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2012-07-14, 07:20 AM | [Ignore Me] #181 | |||
Sergeant
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I guess many of us BF players will be taking our talents to Planetside *LeBron voice*. |
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2012-07-14, 07:25 AM | [Ignore Me] #182 | ||
Hopefully so.
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Any sufficiently advanced bug is indistinguishable from a feature *Disclaimer: When participating in a discussion I do not do so in the capacity of a semidivine moderator. Feel free to disagree with any of my opinions.
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2012-07-14, 07:45 AM | [Ignore Me] #183 | ||
Private
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i bought a new pc because i loved bf vietnam/2/2142 but bf3 is so damn boring, i only played it 86h since it is out ...
there are games where it doesn't matter that much if you lose, but in bf3 the balance is so horrible, if you are in the losing team you nearly never have fun (btw i have k/d of 1.6). |
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2012-07-14, 07:51 AM | [Ignore Me] #184 | |||||
Sergeant
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spot on, thats exactly why
Last edited by lawnmower; 2012-07-14 at 08:51 AM. |
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2012-07-14, 02:14 PM | [Ignore Me] #187 | ||
Sergeant Major
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Agreed.
No amount of disliking battlefield makes it not successful, no matter how much of a jingoist anyone here wants to be. The game sold very well and was Ea's fastest selling game in history at the time. 5 million sold at launch week alone, and the game was later know for its word of mouth sales thanks to negative views of CoD mw3 online play. Also, bf3's premium service did 800k of sales in two weeks. So, not including sales after one week, back to karkand OR close quarters (standalone), battlefield 3 made (In revenue): 5,000,000 x 60 = 300,000,000 800,000 x 50= 40,000,000. That's 340,000,000 dollars not including online passes, both map packs, all retail merchandise and xbl/psn fringe content, and all dedicated server rentals for custom servers on console. From a non-monetary standpoint, the game is noted for the following: -frostbite 2 destruction -ignoring killstreaks -having dedicated servers on console, which is unheard of for AAA fps's -the new lighting system (a big deal for tech nerds) -succeeding in a market that was already saturated. -constant large scale patching and post launch support -adding a premium service that actually is a discount for those who'd have bought all dlc. I guess it would also be important to note that higby cited battlefield as an inspiration while making planetside at fan faire last year, not to mention he had said BF's vehicle combat is "on a pedestal" compared to others. If he can open his mind, so can all of you. Watching 5 minutes of PS2 makes it easy to see how alike in gameplay PS2 is, regardless of its innovations in scale and concept, as several (if not most) of the upgrades are borrowed from or inspired by battlefield 3. Case and Point: love it or hate it, cool (it isn't everyone's cup of tea) but saying BF3 wasn't 'successful makes you look like a jingoist doomsayer. Battlefield and PS2 will enjoy mutual success. In the video game world, AAA titles with console releases are like movies, and MMO's are like tv series'. Just because game of thrones is popular, doesn't meant the hobbit isn't going to sell a gazillion tickets. Lock this garbage fucking thread. Just false negativity to breed negativity with misinformation. EDIT: It should be reiterated and stressed that my point is not to convince anyone tht bf3 is a good game or that they should play it (it wouldn't matter to me and everyone has their own opinion). I'm more concerned with people transforming their negative view of quality into a factual representation of success, retail, critical or otherwise. I'm also worried that threads like this needlessly fracture the community when it's actually come quite far in a short while. Last edited by OnexBigxHebrew; 2012-07-14 at 02:34 PM. |
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2012-07-14, 02:33 PM | [Ignore Me] #188 | ||||
Corporal
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OnexBigxHebrew summed it up pretty nicely, but just to address lawnmower:
You guys all seem to think that because the game is doing terrible on PC that it means DiCE is scrambling to get their PC audience back in the wake of PS2 being announced. When you look at the $105 million dollar ad campaign they had to attract the console audience, I'm not sure if anyone realizes how much they don't care. |
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2012-07-14, 02:49 PM | [Ignore Me] #189 | |||
Contributor Major
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I don't expect a giant exodus from conventional shooters to PS2 at the beginning.... but I *do* suspect that as each new FPS gets stale, a certain amount of the audience will migrate to Auraxis around that six-eight month mark. Not only because its scale and persistence are unmatched, but because each day is a fresh battle. You may be fighting over the same *spots*, but the dynamics and scale of the battle will be different each time. It's never a fair fight unless both armies are popolocked and all in the same area. Every day is a unique challenge, and that's a big selling point to people who have been fighting over the same goddam maps for weeks on end. All of this is dependent upon good advertising, natch. It means they can't just shove PS2 out the door with a brief blare of publicity and rest on their laurels; they need to fish for fresh recruits in the long term, for years. Which as we all know is not Sony's long suit. The most rabid and well-organized fan base can only accomplish so much. Last edited by Rivenshield; 2012-07-14 at 02:51 PM. |
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2012-07-14, 03:53 PM | [Ignore Me] #190 | |||
Sergeant
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Especially with your statement about "constant large scale patching and post launch support". You mean patching that fixes next to nothing and a bunch of balance changes that usually break the weapons and game mechanics even more than they are already screwed? Yeah, sounds like some great post launch support. |
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2012-07-14, 08:54 PM | [Ignore Me] #192 | |||
Sergeant Major
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This thread shouldn't even be in a planetside 2 discussion forum. period. Last edited by OnexBigxHebrew; 2012-07-14 at 08:57 PM. |
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2012-07-14, 10:13 PM | [Ignore Me] #194 | |||
Private
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The little destruction that BF3 offers is nice but I do not think the feature is enough to keep players from swapping over. |
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2012-07-15, 04:15 AM | [Ignore Me] #195 | ||||
Private
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What the BF3's scriptstruction does is taking away man hours from modellers. The result is a severe lack of objects&variety and shoebox-sized urban maps becuase they have to fiddle with each model for extented periods of time.
Last edited by DiabloTigerSix; 2012-07-15 at 04:22 AM. |
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