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PSU: more grief points is good right?
RIGHT???
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2013-01-12, 04:40 AM | [Ignore Me] #181 | ||
Myrtle J Mussburger did not raise her boy to go knocked kneed at the first sign of adversity
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"Don't matter who did what to who at this point. Fact is, we went to war, and now there ain't no going back. I mean shit, it's what war is, you know? Once you in it, you in it! If it's a lie, then we fight on that lie. But we gotta fight. " Slim Charles aka Tallman - The Wire BRTD Mumble Server powered by Gamercomms |
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2013-01-12, 06:32 AM | [Ignore Me] #182 | ||
Major
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Quit a few months ago.
Game is boring. It's Battlefield 3 online, not Planetsise 2. No meta game. Hackers. Lack of content generally, lack of any 'persistence'. Bases are too easy to take. Game has been dumbed down for the retard generation. However, the fact the game has been out for 2 months, and we've had fuck all content delivered (a few new weapons are not content. New vehicles, map modifications, new equipment) is the real clutch. Not sure what the devs are doing. Having said that, the backbone of the game is very solid. There is just nothing to do. Last edited by Xaine; 2013-01-12 at 06:34 AM. |
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2013-01-13, 10:51 AM | [Ignore Me] #185 | |||
First Sergeant
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(OP: http://forums.station.sony.com/ps2/i...-behind.76612/)
Some of them actively make the last point worse for us (the XP-system changes might be considered a global XP-gain nerf). |
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2013-01-13, 11:02 AM | [Ignore Me] #186 | ||
Major
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Yeah, nerfing spawn camping xp isn't going to magically make it stop, if anything it may excascerbate the problem by making experience gains even slower because people will always spawn camp if it is allowed, and since this game is completely centered around vehicle spawn camping, the drop in experience gains will make it much, much worse.
People aren't going to sit back and allow their enemies to live just to get more experience, nor will the dynamics of the battlefield change; it's not going to happen. It's like putting a band aid on a hand after the arm was already cut off. Sony's thinking is just dumb. They need to address the real problems, instead they are going to make things much, much worse from an experience and cert gain perspective. Just wait and see and week after this is released and if they don't change all bases and outposts or nerf vehicles. Mietz is correct: this will be a gigantic global exp nerf and if anything, this will only encourage MORE empty base capping. Good job Sony. Last edited by Beerbeer; 2013-01-13 at 11:10 AM. |
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2013-01-13, 12:32 PM | [Ignore Me] #187 | |||
Are you ever in a situation where you are spawning into an area thats hostile or you're outnumbered but the enemy is not attempting to capture it? I know of no other reason why you could be complaining so much about this. During a takeover, the enemy will shoot, shell and blast your spawns - with vehicles probably yeah, until they have captured the territory. Thats tough. Player behaviour during this takeover will have nothing to do with xp per kill. What problem is going to be exascerbated?
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2013-01-13, 12:47 PM | [Ignore Me] #189 | ||
Private
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I'd a hard time forcing myself to play during the double xp week.
I haven't played since. Reasons: - Stupid render issues during big infantry fights. - No meta games. - Game is tailored around cash shop and not the other way around. - Disapointed as PS1 was probably one of my 2 fav games. |
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2013-01-13, 12:54 PM | [Ignore Me] #190 | ||
First Sergeant
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Haven't quit just yet but I've been playing much less, mainly a couple nights a week for raids. Doesn't seem like any of the real, core issues are a priority of the devs while they focus on a knee-jerk buff/nerf tug-of-war approach to "balance".
A lot of people complaining about balance issues would just shut up and play if there was any compelling reason to keep going, aside from farming cert points to waste on a crap 1000 point upgrade that will be nerfed next patch. |
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2013-01-13, 12:55 PM | [Ignore Me] #191 | ||
Sergeant Major
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I understand this game is supposed to be hard, but generally the one glaring issue to me has been that it seems as though SOE is overcomplicating the classes, and giving them too many different aspects so I, as a player, can not find myself satisfied with what I play. Nothing seems to fit like a glove. I love jumpjets on light assault, and would love for that to be my main capability, but I can't deal with the ineffectiveness of carbines at anything short of close range. Instead of improving the abilities of other classes (excluding Heavy Assault, as its ability is firepower), they try to balance lacking abilities with more or less firepower. This is an issue that mainly surrounds the engineer, light assault, and combat medic classes, but it is a very big issue.
I can't stand playing a game that I feel like I have no place in. Pulling kills with a carbine is like pulling teeth, contrary to with any other weapon (ARs, LMGs, Snipers) as they do their job extremely well. |
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2013-01-13, 01:12 PM | [Ignore Me] #192 | |||
Major
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Maybe they understand and/or want what a lot of us want, but their engine cannot deliver? I'm speculating and maybe I'm giving them far too much credit, but who knows. |
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2013-01-13, 01:15 PM | [Ignore Me] #193 | ||
Private
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I've not quit, but at the same time I don't think I'll be spending any more on micro-transactions or potentially even spending much SC in game in the near future, if at all.
Between triple SC and a few other promotions I now have an excess of SC on my account, but I don't know what to spend it on because right now either there's never going to be any kind of continental based strategy or it's going to be implemented eventually, but in an unknown way. If there's not going to be a game environment which facilitates a level of strategic depth approaching PS1, I will probably quit the game soon. If there is, and it's implemented soon enough, I'll use the SC getting the things which are necessary to take the bases and territory, because that's what I feel the game should be about. I agree with most of the reasons in this thread, especially the early launch date before any kind of attempt at strategy beyond the hex system was implemented. Bases aren't defensible enough. Taking a whole continent in PS2 feels to me to be about as rewarding as taking a well defended base in PS1. Somebody said somewhere else that what made PS1 different to other FPSs was not only the scale, but the balance between FPS and MMO mechanics and depth. PS1 felt like trying to turn an MMO into an FPS by adding FPS elements to an already present MMO or RTS style game of territory control. PS2 feels like trying to turn a modern-day FPS into an MMO by adding in territory control to a game like BF3. PS1 was at its core an MMO, PS2 is at its core an FPS. These problems could have been sorted out sooner, but they just weren't. If the depth of the territory control system was a priority, we should have seen cloned or place-holder continents during alpha or beta, which could be replaced by new ones as they're created. I still enjoy Planetside 2, but if there's nothing in the 6 month plan about a proper implementation of deeper strategic gameplay, I'll probably be off. |
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2013-01-13, 10:39 PM | [Ignore Me] #194 | |||
First Sergeant
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2013-01-14, 01:08 AM | [Ignore Me] #195 | |||
Enemies always cap for me. There's always one.
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