Originally Posted by Gugabalog
I suppose. Maybe it could drop troops as well as vehicles+ deploy air wings directly.
Could they be boarded and 100% accessible or would there be safe areas with in them? and depending on their cost they should be difficult to deter/disable/destroy.
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The current design incarnation has infantry deployment systems (drop pods).
No safe areas, 100% permeable defense.
Originally Posted by Gugabalog
Not having spawn tubes is an interesting idea. Would mean manually manning it. But unlikely.
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It would make them much much more difficult to defend against an enemy boarding, which would mean they would be easier to lose, which means their cost would need to be lower overall.
Originally Posted by Tzitzimitl
I believe the way this should be implemented should be on their own continent(or something similar). And they should have an effect on ground-battles and be target able by ground vehicles.
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The idea was to put in a naval game and outfit ownership features without disrupting the base game by taking away from it like a space or water based navy would.
Also, define 'effect on ground battles'. They already are vulnerable to ground vehicles.
On this new continent there should also be missile silo that can damage and take down one of these OAC. This being a persistent game would make missile silos valuable in such a way that they could potentially become key facilities. Also bases should be equipped with launch pods that allow defenders to board these OAC. This would potentially add a tactical layer as you choose between having them be a logistic ship or a combat ship by deciding to bring them close to bases.
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The silo would be fine as long as whoever fires it is paying out the nose.
Also land vehicles should not be spawn-able on these because it would take away from the importance of tech plants/towers.
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That is like saying having a spawn room on board will take away from the importance of base spawns.
Bane has talked about them having a maintenance cost and i propose one of the costs to these could be having it use resource when it fires it weapons.
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Replenish weapons maybe, but a rich get richer scenario is not the way to do things in PS2.
What if it had little to no AA guns so that it would have to rely on escort Fighters for defence? This could potentially make it something that outfits could specialize in/ cause co-operation of outfits.
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A fighter screen is more effective than point defense guns already, no need to do that as well.
Originally Posted by Gugabalog
But yea, eliminate the vehicle spawning, except for air. And the Galaxy eliminates the need for launch pods. So no launch pods please.
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It would be interesting if vehicles were the only way to leave an OAC. Maybe the Lodestar will debut in time to make it possible to deploy MBTs and Sunderers.