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2011-02-03, 07:58 AM | [Ignore Me] #182 | ||
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This is something I am curious about. It will play a more "Pivotal Role"
I for one hope this does NOT mean a mobile spawn point. I think that would take away from the galaxy's nich of troop transport if you could just spawn right out of it. Galaxy's doing hot drops is my favorite thing in PlanetSide that would kind of destroy the Galaxy as we know it. Maybe some type of AOE bonus effect? Maybe it picks up some of the Lodestar's bonuses (no lodestar) repairs vehicles around it? |
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2011-02-03, 09:04 AM | [Ignore Me] #183 | ||||
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That comment Smed made had me tilt my head a bit as well.
Krush Last edited by Krushiev; 2011-02-03 at 09:05 AM. Reason: Spelling error |
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2011-02-03, 09:07 AM | [Ignore Me] #184 | |||
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2011-02-03, 11:37 AM | [Ignore Me] #187 | ||
I don't think the Galaxy should be spawning anything except the avatars of dudes inside doing a hot-drop.
I suddenly had a vision of BF2 where players spawn on the squad leader, and how much damage we wreaked by placing the SL in a Blackhawk and flying around capping flags whilst the SL remained aboard. |
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2011-02-03, 04:21 PM | [Ignore Me] #188 | ||
I love the Lodestar idea. Use the Lodestar for the heavy lifting (Prowlers, Sundy's, Deliverers, etc) along with it's repair and rearm facility. Added functionality of the Galaxy to include changingn loadouts along the way. This way troops would just be concerned with getting onto the Galaxy as opposed to waiting my loadout stations. Less time on the ground for the Galaxy = less chance at an OS Galaxy kill. Though I've been known to get away from a few of those in my lifetime
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Commanding Officer To the next idiot who says the PS2 Devs do not listen: See this Thread |
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2011-02-04, 11:14 AM | [Ignore Me] #190 | ||
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Yea.
But John has hinted in his blogs that they were disappointed with how long it took to get people into fights. This leads me to believe we are going to be seeing allot of changes to how spawning works. I hope they do not go to crazy with this and do anything like Firefly mentioned from BF2. It sucked hoofing it from base to base in PS but getting to far away from that would change things far to much imo. |
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2011-02-04, 11:37 AM | [Ignore Me] #191 | ||
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I've thought about that too. CoD and Battlefield used to feel like much bigger games but each new release comes with more insta-spawn deaths than the one before and smaller maps in the name of faster-paced gameplay and instant action. The next CoD might have 8 people spawn five feet away from 8 other people over and over and it's basically a quick draw, ugh.
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2011-02-04, 12:04 PM | [Ignore Me] #192 | ||
maybe they'll be giving the Gal tansit options to speed up getting people to Cont for fighting.
Once the Gal is full it takes off and the Captain programs in "Ishundar transit" on the map and the Gal launchs (loading screen) and pops out at a transit gate instead of having to fly from A to B to C to Destination. Or that it will be able to load a vehicle the size of a prowler in the back to speed up moving armor assests and not rely on lodestars? More like a Hercules transporter |
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2011-02-04, 05:39 PM | [Ignore Me] #194 | ||
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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