Originally Posted by Sirisian
Why do people keep doing that. "slothbear" is a new one. I personally like that added level of awareness to my environment. It's not something I see often in multiplayer FPS games. Take the new Tribes game. Everything tends to get very predictable with their static maps when it's just players. Planetside started to feel the same way. Walking through Hossin during a battle I think really accented it. You had this eerie canopy of trees people fighting around you. It would have been an awesome place for creatures to live as players move through the swamp especially with low fog as I mentioned before.
You guys lock into ideas amazingly well. It was an example, but what about flares to block them. You have to get a bit creative I guess. Or the developers would need to. They'd have to pick creatures which don't exist on earth and have an interesting set of abilities that players learn depending on the continent. Also the wyvern attack could be an NTU ice shard so planes can dodge them. Or ice missiles. It's a sci-fi game so there's a lot of leeway. Watching a wyvern attack infantry in passes launcing ice shards would be hilarious to see. I made a comment a while back in my creatures thread about how uncreative a dragon would be flying in the volcano cauldron of Searhus.
The crystal tremor worm for Indar and the cloaking tiger type creature for Esarmir are still probably my favorite ideas since they capture the idea of NTU abilities and fit into Auraxis. That and creatures that are camouflaged for Hossin to blend into the forest environment would be fun (for me at least) to run into. Especially designing them so they aggro differently based on threats. I mentioned this before. Having a larger creatures be indifferent to infantry but feel threatened by a tank or sunderer was an example.
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While this may be true, again, I fall back on the primary goal of the game, which is PvP. Immersion, in that context, is figuring out how to achieve the objective the group is tasked to do and that can be done without PvE involvement. Now, if you're talking about movement in wooded areas causing birds to let off an audible noise to alert enemies, that's something I might fight cool. If I spend 10 minutes getting my squad in position to assault an enemy outpost and a giant batlemur drops down from the trees blowing my cover because it's trying to hump my face while the entire squad shoots the forest to pieces, that's annoying.
I get it. In a perfect world, I'd love to have animals roaming around that AVOID players, which can tip off others in the area that something's up. However, non players attacking players is a big problem to me because it negates a lot of the skill that I really enjoy in PS1 (unless the player is chinese, but that's a different issue).