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View Poll Results: What class should carry ammo packs? | |||
LA (as currently implemented) | 60 | 21.90% | |
HA | 69 | 25.18% | |
Engineer | 115 | 41.97% | |
Medic | 19 | 6.93% | |
Infiltrator | 2 | 0.73% | |
MAX | 9 | 3.28% | |
Voters: 274. You may not vote on this poll |
Thread Tools | Search this Thread | Display Modes |
2012-06-09, 07:07 PM | [Ignore Me] #167 | |||
Captain
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However, you keep hitting the HA key like it's someone's hot sister... Some pretty compeling arguments have been made for other classes (also for no/all classes) so far, specially engi, and you gave no indication you even considered anything being said: you want it to be HA and that's that, end of story. You're coming on a little strong. I guess my point now is we all have to just agree to disagree and wait for more information/beta to be released. Take no offense, i just think you're a little obcessed. |
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2012-06-09, 07:25 PM | [Ignore Me] #168 | ||||
First Lieutenant
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1. Giving them APs shouldn't necessarily mean they would get more ammo overall. 2. They could just drop the ammo for themselves not other necessarily, and other lighter (faster) classes would easily pick up the leftovers, so it shouldn't take much of their focus (I don't think HAs should be going around asking people if they have enough ammo). Yes, I have concentrated on that class (perhaps too much as you say) since I think all other leading classes (both LAs and Engies) would be worse choices than HA. Medic is however increasingly becoming a good choice in my eyes right now.
It's obsessed, and none taken. Last edited by Immigrant; 2012-06-09 at 07:28 PM. |
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2012-06-09, 07:27 PM | [Ignore Me] #169 | |||
Staff Sergeant
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I initially felt like they already had enough to do, but then again, they are a support class. There isn't really any way they could exploit the unlimited ammo. Their main weapon isn't that considerable in comparison to the LA or HA. I'm not sure whether the turrets already have infinite ammo or not, so I can't make a judgement there, but it doesn't seem like that would be a problem either. Giving them an ammo pack would just make them more useful as a "defense" focused support. Set up a turret near a corner, throw down an ammo pack, and vuala you have a defensible hard point/staging area. Someone can man your turret, you can toss down an ammo pack or two, and then repair any MAX units that wander by. Then again, I still think they should just get rid of the packs altogether to encourage everyone to conserve ammunition and aim more carefully. |
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2012-06-09, 07:31 PM | [Ignore Me] #170 | |||
The ADDs, and non-tacticals will swarm you bitching for bullets. You will have an angry entourage, waiting for you to be their milk-sucking mother. As fate would have it these are precisely the folks you dont want highlighting you in the middle of a fight... Be careful what you ask for, because, as classes go... "if you build it, they will come..."
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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2012-06-09, 07:31 PM | [Ignore Me] #171 | ||
Captain
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Ooooo... look at the obsessed grammar nazi being all fancy!
Sry, i had to do that. No, don't tell them that! They'll want to have a swarm of easy target noobs around them to soak up all the fire that should be flying in their direction! Last edited by Dagron; 2012-06-09 at 07:35 PM. |
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2012-06-09, 07:52 PM | [Ignore Me] #174 | ||
Lieutenant Colonel
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Well, it would be a better thread with an "other" option and less bias in the OP but it's still a decent thread with good input. I'm pretty sure "other" would have won over the proposed options, though; so the actual poll stats are not really representative.
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2012-06-09, 07:53 PM | [Ignore Me] #175 | ||
Corporal
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Classes in a nutshell:
LA: Guerilla/blitzkrieg infantry combat. HA: Frontline infantry and armor combat. Engineer: Handyman with all the nuts n' bolts you need. Medic: An engineer that works on people. MAX: KILL EVERYTHING. Infiltrator: Shh, I'm being sneaky, Out of all the classes, it just makes sense for the engineer to have the ammo. |
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2012-06-09, 08:31 PM | [Ignore Me] #176 | |||
Sergeant
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There's less harm in giving the worst armed and most easily killed class the ammo, than letting the heavier armed and armored classes sit and camp with it. |
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2012-06-09, 08:52 PM | [Ignore Me] #177 | ||
Sergeant
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I don't like the idea of the engi having the ammo box and either having unlimited C4/Mines/Deployables or having to exchange something to put ammo in its place. I don't see engineers even taking ammo boxes if they have to exchange something good for it, therefore players on the field wouldn't get any.
Personally I see giving the LA ammo as the best idea gameplay wize, its quick, agile and can get to groups of people in need of ammo with the jetpack alot faster than anyone else. Plus with the added points, hud elements and voice chat in the gameplay I think people will be willing to drop it whenever someone asks with either voip, in-game chat and the logos above peoples heads. There are plenty of ways to get people to work together already implimented into the game which is what BF3 did wrong, there was no way to ask for this stuff in game besides jumping around infront of them and shouting at your monitor to drop ammo. But alas my opinion will go unseen as it looks like people have already voted for the engi, I see that as a mistake. Last edited by MyMeatStick; 2012-06-09 at 09:05 PM. |
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2012-06-09, 09:01 PM | [Ignore Me] #178 | ||
First Sergeant
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Engineer already seems to have the MAST: Mobile Armaments Supply Terminal. What if an Engi plops this down as a limited use destructible object, and then all classes (other than MAX?) can pick up a SINGLE USE, limited supply ammo box from it.
This way we get the best of both worlds. A form of self-sustainability for front line troops, but one that requires teamwork and logistics to use. Win Win. EDIT: Oh yes, and as Electro says below, ACE =/= ammo. Last edited by Knightwyvern; 2012-06-09 at 09:09 PM. |
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2012-06-09, 09:04 PM | [Ignore Me] #179 | ||||
Also understand that an engi carries nanites, which create items for him. He's not physically carrying around mana turrets, you know. Last edited by Electrofreak; 2012-06-09 at 09:08 PM. |
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2012-06-09, 09:13 PM | [Ignore Me] #180 | |||
Sergeant
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I don't see a reason to play light assault if it doesn't have the ability to drop ammo. |
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