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[Ignore Me] #166 | ||
First Lieutenant
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Another idea is to provide different amounts of resources for capture vs hold based upon distance from the friendly foothold. As an empire captures control points closer and closer to an opposing empires foothold the resource gain from holding that control point, or the "dividend", becomes smaller and smaller, but the initial capture resource bonus is higher. Encourage an empire to capture as far out as they can go, but provide incentive for the zerg to seek another front line wanting a better capture bonus. This would give the suppressed empire(s) (probably TR and/or NC) time to retake some control points and recover personal resources.
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[Ignore Me] #167 | ||||
Contributor PlanetSide 2
Game Designer |
http://www.planetside-universe.com/s...&postcount=130
The capture bonus idea is also right in line with the thoughts from the post I linked above - very similar concept. I think it's on the right track. |
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[Ignore Me] #168 | |||
Contributor PlanetSide 2
Game Designer |
Higby just wrote this about resource distribution:
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[Ignore Me] #169 | |||
First Lieutenant
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If you want to really be mean: Cut off all resource gain on that continent for the the empire who got back hacked until it's fixed, but only if they own more than (some %) of the control points. This would force a large amount of the zerg off the front line or they go broke and get forced off the front line. |
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