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2013-09-06, 06:17 PM | [Ignore Me] #181 | |||
This is about planetside 2 and you are wrong and have no substantial planetside experience to back up your claims. |
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2013-09-06, 07:13 PM | [Ignore Me] #182 | ||
Staff Sergeant
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I'm kind of impressed this thread is still going.
Kill cams are an unfortunate crutch that really don't belong in any FPS in which a player can respawn, but this one especially. The problem with dying in this game is not that it's difficult to figure out what did the killing or where it is, but that it's fast and frequent due to mechanics that encourage farming. The only thing I'd be in favor of in terms of additional post-kill info would be one-liners (presumably text) about what happened. They could be either simple "You just got sniped" or they could be fun and whimsical "Way to stop that tank round with your face!" |
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2013-09-07, 02:36 AM | [Ignore Me] #184 | |||
Captain
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The idea is so stupid that I really don´t understand why this topic was not closed on page 2. I was avoiding to come here, because every time I read it, I lose faith in humanity. Please, make it stop!
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In planetside since the close beta of the first game! Outfit Brasileira de Planetside 2 |
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2013-09-08, 02:00 PM | [Ignore Me] #189 | ||
First Sergeant
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I like to sneak as an infiltrator into heavily defensed base and start killing defenders from the back hiding in dark places. This is a great tactics to help my platoon to attack the base.
Kill cam will eliminate this tactical game play altogether. And please, do not advise me to move all the time. It is not possible to do in a base where enemies are everywhere, so I need to hide. So, no to kill cam. |
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2013-09-09, 07:22 AM | [Ignore Me] #190 | ||
Private
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No it's for kiddie shooters like cod and bf lets just keep it there. OP you want a killcam then play cod or bf stop trying to dumb PS2 down to their level.
It's just something new players will have to learn like we ALL did. I know thats a dirty word for you instant action, add running n gunning cod types but there you have it. |
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2013-09-09, 05:54 PM | [Ignore Me] #191 | |||||
Major
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It's precisely this stunning arrogance and hardcore gamer elitism that has rotten not only this but other communities as well. No matter how you look at it, COD and BF are great multi-player fps series that have become popular for a very good reason. Bashing it because it make you feel more superior is telling more about you than about these games. Kill-cam did not "ruin" COD, nor did it "ruin" BF and there's really no reason to assume it will "ruin" PS 2.
In the end btw it's not about a kill-cam feature. You can actually implement kill-cam in such a way that it would not give away your exact position at all, which would instantly kill 90% of all the rage against it in this topic. If we forget kill-cams for a second: What is really underlying this discussion is the need for in-game mechanics that will help new and casual gamers overcome the ever-increasing skill gap a bit and make the game less of a frustrating experience for them. And I'm kinda disappointed to see (although totally to be expected on a hardcore newbie-unfriendly vet forum like this) that people fail to see this need. Instead they come up with all kinds of flawed arguments like "we had to learn it the hard way too", "look it up if you want to improve", "ask others to get better", "we don't need no dumbing down for COD kiddies". Don't get me wrong: There's nothing wrong with a steep learning curve or a high skill ceiling. But for this game to not end as an inaccessible, BR100-only ghost town or Eve Online-like rocket science nerd-only resort, you need to make sure that:
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2013-09-09, 06:14 PM | [Ignore Me] #192 | ||||
Captain
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I'm not hard core. I'm not elitist. I worry about the players who are already better than me being able to gain more information from when/if I kill them. I am already worried about them. It is not flawed or wrong for me to think this is more information than I want to give up about when/where I am. There is plenty of concern and care about the new player experience. Many vets and high BR players share that concern. But do you know what is never brought up in those discussions and with reason? A kill cam. It is a bad idea and you should feel bad about continuing to try and opoionate for it. |
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2013-09-09, 07:02 PM | [Ignore Me] #193 | ||||
Sergeant Major
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Actually, it did. It was put in, didn't work, then taken out. No one wanted it. |
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2013-09-09, 08:23 PM | [Ignore Me] #194 | ||||
Staff Sergeant
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Forgive me for cherry picking some of your response, but this thread is long enough as it is.
As numerous posters have demonstrated, the kill cams offer far more benefits to people who already know the game than to those who don't, so if your goal is to close the skill gap, then a kill cam is clearly not the solution. As I pointed out in my earlier post, the skill gap problem isn't about not knowing where you were killed from, but the mechanics that not only encourage, but actually require, farming which in turn make death too fast and frequent to give new players some time to look around and learn their way.
This is how it's clear you've lost the argument, because you're arguing you don't need the thing you want. Only flawed in their lack of tact, if anything. The best way to learn your way in a game like this is not a kill cam, but to play the game, watch videos of other people playing the game, and get advice from people who do know the game. |
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2013-09-09, 11:33 PM | [Ignore Me] #195 | |||
Staff Sergeant
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Point 2: AP mines are a limited resource, and not really a good counter when you're spotted. Point 3: You said "relocate" when the person you're talking to specifically said that moving isn't a viable option... |
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