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View Poll Results: Would you like a single person mech in the game? (Please read the thread before posti | |||
I don't like single person bipedal mechs and don't want them in the game | 153 | 75.37% | |
I want single person mechs, but don't like this implementation. (Explain below) | 11 | 5.42% | |
I support this implementation | 28 | 13.79% | |
Other Reason (Explain below) | 11 | 5.42% | |
Voters: 203. You may not vote on this poll |
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2011-08-21, 02:31 AM | [Ignore Me] #183 | ||
Lieutenant Colonel
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If you want them you need a role for them. Preferably that isn't already occupied. Which is essentially going about it the wrong way, a vehicle should be crafted to fit a role, not crafted and then crammed into it.
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2011-08-21, 08:23 AM | [Ignore Me] #187 | ||
Sergeant Major
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Mechs could have their place later in the game's life without feeling shoehorned in. Right now all a mech would serve to do is to be a walking tank. Planetside 2 doesn't need 2 different medium tanks.
And honestly: making them multi-manned feels forced. We know space combat is a direction SOE wants to go, and I do like the idea of giant robots acting as infantry in space. Outside of a station of course. |
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2011-08-21, 03:26 PM | [Ignore Me] #188 | ||
Lieutenant Colonel
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That's actually one of the few places where a mech makes some sense. Infantry aren't very well suited to space combat away from stations or ships, so having an infantry like vehicle to fulfill their roles seems feasible.
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2011-08-21, 03:26 PM | [Ignore Me] #189 | ||
Sergeant
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Currently not really. But if you consider the shear volume of fire a vehicle is going to have to work through on some fights. Remember it's not going to be a handful of reavers, tanks, and av grunts. It's going to be hundreds. So having a heavier tank that you can use to break an enemy line is going to be important.
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2011-08-21, 04:24 PM | [Ignore Me] #192 | |||
Colonel
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That wasn't the original point of this thread. The original point was a small balanced agile vehicle to fight along-side tanks and infantry. When people associate BFR with the mech idea I proposed it conjures up ideas of a super mech and not the one I described.
That's exactly what I imagine. A lot of useless roles. I'm glad someone else see what I mean. (To be fair I go a bit further. I linked to my other thread which removes that monotony of multi-manned vehicles and replaces it with action for all participants).
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[Thoughts and Ideas on the Direction of Planetside 2] |
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2011-08-21, 06:52 PM | [Ignore Me] #194 | |||
Lieutenant Colonel
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Your thread died almost a month ago. It was resurrected because Tatwi's got locked. No one cares what the original point was. Epic. Last edited by Talek Krell; 2011-08-21 at 06:53 PM. |
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2011-08-21, 07:04 PM | [Ignore Me] #195 | |||
Colonel
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The original point of this thread was addressing the problems with a BFR while still keeping the fun that the idea of a mech chassis could be used for without bringing up the flawed designs of a multi-manned vehicle. The whole concept is drastically different from the usage of a tank that comparing the two is kind of pointless. It's like comparing a Reaver to a tank essentially which was an example use previously to differentiate what this mech would function like. (Ground based Reaver).
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[Thoughts and Ideas on the Direction of Planetside 2] Last edited by Sirisian; 2011-08-21 at 07:06 PM. |
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