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2004-06-12, 12:01 AM | [Ignore Me] #166 | |||
Mwahahahahah! I'll finish it as soon as I can. Part of my todo list: Urban Outposts Deployable Emplacements Squad HUD improvements Command Squad updates Empire Tech Levels Sanctuary Capitals Outfit Camps and Barracks Player Salaries Continents (w/standard, geographical, and tactical maps) Comtech, Tech, Adv Tech Personal Inventory additions Current Weapons Current Vehicles Current Facilities Tower cut-aways Squad compositions Engineer version of Medic-location feature Player tracker Outfit privacy filters Outfit audit features Custom addons for Standard Armor (berets, caps, etc) Hacking status above terminals Damage status above terminals Battleplan improvements MP3 player concept shots Empire-specific emoticons for forums Various Wishful Patch Notes illustrations Navy concepts (zones, lattice, certs, vehicles, etc) Space concepts (won't develop until # of players rises) |
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2004-06-12, 12:19 PM | [Ignore Me] #167 | ||
Major General
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Bump the comtech stuff up. I think along with command squads, comtechs would add a lot more organization to the game and that's one of the biggest things the game is missing.
Outfit barracks sound cool too, though. Where do you start when you design all this stuff? I have a few ideas but I can never form coherant thoughts or designs for it.
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<Doop> Last edited by EarlyDawn; 2004-06-12 at 12:27 PM. |
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2004-06-12, 12:43 PM | [Ignore Me] #168 | ||||
Corporal
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Hrm... thats a lot of stuff. Well, personally, I think the in game community could use some lovin. If you look at EVE, eve-online.com, I think that game has the whole community thing right.
I really want the Command Interface, because some time i will be commanding 5 outfit squads at once again, while running my own, and not feel like using paper to keep track of things. Its an odd thing when your MMOFPS game requires pen and paper to coordinate properly... Or its just I play to much and don't get enough sleep to be able to do it in my head... Last edited by 7ruth; 2004-06-12 at 12:54 PM. Reason: quotes/qoutes =/ |
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2004-06-12, 09:58 PM | [Ignore Me] #169 | |||
I guess I start designing by either asking myself what's missing from a given feature, or I look at what we have in the real world and rework it so it fits with Planetside. I keep a pad and pen with me as well to jot down any thoughts that come upon me when I'm drive or watching a movie or something. It's kinda like sculpting with clay. You start with a lump of ideas and sketches for one concept, then you start pulling, pushing, and scrapping away at parts till you get something that looks and feels right. |
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2004-06-12, 10:05 PM | [Ignore Me] #170 | |||||
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2004-06-12, 10:44 PM | [Ignore Me] #171 | ||
Corporal
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hrm... the Enclave... they were a bunch of trouble makers when they were TR. We all hated them really, they blew up everything in bases we had hacked. There is one person i really hate and i'm pretty sure hes in the Enclave, FluffyJr, because he is one of the people that sabataged ELH in the first incident...
Anyways, I hope you find a job man. So... good luck with that man. |
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2004-06-12, 10:54 PM | [Ignore Me] #172 | |||
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2004-06-12, 11:41 PM | [Ignore Me] #173 | ||
I didn't read through all nine pages of this- that's a very professional looking site you have. I am curious if you work with Zombieside at all. I'm also curious what program you use to do your graphics, what your web engine is (like php, PostNuke, etc), and what program you use to design that page.
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2004-06-13, 07:30 AM | [Ignore Me] #175 | ||
Lieutenant Colonel
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Oh, i've been looking at your site, Hayoo. and i just saw that Hud you got for Aircrafts, and thoughts of putting that for Tanks too? In Flashpoint they had the exact same Hud targeting system for the commander, and it made driving and gunning much easier.
Of course because Vanguard and Magriders only have two people, only the gunner will see it. But it would be great if say, your infantry part of your squad laser a target and it will show up on your Target Hud, or you could fire a missile that will be laser guided to the target. Edit: Oh! perfect missile Artillery! Your Infantry people, laser any target call for a Barrage, you sit in your missile launcher vehicle (Far behind friendly held territory) and fire it into the air (at certain angle so that they will fall within that general area) and they will be guided down on to the designated target. If the laser is broken the missiles will just revert to dumb missiles and come down as normal. What do you think?
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I love you, You love me, Lets go kill those dammn NC's With their jackhammer shotguns, And their Phoenix Missiles too, and make them wish they were barney's too. |
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2004-06-13, 02:19 PM | [Ignore Me] #176 | |||
Corporal
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Well i don't know exactly what the Enclave have been up to on the NC side, but i'm thinking they don't like us TR much any more. I don't doubt that there wea only a few in the outfit that were giveing the outfit a bad name. What really got me though was when the whole outfit just up and went NC...
I played OFP a lot before i ever got my hands on Planetside. Good game, but it had a lot of lag, and warping problems. My favorite part about that game were the fan addons, like those f-18s that had cockpits that closed when you got in them. Man... I got so close to Mach 2 in one of those =) course i had to fly straight down. It was also cool to fly jumbo jets, cause you never really new how they would react when you tried to turn=). The Helicopters were fun to play with, hell the whole damn game was fun! I did enjoy the way you controled a squad though, how when you told them to get into a formation a small wp would appear. Another part to that was when you selected an individual to go somewhere you could use your mouse to pinpoint the spot. "Shilka 11 O'Clock, 500" Last edited by 7ruth; 2004-06-13 at 02:38 PM. |
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2004-06-13, 06:45 PM | [Ignore Me] #177 | |||
ZombieB and I haven't collaborated on anything yet but I did make a "Zombieside" banner for him which he liked enough to use for his site. I use Fireworks, Flash, and Photoshop for graphics. When I start making models they will be done with Lightwave or Inspire 3D. To assemble the site I used Dreamweaver. I've done things the old fashioned html way rather than use php or coldfusion. It's just regular pages and server-side includes. It was much quicker to get the site going. |
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2004-06-13, 07:19 PM | [Ignore Me] #178 | |||
Many of the outposts have hackable "goods terminals" scattered in some of the public buildings or PX stores. Basically it's a way for soldiers to get standard ammo or basic supplies in town when an AMS is not available or the outpost is under enemy control. You can't get missiles or rocket launchers or vehicle ammo and other heavy equipment. They also allow for the purchase of other one-time devices that I'm still working on. And perhaps some individual perks like increasing garage storage space or something like that. Essentially, the player salaries (or rank-based salaries) is a seperate system with supplies that help but don't overpower a player (I'm hoping). The way it works: Imagine each player's matrix has only so much space, like a hard drive. As a player rises in rank, this space gets taken up with virtual memory to hold implant slots and certification points. So a BR6 guy has a lot of matrix space left. A BR20 guy has very little space left. Now every cycle, salaries are paid (in amounts depending on rank). So the BR6 guy gets $30/cycle and has matrix space for up to, say, $1000. The BR20 guy gets paid $200 every cycle, but only has space for $250 perhaps. If the max limit is reached, no more money is deposited. Besides the moderate items like AP ammo and med-tool, some minor one-time use items can be purchased 'in town.' It's just another little self-sustatining goal for players to strive for. It also allows a sense of 'foraging' for the non-advanced hacker grunt if say an outposts power goes off. The goods-terminals are always open. Kinda like the Gun's and ammo department at a 24-7 Walmart. BR6's can afford to buy multiple bigger-ticket items at once so long as they take the time to save up. BR20's can only afford to buy one bigger-ticket item and then must wait for the next cycle to get another. (edit Also, money cannot be exchanged or traded. Items cannot be sold back to goods terminals for money either. You got what you got. Obviously the major expoit for this is "muling": creating multiple characters to get more salary or buying the more expensive items and hoarding them in a locker. I have some ideas to counter this, such as,
Last edited by Hayoo; 2004-06-13 at 07:36 PM. |
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2004-06-13, 07:29 PM | [Ignore Me] #179 | |||
It's slightly different for artillery, of course, so I'm a supporter of lazing for that since it promotes teamwork and someone is sacrifcing their gameplay to laze for the greater good. |
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2004-06-13, 07:34 PM | [Ignore Me] #180 | |||
I downloaded the OFP demo cause I liked the trailers and gameply footage, but I never got around to playing it. Instead I've taken to viewing the modding sites every so often. Granted they're completely based on real units, but even reality has some nice concepts I need reminding of at times. For OFP was it multiplayer based? As in your squad made up of players? Or was it players controlled their own seperate squads? |
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