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2012-07-18, 07:06 AM | [Ignore Me] #166 | |||
Colonel
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ZulthusVS, 34/5 DARK |
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2012-07-18, 07:12 AM | [Ignore Me] #168 | ||||
First Sergeant
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2012-07-18, 07:22 AM | [Ignore Me] #170 | |||||
Colonel
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*sigh* might as well leave now, this is a very pointless thing to be arguing about, it's so far off topic it isn't even funny
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ZulthusVS, 34/5 DARK Last edited by Zulthus; 2012-07-18 at 07:24 AM. |
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2012-07-18, 07:53 AM | [Ignore Me] #172 | |||
First Sergeant
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Requires way more skill than just sitting in the AA and waiting for some aircraft to appear. |
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2012-07-18, 08:02 AM | [Ignore Me] #173 | ||
Sergeant Major
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Dedicated driver and gunner, animations for entering and exiting vehicles, no seat swapping in vehicles, manual transmition, vehicle fuel..
You know, all of these suggestions seem fine on their own, but all together? With all of those things, PS2 would be a tedious war-sim that I would not want to play, just as I have no interest in playing ArmA 2. Do people really want all these things? Do you really want a slow, pondering, cumbersome game of minute tactics and grueling detail, where absolutely every choice has grave, potentially game-ruining consequences? I do not. I want a fast-paced, modern FPS with a heavy focus on teamplay, not a realistic war-simulator with sci-fi paint on. |
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2012-07-18, 08:07 AM | [Ignore Me] #174 | ||
Lieutenant Colonel
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I suggest that instead of talking about delays, we instead talk about "timings".
When you get the jump on someone who is not ready and positioned, should he be able to instantly pull out the correct weapon or should a timing be involved ? I think for instance that there should be a risk/reward balance in the choices you make in the game: - healing should be risky - reviving should be risky - hacking should be risky - repairing should be risky - being along in your vehicle on the wrong seat should be risky There should be benefits for catching a player off-guard but as far as we have seen, it's only done through the low TTK. However, instant everything is a bit too fast imo. It was definitely possible to play alone with a vehicle in PS1 and man all the guns. It was just very risky to do so because it took time to switch from one position to the other. e.g.: - in a skyguard, bailing while slowing down and jumping in the gun seat took 4-5 seconds. Very risky manoeuver but if the aircav did not spot you first, you would take them down easy. - if you were caught up with the wrong gun in hand (like the healing gun) at the wrong moment, you would get toasted because switching back to your rifle (holstering medgun+pulling out rifle) took a 1-2 seconds. It was a choice between safe healing and readiness. Some people on these forums keep talking about eSports so my guess is they watch some SC2 webcasts. There is a similar concept to which zerg players are familiar: if you over-drone, you may not be ready for an attack but if you are not attacked, you end up a great deal forward. To me, choosing what to do and when is just as important as knowing where to aim and how to shoot. I am against instant seat swapping. I am against instant vehicle entry/exit. On the other hand, I am not saying it should be super slow. There should be balance in all things and I find that instant is a bit extreme. It can't get faster than instant so we are definitely sitting at one end of the spectrum for the moment. Last edited by sylphaen; 2012-07-18 at 08:08 AM. |
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2012-07-18, 08:07 AM | [Ignore Me] #175 | ||
Colonel
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There is a huge difference between not making it slow and tedious and allowing for ridicilous soloing by allowing INSTANT seat switching. I'm not against it per se, but it needs to be done so that it's not viable to go around solo and still manage too good.
Sure, a fully manned crew is going to be better, but that doesnt really stop people from solowhoring with the tanks in BF3 either.
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2012-07-18, 08:11 AM | [Ignore Me] #176 | |||
Sergeant Major
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You don't have to break out the whips and chains to ensure that players play cooperatively and rely on teamwork. The massive size of Planetside 2, the way mechanics like resources and base capture work, the in-game voice chat and such systems will ensure that. |
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2012-07-18, 08:13 AM | [Ignore Me] #177 | |||
Colonel
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Or then I'll just have to go solo-tank-lame-mode Higby so much that he starts hate the feature and adds a delay or something
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2012-07-18, 08:17 AM | [Ignore Me] #178 | ||
Lieutenant Colonel
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Truth be told, I am still very sour they took out the solo play viability I had with Lasher 2.0.
@Eisen: no worries, just poking some fun. I am in the same train of thought with Coreldan on this topic. Hopefully, it turns out for the best. |
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2012-07-18, 08:21 AM | [Ignore Me] #179 | |||
Sergeant Major
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Beta will tell us all we need to know about these things. ^^ |
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2012-07-18, 08:25 AM | [Ignore Me] #180 | ||
Major
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1.5 second delay to change seats while taking no damage. Taking damage resets the 1.5 second delay.
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