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Old 2011-02-02, 04:39 PM   [Ignore Me] #181
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Re: PlanetSide Next Galaxy


... and Galaxy going in and out of Auraxis atmosphere, into orbit (replacing Warpgates) with respetive theory of its "greater pivotal role" in the Planetside sequal.
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Old 2011-02-03, 07:58 AM   [Ignore Me] #182
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Re: PlanetSide Next Galaxy


This is something I am curious about. It will play a more "Pivotal Role"

I for one hope this does NOT mean a mobile spawn point. I think that would take away from the galaxy's nich of troop transport if you could just spawn right out of it. Galaxy's doing hot drops is my favorite thing in PlanetSide that would kind of destroy the Galaxy as we know it.

Maybe some type of AOE bonus effect? Maybe it picks up some of the Lodestar's bonuses (no lodestar) repairs vehicles around it?
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Old 2011-02-03, 09:04 AM   [Ignore Me] #183
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Re: PlanetSide Next Galaxy


Originally Posted by Hamma View Post
This is something I am curious about. It will play a more "Pivotal Role"
That comment Smed made had me tilt my head a bit as well.

I for one hope this does NOT mean a mobile spawn point. I think that would take away from the galaxy's nich of troop transport if you could just spawn right out of it. Galaxy's doing hot drops is my favorite thing in PlanetSide that would kind of destroy the Galaxy as we know it.
Agreed, a spawn point would be bad and would pretty much do away with the AMS, unless that's the plan and we can get MAXs' spawned... But that would seem a bit excessive.

Maybe some type of AOE bonus effect? Maybe it picks up some of the Lodestar's bonuses (no lodestar) repairs vehicles around it?
This right here would be sweet, maybe add in a ammo depot for said vehicles.

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Last edited by Krushiev; 2011-02-03 at 09:05 AM. Reason: Spelling error
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Old 2011-02-03, 09:07 AM   [Ignore Me] #184
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Re: PlanetSide Next Galaxy


Originally Posted by Hamma View Post
This is something I am curious about. It will play a more "Pivotal Role"

I for one hope this does NOT mean a mobile spawn point. I think that would take away from the galaxy's nich of troop transport if you could just spawn right out of it. Galaxy's doing hot drops is my favorite thing in PlanetSide that would kind of destroy the Galaxy as we know it.

Maybe some type of AOE bonus effect? Maybe it picks up some of the Lodestar's bonuses (no lodestar) repairs vehicles around it?
You're thinking too hard. It clearly means the Galaxy can now do a pivot spin and barrel roll.
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Old 2011-02-03, 09:53 AM   [Ignore Me] #185
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Re: PlanetSide Next Galaxy


A flying AMS because it seems to not have any doors, or it may have both AMS and Player-carrying
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Old 2011-02-03, 10:44 AM   [Ignore Me] #186
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I wouldn't mind the option to spawn inside of a Galaxy as long as it's 1) on the ground and 2) in a friendly SOI. Would be nicer than walking to it.
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Old 2011-02-03, 11:37 AM   [Ignore Me] #187
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Re: PlanetSide Next Galaxy


I don't think the Galaxy should be spawning anything except the avatars of dudes inside doing a hot-drop.

I suddenly had a vision of BF2 where players spawn on the squad leader, and how much damage we wreaked by placing the SL in a Blackhawk and flying around capping flags whilst the SL remained aboard.
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Old 2011-02-03, 04:21 PM   [Ignore Me] #188
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Re: PlanetSide Next Galaxy


I love the Lodestar idea. Use the Lodestar for the heavy lifting (Prowlers, Sundy's, Deliverers, etc) along with it's repair and rearm facility. Added functionality of the Galaxy to include changingn loadouts along the way. This way troops would just be concerned with getting onto the Galaxy as opposed to waiting my loadout stations. Less time on the ground for the Galaxy = less chance at an OS Galaxy kill. Though I've been known to get away from a few of those in my lifetime
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Old 2011-02-03, 08:37 PM   [Ignore Me] #189
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Re: PlanetSide Next Galaxy


Originally Posted by Hamma View Post
This is something I am curious about. It will play a more "Pivotal Role"
Gals were a lot more pivotal when the HART had a 20 minute reset....
Shrinking that was a horrible thing, IMO
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Old 2011-02-04, 11:14 AM   [Ignore Me] #190
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Re: PlanetSide Next Galaxy


Yea.

But John has hinted in his blogs that they were disappointed with how long it took to get people into fights. This leads me to believe we are going to be seeing allot of changes to how spawning works. I hope they do not go to crazy with this and do anything like Firefly mentioned from BF2.

It sucked hoofing it from base to base in PS but getting to far away from that would change things far to much imo.
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Old 2011-02-04, 11:37 AM   [Ignore Me] #191
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Re: PlanetSide Next Galaxy


I've thought about that too. CoD and Battlefield used to feel like much bigger games but each new release comes with more insta-spawn deaths than the one before and smaller maps in the name of faster-paced gameplay and instant action. The next CoD might have 8 people spawn five feet away from 8 other people over and over and it's basically a quick draw, ugh.
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Old 2011-02-04, 12:04 PM   [Ignore Me] #192
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Re: PlanetSide Next Galaxy


maybe they'll be giving the Gal tansit options to speed up getting people to Cont for fighting.

Once the Gal is full it takes off and the Captain programs in "Ishundar transit" on the map and the Gal launchs (loading screen) and pops out at a transit gate instead of having to fly from A to B to C to Destination.

Or that it will be able to load a vehicle the size of a prowler in the back to speed up moving armor assests and not rely on lodestars?
More like a Hercules transporter
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Old 2011-02-04, 01:46 PM   [Ignore Me] #193
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Re: PlanetSide Next Galaxy


This thread can now be closed, we finally have new material.
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Old 2011-02-04, 05:39 PM   [Ignore Me] #194
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Re: PlanetSide Next Galaxy


Originally Posted by Bloodly View Post
This thread can now be closed, we finally have new material.
Uhm--No?
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Old 2011-02-04, 05:54 PM   [Ignore Me] #195
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Re: PlanetSide Next Galaxy


13 pages on a still picture of a galaxy. Running on fumes I'd say.
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