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[Ignore Me] #181 | |||
First Lieutenant
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"forced weapon ranges" Map is <this far> I can see a guy in a window over ---> shooting at my guys. I aim, I fire, I see the tracers vanish in mid-air just before reaching him because my gun is labeled "not able to shoot that far", however I can pick up a slightly different, or "different class" weapon, NOW I can shoot that far, even though nothing has changed. CoF is an example of "artificial balancing". No matter how carefully you aim, you can NEVER hit >here< except by random chance... because the computer says so. Your personal ABILITY to does not matter. There are myriad other examples, too. Using these concepts, you can probably safely assume other concepts I would like or dislike. I hate doing something and thinking "if I did this for real, such and such would happen". Or thinking, "Oh, look! An invisible wall. I can't go around THIS side of the rock, because the computer says so". I know it's a "game". And some games are more or less geared toward realism, I recognise that. But I generally dislike most RPGs, for example, because the control, the action, is taken OUT of you, the player's, hands, and placed in "the computer's" hands. Honestly, I'm pretty open, depending on the genre, but as soon as it goes 1st person, I start growing dissatisfied with "imposed restrictions" because my first thought is "This isn't abstract. This is ME. -I- can do this. -I- am sitting here, holding this in -my- hands, and the game won't -let- me do it, because... somebody decided it would be "unfun" to let me do what I clearly SHOULD be able to do" Generally, I dislike "abstract play", I dislike "classes", and other "forced restrictions". The whole concept of a game is "using your imagination, pretend you're THIS and live in THIS world". When my imagination is able to come up with solutions or actions that the game is fully capable of, but are being taken away from me because "someone" decided I shouldn't be able to, that, to me, is irritating. -edit If stats need to be altered, by all means, alter. But I feel most "balancing" stuff is just nit picking and trying to please people who are just going to find something else to complain about. Last edited by vVRedOctoberVv; 2012-07-24 at 04:52 PM. |
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[Ignore Me] #182 | |||
Sergeant Major
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I guess I think more in terms of game design. I appreciate the limits the developers put on their games, and work inside those limitations because to me, thats what the game is "about." I play games to experience that "thing" the designers set out to create. So for me, classes, levels, invisible walls and other such restrictions are just somethign I accept because thats what the game "is." Did that make sense? |
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[Ignore Me] #183 | |||
First Lieutenant
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[Ignore Me] #184 | ||||||
First Sergeant
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Nope, I said that bad players shackles themselves with such rules, not that everyone making such rules are bad. The point is however that you become a better player once you stop deciding what is legitimate and what is not, most things are counterable in some way.
You were bitching earlier in this thread. Have you read your own posts? Here you compare camping/sniping to 6 pooling in Starcraft:
The only reason such tactics works is because you don't expect it, that is the deal with cheese. But as long as the enemy don't expect it then it is a legitimate tactic, turning your enemies ignorance against them is always legit. Even spawn camping is legit since the guys can just choose to spawn at another place or just overwhelm the spawn campers, spawn camping serves as a way to deny that spawnpoint for a while, you don't have to spawn there really. Last edited by Klockan; 2012-07-24 at 05:33 PM. |
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[Ignore Me] #185 | ||
Sergeant Major
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I've said it before, and I'll say this a thousand times.
Never, ever under any cirumstance will I disparage a player for abusing any sort of playstyle, 'cheesy', OP or otherwise. The fault goes on the Dev 100% of the time. I used to play on a ton of MLG teams, and let me tell you, any good team absolutely knew that the 'oh, just a camping bitch' or 'what a chasing pussy' mentality is a losing mentality, whether your team plays that way or not. I used to have my halo team lock down power weapon spawns in halo because power weapons are purposely OP in that game. But we won. A lot. I got a ton of hatemail saying 'omfg n00b all you do is use r0x'. I didn't need to reply. Why? I was a winner. It is always the developer's responsibility to balance a mechanic that is overpowered. Period. And, for the record, cheesy isn't a term I support in anything competitive. Running the clock or intentional fouls/walks in sports are 'cheesy', but if a coach didn't do them when the time was right because he was self-righteous, he'd be fired. |
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[Ignore Me] #186 | |||
First Lieutenant
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[Ignore Me] #187 | |||
Sergeant Major
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"War will not determine who is right, only who is left." |
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[Ignore Me] #188 | |||
Sergeant Major
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Also, this could potentially apply (albeit hopefully to a very shallow degree): http://extra-credits.net/episodes/perfect-imbalance/ Last edited by Flaropri; 2012-07-24 at 06:01 PM. |
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[Ignore Me] #189 | ||
Sergeant
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squishing the word tactical in front of FPS has always been a tiny niche brand. It's not surprising that you all seem to be concentrated in one place here. I do find it amusing you lament the decline of something that never fully materialized as a real sub-genre.
The tactical shooter is more of a collection of a few odd ball titles that tactical gamers claim represent the tactical sub-genre by saying the word tactical a lot. |
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[Ignore Me] #190 | ||||
First Lieutenant
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[Ignore Me] #191 | |||
First Sergeant
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Oh yes, do pardon the interlude: I am in full accord with the originator of this topic. har har. |
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[Ignore Me] #192 | ||
First Sergeant
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I would love a fully updated, larger scale SWAT 4
Hell even large scale, updated Rainbow Six Vegas I would love. (vegas 2 sucked balls.)
__________________
Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. |
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[Ignore Me] #194 | ||
Sergeant
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As being a planetside Vet I agree with you. I will spend money hands over fist on PS2 if it brings the feeling of something new but also keeps the tactical side of PS1. I believe they will even surpass its little brother. I have even just ordered and waiting on the parts to build a custom PC to play the new forgelight on full graphics. But if the game turns out to be more of a Battlefield copy I will not spend a cent. But from what I have seen I do not believe it will.
CASE CM|HAF X RC-942-KKN1 MB ASUS|SABERTOOTH Z77 1155 2 x VGA GIGABYTE|GV-N670OC-2GD GTX670 ran in SLI PSU COOLER MASTER RS800-80GAD3-US CPU INTEL|CORE I7 3770K 3.5G 8M SSD 512G|CRUCIAL CT512M4SSD1 7MM MEM 8Gx2|GSKILL F3-2133C9D-16GXH DVD BRN ASUS | DRW-24B1ST/BLK/B/AS% MS WIN 7 HOME SP1 64BIT 1PK - OEM WATER COOLER CORSAIR| CWCH100 Changed my order at the last minute. Last edited by Dairian; 2012-07-24 at 07:01 PM. |
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[Ignore Me] #195 | |||
First Sergeant
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The games loading times however no matter what computer you have will make you want to kick puppys through. lol If you still want to get the game you should, you can most likely get it cheap. Its not going to die anytime soon. lol As for Rainbow six Vegas..... Well ubisoft had a hand in it... so the dedi servers, server browser, DRM, and other things just ended up making the game screwed up to the point where some people who'd want to play can't even etc. Ubisoft only cares about money, once you buy any ubisoft game they pretty much just give you the finger and so don't give a shit about multi player support at all for any of their games. But SWAT 4 is powered by Gamespy. ALL HAIL GAMESPY. no matter the game gamespy makes making and useing servers, looking for servers, hosting and joining servers, etc easy and non painful. I wish all games would use it. its even 100% better then anything steams ever done.
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Support Human's Intelligence over Monkey's Movement. say NO to twitch and YES to the Art of War. Last edited by Forsaken One; 2012-07-24 at 07:08 PM. |
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