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View Poll Results: Do you like the idea of "speeding up" the game | |||
Yes |
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48 | 22.22% |
No |
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76 | 35.19% |
Too early to have an opinion |
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85 | 39.35% |
I don't care either way |
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7 | 3.24% |
Voters: 216. You may not vote on this poll |
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[Ignore Me] #167 | |||
Colonel
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It also matters why. It's hard for me to tell from watching the video so I simply have to say I don't know what the video shows, but if the infantry TTK is low due to lack of recoil and lack of deviation etc, it's just spray kills, all that will matter is how fast you twitch your aiming sight to the target, accuracy of aim and control of your body(stopping, crouching and aim down sight which would reduce cone of fire to zero) and other factors won't matter. |
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[Ignore Me] #169 | |||
Sergeant
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As it was, it looked tighter than BFBC/BF3. Thank god, that game has gotten ridiculous. |
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[Ignore Me] #170 | |||
First Lieutenant
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It's not like you're instantly the best ever, practice makes perfect as the saying goes. It will however probably not take weeks or more, like PS1, to learn all the ins and outs of combat. Edit: @goneglockin: Imo early BF3 gunplay was pretty spot on. Last edited by captainkapautz; 2012-05-19 at 08:10 PM. |
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[Ignore Me] #171 | |||
Sergeant
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Do not agree with the modern take on FPS games that leaves movement out of it. That forces you to stop, aim down sight, or change stance. They do that to slow it down for console players and make the game playable for the lowest common denominator. It's not needed in a PC game. P.S. Secondly, being able to move to dodge the other guy's fire while shooting him back was half of the entire skill behind FPS gaming in the first place. Xbox360 makes people forget that, but the pendulum will swing back the other way because what they have now is a boring campfest by discouraging movement in every way possible. Last edited by goneglockin; 2012-05-19 at 08:14 PM. |
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[Ignore Me] #172 | ||
Sergeant
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When my TTK from the hip and from the iron sights are the same at ranges less than 20 feet I'd be fine with it. I basically have just gotten used to flipping ADS on to shoot at anyone who isn't close enough to take up a quarter of my screen. Pretty sad I think.
ADS should be for far shots only. And by far I mean like more than 40-50 yards. You know what game honestly had it right? It didnt have ADS but it had this zoom thing where you could barely move when you did it and crosshairs went into laser mode- FEAR. It was one of the last great PC shooters before console gaming's tendrils of lameness seeped into PC gaming too. Last edited by goneglockin; 2012-05-19 at 08:19 PM. |
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[Ignore Me] #173 | |||
Contributor Major
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[Ignore Me] #174 | ||||
Colonel
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Also, you're exactly right. Keeping your crosshairs on target is a big part of skill. But the accuracy of your aim is technically different from the pure speed with which you twitch to your target. With spray weapons that have no meaningful recoil or other factors, you're basically wielding a sword of infinite length and all you have to do is slice it at your target such that your aim briefly intersects the target's location. Last edited by Stardouser; 2012-05-19 at 08:22 PM. |
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[Ignore Me] #176 | ||||
Contributor Major
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I think a general increase in movement speed would be good too.
I'm just saying they have to make the animations fairly plausible. In an ADS system it would look slightly stupid to see this guy with his head crammed to the sights and running sideways at full speed while still shooting you. Last edited by ArmedZealot; 2012-05-19 at 08:25 PM. |
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[Ignore Me] #178 | |||
Colonel
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[Ignore Me] #179 | |||
Sergeant
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Realism is passe. |
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