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PSU: Nuff Said...
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2012-06-23, 09:49 AM | [Ignore Me] #181 | |||
Colonel
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2012-06-23, 09:52 AM | [Ignore Me] #182 | |||
Malvision
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I was wondering that too... I think he sleeps with his phone or something. :P |
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2012-06-23, 10:02 AM | [Ignore Me] #184 | ||
Corporal
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Congrats SOE! And welcome aboard Whisenhunt, it's good to know that we'll have an expert that will be dealing with PS2 weapon mechanics. I prefer CS weapons recoil,sounds, and feel than any other fps game out there. Once again, congrats and welcome to the loving PS2 community :P.
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2012-06-23, 10:14 AM | [Ignore Me] #186 | ||
Contributor PlanetSide 2
Creative Director |
It won't delay the start of beta. He's still got to move out here and get settled in, so he's not even full time on the team for a couple weeks at least. You'll see him (along with the rest of our weapons team) tuning and refining the gunplay throughout beta and beyond.
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2012-06-23, 10:27 AM | [Ignore Me] #189 | |||
Sergeant Major
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I like him, I'll take two. But seriously it's someone like this that need to be on the team, there need to be a lot of elements to the game to make it more interesting, the EXACT thing he said about SC2. Weren't we all whining that PS2 was being dumbed down? This guy knows what is up.
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Last edited by RedKnights; 2012-06-23 at 10:33 AM. |
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2012-06-23, 10:33 AM | [Ignore Me] #190 | ||
Contributor Major
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Who? Sorry, I've always thought "professional gaming" was ridiculous so I don't know who Jimmy (or anyone else into those things for that matter) is. But it's always nice to have new, dedicated people around, so congratulations Jimmy.
Have fun storming the castle! |
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2012-06-23, 10:35 AM | [Ignore Me] #191 | |||
First Sergeant
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Games designed entirely around the premise of maximising accessibility-by lowering entry thresholds and even in some cases imposing artificial limiters on players to stop those dedicated from significantly outplaying the majority- have been the bane of my life for the past five-odd years now. Just make sure you keep your ethos strong and at heart as you move forward professionally, Jimmy. I'd be yelling "SOE, hire this man!!!!" If they hadn't already done so. Good stuff. |
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2012-06-23, 10:37 AM | [Ignore Me] #192 | |||
Corporal
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1. He knows what he's talking about when it comes to CS. 2. He knows about rewarding skillful play in CS. 3. He's extremely CS-biased. 4. He's under the impression that CS skill is the very definition of FPS skill. Ironically, to some of us CS is considered to be one of the most dumbed-down FPS games out there. Ergo, skill is relative. In other words: Just because you can't handle not being able to move with surgical precision (as you obviously can't IRL, let alone with equipment and weapon) or not be able to cope with some random elements (which also occur IRL), does not mean there aren't people who have the proper SKILLS required to do so. See what I did there? Skill. Is. Relative. On a serious and CS-related note however; firing from the hip as in CS should NOT under ANY circumstances be as viable as ADS (Aiming Down Sights) on anything but the very closest ranges (5-10 meters tops)...or PS2 would as far as I'm concerned effectively have become CS in space. I don't know about you, but that's definitely NOT of any interest to me. That said, welcome to Jimmy and good luck on your new job! /BB Last edited by BillyBob; 2012-06-23 at 10:42 AM. |
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2012-06-23, 10:40 AM | [Ignore Me] #193 | ||
Major
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This will be interesting to see how it pans out. The sheer scale of PS makes turning it for fun and competitive play difficult (as in its never been done before and there is nothing to compare to or take lessons from). Looking forward to seeing what solutions you help bring about.
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By hook or by crook, we will. |
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2012-06-23, 10:47 AM | [Ignore Me] #194 | ||
Corporal
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Welcome to the community dude.
I’ve just spent the past couple hours checking out your videos on YouTube and am really impressed. You give nice & simple examples to backup your opinions for game improvements which all seem to just make sense. Hope to see more of the same for PS2.
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