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PSU: Beware of the squirrels
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[Ignore Me] #166 | ||
First Sergeant
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All of you realize hatswitches have the same concept as Trackir right? The only difference in Trackir is that you have a free flowing motion from left wing view to front view. However, both give the same views. So would a hatswitch make the game unbalanced compared to people who fly with mouse? Think about it.
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[Ignore Me] #167 | ||
Corporal
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So Id love to get an answer from Higgles or SOE on this. Is PS2 going to support trackIR or other head tracking tech? This is seriously the one thing determining my time between ARMA 3 and PS2. See, I know ARMA 3 will have it. But if PS2 has it, Ill be a customer for a LONG time. Its maybe the one game that can pull me from the ARMA series. SO how about it SOE?
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[Ignore Me] #168 | ||
Sergeant Major
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I don't think it will need built in support, we have seen that there is a way to 'free look' around the cockpit of an aircraft, so couldn't that just be tied to the input of the Track-IR system?
Because I seriously doubt they're going to build in support for it purposefully.
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[Ignore Me] #169 | |||
Corporal
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Funny you should say that becasue after I got my track IR, I was so immersed with flight that I did just that! I got my Privates Pilot license and ENjoy recreational flying when I can afford it. But being as I know your post was meant as an insult, Ill tell you this. One hour of flying a real cessna is 2x more expensive than buying a TrackIR 5 and the Track clip pro that will last YEARS. I will also say real flying 5x more fun than flying a sim. But I am not rich, I am barely middle class. What I am is a fan of immersive technologies and even more so a fan of companies that forward the technology of immersion. The fact that TRACKIR is but ONE of many head tracking solutions, many of them FREE, should be a huge hint that the want is out there, and given the opportunity many will try and LOVE what it offers. It doenst offer any advantage as long as mouse look is also in the game. You are simply using a different "Button". BTW I dont have a gaming mouse or keyboard and don't plan on buying one. SO i do not think that SOE should support gaming mice or keyboards. Its just unfair............... Now just imagine if that was the case. |
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[Ignore Me] #170 | |||||
Corporal
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Alot of people dont understand just how easy it is to implement. All they do is contact Natural Point. Ask to use the software. NAtural Point gives it to them as long as they sign a waiver of release (they agree to not release the SDK to the public) and then Natural Point literally gives them the code to put in the game. Its no shit about 5 lines of code. thats it. and if they have freelook already in the game its even easier. If you dont believe me contact Seth at Natural Point, he will confirm what I just told you. IT would literally take one guy 1 hour to implement.
SO basically release it on consoles LOL
Wow holy crap, so it does look like Higgles wants it in!!! but seriously a confirmation would be awesome Last edited by HoovesMcG; 2012-06-14 at 02:42 AM. |
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[Ignore Me] #172 | |||
Contributor PlanetSide 2
Game Designer |
I'm excited about this, but what is your source? |
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[Ignore Me] #174 | ||
Sergeant
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ive seen in a vid at some point that that you have a free view in the cockpit of aircrafts, so if thats possible i think track IR can be configured to do at least rudimentary tasks like that, even fi its not for infantry or anything else, but its very useful for flyovers etc
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[Ignore Me] #175 | ||
Sergeant
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it's just another input device...
since SOE already have cockpit viewing in game, they just have to allow a device axis to control it (which surely it already must)...then Natural Point have to add PS2 into their list of supported games (so that it detects and loads a profile automatically) and hey presto.. there is allways a trackir on my headset, so I'll for sure be happy to be able to use for cockpit view.. ..not interested in an infantry separate head rotate though (ala arma)...guess I'm too used to mouse/keyboard for that.. *edit* the "free view" in the cockpit implies the cockpit is a full 3d object (with depth etc) and not just a flat plane with a crafty texture projected on it.. Some games support trak-ir but don't have 3d cockpits, in which case the supported Axis are just the rotational axis (x and y) ..if however there is a full 3d cockpit, then it could support full 6 degrees of freedom (rotate down/up, rotate left/right, rotate left/right, track left right, track up/down, track in/out).. ..a full 3d cockpit is a large increase in art resource though (if you look at the DCS series for example), as the artists need to build the 3d cockpit objec(s), unwrap and texture them..as opposed to just projecting a cool animated txture onto a single poly.. NFI if sony have built full 3d / 6dof capable cockpits or not, but even just 2 dof will still be good... Last edited by Nemises; 2012-07-20 at 07:26 AM. |
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[Ignore Me] #177 | |||
Corporal
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Ah sorry it took so long to get back to you but here is the source! http://forum.naturalpoint.com/forum/...2224#Post52224 DUDE read what Seth from Natural Point says about SOE. Man I love these guys!! |
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[Ignore Me] #179 | ||
Corporal
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I wouldn't care if they added this after release, but don't waste time before and during beta. This is such a nitche thing don't count on it. Personally I think its a waste of time but if you want it petition for it, but I ask the devs to wait till after release.
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[Ignore Me] #180 | ||
It's really not that hard for them to add from what I've read. Either way, I think it is def something they should add by the time the game is ready for final release.
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![]() <A true Vanu, I'm anything but primitive. What my mind doesn't know my heart fills in.>
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