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PSU: Submiting quotes since '03
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2013-09-03, 06:27 AM | [Ignore Me] #167 | |||
Major
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More instant, comprehensible and intuitive feedback about your failings is desperately needed in a game with such an increasingly steep learning and skill curve. Kill-cam could be a very valuable tool for that but it should not be the only tool . Tons of other mechanics should (and will) be changed to make the game easier to get into, like: In-game mission system, more in-game tutorials, better target practising at VR, easier outfit recruiting, better stat system, better social tools etc. |
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2013-09-03, 06:51 AM | [Ignore Me] #168 | |||
Second Lieutenant
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2013-09-03, 06:54 AM | [Ignore Me] #169 | ||
Major
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End thread.. don't post anymore.... put it on a boat and let it drift away whilst set on fire... Give this thread the burial it deserves... let it sail into obscurity into necroland...
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2013-09-03, 08:56 PM | [Ignore Me] #171 | |||
Staff Sergeant
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Seriously tho, removal of kill cams will be listed as an "optimization" for better performance. of the game, not you snooping ghosts trying to get a leg up. |
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2013-09-03, 10:53 PM | [Ignore Me] #172 | ||||||
Major
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This whole collective blind kill-cam hate is more about elitest sentiments than it is about proper game design if you ask me. Especially when read some of the ridiculous non-constructive remarks in this topic. It kinda reminds me of this whole OMFG-the-game-is-dumbed-down-into-oblivion! bitter vet rage we had going on this forum a year ago. People just too blind with anger to be open to rational arguments or open for seeing the big picture. |
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2013-09-04, 02:32 AM | [Ignore Me] #174 | |||
First Sergeant
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Anyway its all moot its not coming back so stfu about it we don't want it in this game. my 13 year old has no issue with the learning curve of the game and when he was 7 he also had no issue with the learning curve of planetside 1. End of story. Good night And if you don't like it roflski just shut up about it before hammma brings the hamma down and closes this thread (prays for it to happen ) Last edited by Blynd; 2013-09-04 at 02:39 AM. |
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2013-09-04, 09:32 AM | [Ignore Me] #175 | |||
It was massively unpopular with the playerbase and still is.
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Average play time of 2.8hours per day and falling.
Average play time of 2.5hours per day and falling. Need metagame. Average play time of 2.0hours per day and falling. Need metagame / Continents. Last edited by Mastachief; 2013-09-04 at 09:37 AM. |
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2013-09-04, 04:07 PM | [Ignore Me] #176 | ||
Private
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Sorry I haven’t read all the posts in this thread, but since I log into this forum every day I kinda half expected this thread to be over a week ago, Its obvious from what I have read that a large percentage of the player base would be against this, hell I even have guys in my Outfit who are against the idea of hit indicators, never mind Kill Cam.
Myself I’m not that extreme, in regards to Kill Cam however I would be against it coming into the game as it would take away from the immersion that Planetside offers, If I get killed by a Tank or sniper, I rarely, not never but rarely do I not know roughly the direction the incoming fire originated from, which enables me to bark orders for my squad to get eyes on that Target and locate it. This is another small but fun aspect of the game, I’m working with my guys on an objective and problem solving, Kill Cam would take away from this, granted new players might not have the backup from a group playing and communicating, but that’s up to them to Join an Outfit. Instead of asking SOE for new features which help the Lone Wolf, we should be asking for more Outfit support, hell even an in game mailing system would be higher on my wish list. Well done rolfski on fighting your corner but in my opinion you should chalk this one up to I agree to disagree. Last edited by Baptist; 2013-09-04 at 04:08 PM. |
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2013-09-05, 03:10 AM | [Ignore Me] #177 | ||
Corporal
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I'm glad SOE is at least somewhat fighting the tide here.
Call of Duty has gone to shit. Battlefield has gone to shit. There's just too many shooter franchises that have been dumbed down and filled with such crutches to appeal to every god damn monkey that manages to turn on their console and find a Shooter to play. I sincerely hope Planetside doesn't follow the same road any further than what it already has... |
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2013-09-05, 11:31 PM | [Ignore Me] #178 | ||
Major
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It's a bullshit myth, believe me. I've been playing shooters since the first MOH and I have since then seen this whole anti kill-cam argument over the years developing in some e-peen crap.
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2013-09-06, 02:48 AM | [Ignore Me] #179 | |||
Staff Sergeant
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However just because you haven't personally witnessed something or can't take advantage of it doesn't mean it doesn't exist. It's as if you were playing quake, and were saying rocket jump should be removed or made into a simple button press (or TF2 if you're age deficient) just because it's difficult, and you and your friends can't do it. Rocket jumping provided a learning curve, I never mastered it, and I played quake for years. However I was still able to play, and do well without rocket jumping. I never once considered (until now) that they could just make a button you press to instantly rocket jump. However if they did that to make rocket jumping easier for the newbies, the folks who were really good at rocket jumping already would still be better at it, and would do it faster and more efficiently than any newbies it might help. Planetside 2 is the same. Yes there's a learning curve, but it's there for a reason. It's easy to get into but difficult to master. That's the point. A game isn't fun if it's too easy because there's no sense of accomplishment. If the game shows you everything you do wrong (at the expense of a majority of the stealth play, which you'll learn when you have more experience at an open world mmofps as opposed to the regular FPS games you're used to) you'll never get that awesome feeling of figuring things out for yourself. If you're always shown what others are doing, and copying them, you'll never try something new that nobody has tried before. Not having a kill cam allows new players to learn and improve the overall strategies, which yes as a result makes the learning curve a bit harder, however that's not a bad thing. You don't have to climb to the top of the curve. All a causal player has to do is play the game, there will be people to urge the new players to attack or defend bases, there will be people to help them on the way. Without kill cam, players can climb the learning curve at their own pace, and choose how far up they want to go. There's no shame in staying near the bottom just shooting everyone who isn't wearing the same colour armour as you. A kill cam might act an elevator for the lower part of the learning curve, but it damages the higher parts, the stealth gameplay is at the very least damaged, and the learning curve turns into a cliff towards the top as those who are good at quickly gaining information from kill cams completely leave those who believe that kill cams don't reveal anything useful in the dust. So why not allow the helping hands of other players assist the new players up the learning curve rather than damaging it by installing a lift. Last edited by Ertwin; 2013-09-06 at 02:51 AM. |
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