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PSU: handing you your head since 2003
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2012-03-17, 10:04 AM | [Ignore Me] #181 | |||
Master Sergeant
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2012-03-17, 10:04 AM | [Ignore Me] #182 | |||
Major
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Providing BFRs are not out of control like in PS1.
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[URL="http://t.co/wHak5U5R"]Floating Mountains[/URL PlanetSide 2: Alien Incursion (PlanetSide 2 Steam Community Group) |
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2012-03-17, 10:15 AM | [Ignore Me] #183 | ||
I didn't say the community would react differently, you act as though that's just the PS community, no, it's gamers in general.
The difference lies with developers though, and their ability to decide whether what a community is asking for is the right decision for the game. If the forums turn into Mordor Higby is already prepared, having showed a strong presence over on reddit for many months now, much more easily digested than the typical drivel that occurs on forums at least, undoubtedly when the game gets attention it'll cause forums to explode with even more idiots, regardless though, decisions always lie with developers. What you're doing is passing the buck for the devs, in advance. The decision to make or break the game lies with them, not the community or discussion that occurs within the community. Do not blame the community for decisions the devs make. It is their game, not ours, they should make it theirs. |
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2012-03-17, 10:35 AM | [Ignore Me] #184 | ||
First Sergeant
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As someone who hasn't commented so far may I just say;
I don't think either side really has much in the way of a justification. Most of those against it seem to disregarding any ideas simply due to their prejudice to the original implementation. To make an analogy, they act like the people who denounce Nuclear power due to what happened at Fukushima. Despite the fact it was mismanagement that caused the issue, people still relate their ill will to Nuclear power itself, which means they tend to glaze over any positive attributes. Much how people "hurt" by the poor implementation of BFRs by the PS1 team refuse to even acknowledge anything similar for PS2. As for those for their implementation, it doesn't seem like many can realistically come up with a good reason for inclusion. Without a solid reason, and I mean a gap it fills naturally rather than one created by players, then how can one possibly argue for their addition? Furthermore, if you wanted to identify a gap then you'd probably need to wait until the game was being played to find it. You can do all the theoretical talk but, as has been evidenced in previous games, unintentional/missing features will emerge through gameplay. To conclude, neither side seems to have a solid reason for or against, nor do we have a meaningful way to asses validity either way. Perhaps you should just both disagree for now and agree to re-evaluate the situation once we have the game to actually assess the situation. |
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2012-03-17, 11:35 AM | [Ignore Me] #185 | |||
Captain
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I would think that ppl here would get the point when the head of SOE gaming makes a point of saying that BFRs won't be in PS2, that alone should tell you that SOE even knows how bad they screwed up PS with their addition. Smedly doesn't mention warping,surgile,hotdropping,door bugs,eq. term bug,lasher 2.0 or any of the hundreds of other things mentioned over the last 8 years as the reason PS died off but he makes a point of reassuring everyone involved that BFRS WON'T BE BACK,that should tell you right there that SOE has the data to drive them to make that statement. |
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2012-03-17, 12:21 PM | [Ignore Me] #186 | ||||
Colonel
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Which part did you consider a slippery slope? Where'd be the fun in that? |
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2012-03-17, 12:38 PM | [Ignore Me] #187 | |||||
Other points made however, stand as quite relevant. Though I BELIEVE it is important for the game to tread the line of getting what it needs at the core right, balanced, correct, before moving on to expanding that core. I don't disagree that additions of new stuff should happen. I just think at this point it is better to focus on what is absolutely necessary and getting that right before then. |
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2012-03-17, 12:54 PM | [Ignore Me] #189 | ||
Staff Sergeant
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Mechs are essentially more mobile tanks made to traverse harsher terrain. Their size is a disadvantage as they can more easily draw lots of fire. Just reduce the number that can be built by increasing their cost and I think they could be balanced.
Last edited by artifice; 2012-03-17 at 12:56 PM. |
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2012-03-17, 01:16 PM | [Ignore Me] #190 | ||||
Colonel
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Last edited by Vancha; 2012-03-17 at 01:17 PM. |
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2012-03-17, 01:29 PM | [Ignore Me] #191 | |||
First Sergeant
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Besides that, if you were so sure they wouldn't be added in the first place, why argue with all these people about it? The only reasons I can think of are; - You want to bludgeon people to your way of thinking, showing a clear misunderstanding of the word "opinion" - Egotistical posturing Unless I'm mistaken and perhaps you might like to tell me why you did so otherwise? |
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2012-03-17, 01:53 PM | [Ignore Me] #193 | ||
Contributor Major
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In that case, the logical solution for you would have been to ignore the thread entirely. After all, it does have BFR clearly written in its title and you'll be damned if you're going to go through all that shit all over again.
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2012-03-17, 02:07 PM | [Ignore Me] #194 | |||
Captain
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Except for this one... |
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2012-03-17, 02:09 PM | [Ignore Me] #195 | |||
Private
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The question is, why would I stand in a 12 foot high mech on the side of a cliff when an 7 foot MAX would do the same job for less resources? And yes, a MAX has 'legs' so it gets all the terrain crossing benefit. What you are talking about in mech form is a super MAX (MAX^2? or SMAX ha I like the latter name - as one commentator earlier noted about me, it may remind me of when I was touched as a child). So - we are not talking about something more powerful than tanks (or kind) - that seems to have been agreed upon leads to PS1 land. So now its lesser than tanks (or kind) but larger than MAXes which also have legs and get terrain benefit. Discuss why what in reality is SMAX should be put in the game, given it is ~2x the size of a regular MAX. Oh, and saying a SMAX is not a vehicle is a semantic dodge. And saying it doesn't look like your concept of a mech is fine, but given this is sci-fi, it doesn't have to look like anything you can conceive of right? TL;DR Finally (sorry for taking so long), the conclusion - if the look of a PS2 MAX was the same as your concept for a mech, except ~7 foot high vs. 12 foot high, you would be happy, right? Last edited by Mackenz; 2012-03-17 at 02:09 PM. Reason: Fixed TL;DR |
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