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2012-02-13, 03:27 AM | [Ignore Me] #186 | ||
Staff Sergeant
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This gun reminds me that I want lots of options of ammo in Planet Side 2, standard fulll metal jacketed, Armor piercing, and most importantly for large caliber weapons like this sniper riffle say .50 cal equivalent and larger HE high explosive round. This semi auto riffle with HE rounds would be awesome it would not kill high armor targets as easily like REXO and MAX with the AP ammo but it would be great for light infantry that you are over killing with the AP or standard with a .50 cal so you can hit and kill on one shot or severely wound with an explosive and hit other light targets around them to. Totally futuristic sniping! Also I saw the picture of the grenade launcher attached to the gauss riffle GREAT JOB! But like the different kind of grenades you can use with it please don't forget the different kinds or shot gun shells there are to. Standard buck in at least 3 different size of sprays like the NC MAX also great job by the way, AP, Slug, AND MOST IMPORTANTLY AGAIN HE with spring loaded stabilizer fins.....This is a real shot gun round by the way so they should totally have a very powerful improved version in the far future.
Last edited by Livefire; 2012-02-13 at 04:33 AM. |
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2012-02-13, 07:12 AM | [Ignore Me] #187 | |||
Private
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I know nothing is set but I think this is something that has been mentioned by the Higby in some form earlier in this thread. Any damage degradation for sniper rifles should only ever be as a consequence of modding the weapon, not as part of it's basic setup. If the VS Sniper had to deal with this from word go and the other factions didn't then it would be a crazy disadvantage for the VS. |
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2012-02-13, 08:09 AM | [Ignore Me] #188 | |||
Sergeant
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/sarcasm. |
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2012-02-13, 08:27 AM | [Ignore Me] #189 | |||
First Sergeant
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The way I imagined it. Was that the NC gun would probably kill in 2 shots no matter what while the TR gun would probably kill in 2 shots if they didn't med pack. ( Pretty sure they said medkits are in?) The VS gun I dunno, I thought it was gonna be OP, cause 0 bullet drop = lol headshot. How they balance it doesn't really matter though. The point, there is plenty of ways to accomplish it so all this NC gonna be OP cause their gun does 15 more damage is pretty silly. Last edited by xSlideShow; 2012-02-13 at 08:40 AM. |
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2012-02-13, 09:48 AM | [Ignore Me] #190 | |||
Major
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2012-02-13, 09:55 AM | [Ignore Me] #191 | ||
First Sergeant
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If the fire rate on the TR weapon is quick enough it is. I'm thinking TR gun would fire about the speed of HSR and the NC would fire at about the rate of a bolt action in CoD.
But from what Higby said that's not even how it's going to be. That could be an example of the 2 extremes at work. Maybe. Last edited by xSlideShow; 2012-02-13 at 09:58 AM. |
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2012-02-13, 10:00 AM | [Ignore Me] #192 | |||
Major
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2012-02-13, 10:01 AM | [Ignore Me] #193 | |||
First Sergeant
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Anyway, it was just an example. The way the described it that would be the extremes of the 2 rifles with the customization it sounds like you'll be able to pretty much create a bolt driver using the TR's Sniper Variant. Last edited by xSlideShow; 2012-02-13 at 10:05 AM. |
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2012-02-13, 10:09 AM | [Ignore Me] #195 | |||
First Sergeant
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You have to consider the range, headshot. Which is what I figure would be the major deciding factor in a sniper duel. Last edited by xSlideShow; 2012-02-13 at 10:11 AM. |
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