-17, 09:52 AM | [Ignore Me] #179 | |||
Since mechs would be land, the question is simple, is this job already performed by other land units. If yes, answer = it's unnecessary. If no. Then sure, that's a potential option. This cuts the list down quite significantly. Also, that's one hell of a slippery slope argument you're trying to use. Logical fallacy. |
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2012-03-17, 10:02 AM | [Ignore Me] #180 | |||
Master Sergeant
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You can try all you want to say this community will respond differently to PS2, but I assure you they wont. It's a simple formula really - person plays for a day, realizes something doesn't suit them after only using it for an hour or two - or worse, never uses it. Whines on the forum - people pile on the bandwagon, thing gets nerfed because it LOOKED like the community wanted it. As for BFRs, honestly, I'm not sure why there's even a discussion about them. I know some people are saying they shouldn't be 1 man killing machines like in PS1 and they should be different for PS2. My question is, why even bring them up at all? If you played PS1 for any amount of time you know the animosity and stigma behind them. Even if you want them to be different, you are trolling the community by bringing them up at all at this point. BFRs, mechs, whatever - let it go. Go into the beta with less expectations, less ideals. This game could be wonderful, or it could be terrible, we'll never know until we try it. I urge each and every one of you to at least give every aspect of the game at LEAST a week of trying and implementation before you complain about it. |
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