Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Helping the government brainwash you, one post at a time.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-04-17, 06:49 PM | [Ignore Me] #181 | ||
Contributor PlanetSide 2
Game Designer |
Yes, you can pitch, and with the cockpit you will likely be required to do it in order to get a good view on ground targets.
Without cockpit you don't. Thus it changes the way you play and raised the skill cap. You're grasping at straws. |
||
|
2012-04-17, 06:53 PM | [Ignore Me] #182 | |||
Lieutenant Colonel
|
The problem with PS Aircav was partly the inadequacy of AA. Without tech benefits, things were terribly painful. While thinking about BF3 mechanics to evaluate AA mechanics is a good idea, in Planetsided, the number of available air vehicles is as unlimited as available AA guns. I have no idea what the exact end result will be but I can only say that between BF3 and PS, scale changes the dynamics completely. (Of course, it's not exactly true either because tech benefits or resources are restrictions; on the other hand, those restrictions allow empire strategy comes into play.) FYI, I am not an aircav guy but I was doing a lot of dedicated hunting with skyguards in PS. Their playstyle needs to be fun as much as our favorite playstyle needs to be. Diversity and viability of playstyles is key for a game like PS (i.e. not infantry centered 100%). And just to add a comment about Malorn's interventions, I think he makes a great point when he says cockpits are more about game rules than anything else. |
|||
|
2012-04-17, 09:15 PM | [Ignore Me] #183 | |||
Colonel
|
Things are going to change in the sequel. Get used to it. |
|||
|
2012-04-17, 09:42 PM | [Ignore Me] #186 | |||
Colonel
|
Do you have any actual basis for making this claim whatsoever? Last edited by Stardouser; 2012-04-17 at 09:43 PM. |
|||
|
2012-04-17, 09:52 PM | [Ignore Me] #187 | |||
Major General
|
|
|||
|
2012-04-17, 10:41 PM | [Ignore Me] #189 | ||
Major General
|
The pole is useless anyway, typically games that offer a cockpit or cabin view. then offer a bumper or nose view, reducing peripheral vision, but loosing the ugly cockpit. This pole implies that disabling the cockpit view and enabling standard HUD would greatly increase your FOV, which of course would be overpowered Vs the cockpit view and why people are all voting yes.
|
||
|
2012-04-17, 11:01 PM | [Ignore Me] #190 | |||
Colonel
|
If it didn't block so much, I wouldn't mind having it, and you wouldn't feel disadvantaged leaving it on if there were a toggle. |
|||
|
2012-04-17, 11:20 PM | [Ignore Me] #193 | ||
Sergeant
|
So long as there is plenty of opportunity to look around and they make the cockpit balanced as a useful-tools instead of just look-at-the-shiny-metal, forced sounds fine.
Blocking vision for the sake of blocking vision is meh. Give the pilots tools, like underview cams, and commands to add video feeds from cameras to the sides, rear, and belly. |
||
|
2012-04-18, 02:14 AM | [Ignore Me] #194 | |||
Sergeant
|
Hahaha Thats a funny post. I look forward to farming you in PS2 as well as all the others rambling on and on about forced cockpit and how its going to really hinder things for us pilots. You could make pilots fly using a freaking periscope and its not going to matter for either side. Those that whine about aircav and those that ARE aircav. Aircav dominates. Ive said this multiple times here and every other game that has it. And its going to dominate regardless of cockpits or not in PS2. Things wont change in PS2 simply because of a fucking cockpit view. |
|||
|
|
Bookmarks |
|
|