we need to see the scat max stats. ( devs please read) - Page 13 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: smells of dirty TR and NC scum.
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-03-26, 03:24 AM   [Ignore Me] #181
MGP
Sergeant
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Chewy View Post
Id gladly buy dual HMGs if the NC got them, wouldn't wait for a sale or anything. That's how good I see HMGs.
You do realize what TR and VS AI weapons are weaker then LA Carbine in terms of DPS? Do you really want to get that?
__________________


MGP is offline  
Reply With Quote
Old 2013-03-26, 03:46 AM   [Ignore Me] #182
MGP
Sergeant
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by BIGGByran View Post
@mhigby We request the stats of 2xAI Weapon Max K/D Ratio Vs. Infantry and other 2xAI Weapon Max. #maxstats
Just sent a tweet to mister "Everyone hates TR".
__________________


MGP is offline  
Reply With Quote
Old 2013-03-26, 04:02 AM   [Ignore Me] #183
Chewy
Major
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by MGP View Post
You do realize what TR and VS AI weapons are weaker then LA Carbine in terms of DPS? Do you really want to get that?
If it means that our MAXes can be used at the ranges TR and VS MAXes have then Id make the trade right now if I could.

Raw DPS may be lower. But a lower ROF helps more than a higher ROF when you can live long enough to use it with the low TTK in PS2. More bullets hit and less ammo used. Get an engineer to back you up and you're set. Iv seen a supported TR MAX take on a squad and not die.
Chewy is offline  
Reply With Quote
Old 2013-03-26, 04:07 AM   [Ignore Me] #184
MGP
Sergeant
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Chewy View Post
If it means that our MAXes can be used at the ranges TR and VS MAXes have then Id make the trade right now if I could.
You can already be just as good at ranges as TR/VS. Cert slug ammo and you'll be gibbing infantry and maxes up to 70 meters with ease.

Originally Posted by Chewy View Post
Iv seen a supported TR MAX take on a squad and not die.
It must've been a very dumb squad, or a nice fairy tale you've made up.
__________________


MGP is offline  
Reply With Quote
Old 2013-03-26, 04:26 AM   [Ignore Me] #185
BIGGByran
Staff Sergeant
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by MGP View Post
Just sent a tweet to mister "Everyone hates TR".
lol thanks. I saw the post on tweeter. Now if only we can get everyone else that ACTUALLY wants to see the stats to post the same thing. Hopefully they will see alot of people asking for it and Higby will post it.
BIGGByran is offline  
Reply With Quote
Old 2013-03-26, 04:35 AM   [Ignore Me] #186
BIGGByran
Staff Sergeant
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by MGP View Post
You can already be just as good at ranges as TR/VS. Cert slug ammo and you'll be gibbing infantry and maxes up to 70 meters with ease.


It must've been a very dumb squad, or a nice fairy tale you've made up.
Slug ammo is very unreliable at range.

I have personally seen, in a biolab (NC Defending), a squad of TR eng, medic, and Max defend the crap out of point B and the generator. Not single NC could get in that building to get the point or the gen back up. They never bothered to get the SCU, but we were losing the facility cause they only needed 1 point to get the base due to the amount of influence they had on it.
BIGGByran is offline  
Reply With Quote
Old 2013-03-26, 07:24 AM   [Ignore Me] #187
Sledgecrushr
Colonel
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by MGP View Post
You can already be just as good at ranges as TR/VS. Cert slug ammo and you'll be gibbing infantry and maxes up to 70 meters with ease.
Youre absolutely nuts. It takes an entire clip to kill 1 infantryman with a slug hacksaw max at 30m. This is the absolute killing range for the NC max against regular non max infantry, even with upgraded clips and slugs. An unmodified mercy will kill regular infantry out to 70 meters. I know these things because there are videos that show these weapons at work. I strongly suggest that you become familiar with the capacities of these different esMax units.
Sledgecrushr is offline  
Reply With Quote
Old 2013-03-26, 07:44 AM   [Ignore Me] #188
Rumblepit
Second Lieutenant
 
Rumblepit's Avatar
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Sledgecrushr View Post
Youre absolutely nuts. It takes an entire clip to kill 1 infantryman with a slug hacksaw max at 30m. This is the absolute killing range for the NC max against regular non max infantry, even with upgraded clips and slugs. An unmodified mercy will kill regular infantry out to 70 meters. I know these things because there are videos that show these weapons at work. I strongly suggest that you become familiar with the capacities of these different esMax units.


he speaks the truth,,,, it would take a whole clip to kill infantry at that range if they are using hacksaw with slugs. it would take a mercy 30 to 40 shots to kill infantry at this range ,and both would have the same ttk.....maddock with slugs is a different story, and might even have a faster ttk than the mercy at that range.
Rumblepit is offline  
Reply With Quote
Old 2013-03-26, 11:10 AM   [Ignore Me] #189
Sledgecrushr
Colonel
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Rumblepit View Post
he speaks the truth,,,, it would take a whole clip to kill infantry at that range if they are using hacksaw with slugs. it would take a mercy 30 to 40 shots to kill infantry at this range ,and both would have the same ttk.....maddock with slugs is a different story, and might even have a faster ttk than the mercy at that range.
You have to factor that the dual mercies would still have about 60 rounds of ammo left and can instantly switch to a new target. The NC max would be hamstrung reloading a fresh set of clips. Ttk is nowhere the same.
Sledgecrushr is offline  
Reply With Quote
Old 2013-03-26, 12:56 PM   [Ignore Me] #190
BIGGByran
Staff Sergeant
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Rumblepit View Post
snip
Join us in getting our MAX Nerfed or Buffed. Please tweet the message to Higby:

@mhigby We request the stats of 2xAI Weapon Max K/D Ratio Vs. Infantry and other 2xAI Weapon Max. #maxstats
BIGGByran is offline  
Reply With Quote
Old 2013-03-26, 01:01 PM   [Ignore Me] #191
Assist
Contributor
Major
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Rumblepit View Post
everyone including 60% of the NC know the scat max isnt op, its broken.
people for months and months said the magrider was OP.... every VS and thier mother said we all needed to learn to play..... guess what the data released about the magrider by soe proved that we were all right,and then the mag was fixed.

all i ask is that a dev please look into this and get us some numbers.

i have a strange feeling that once the data is out there ,and all these NC that sound just like the VS and their magriders will stfu fast....

all i ask for is the devs to give us the same data on scat maxes like they did the magrider.
I'd just like to point out that SOE and the community village people were wrong about the Magrider nerf, as it is now back to pretty much exactly like it was pre-nerf.

We don't need to see the scat max stats, as they are fine. The biggest issue with the NC MAX is it's ability to use those Hacksaws at much longer than intended ranges.

The community is generally not right when it comes to balancing, I think SoE is finally starting to figure it out. It's nice that they put the Magrider back to what it was pre-nerf, but it'd be even nicer to see an acknowledgement beyond Higby's apology on twitter.
__________________
Assist is offline  
Reply With Quote
Old 2013-03-26, 02:02 PM   [Ignore Me] #192
Sledgecrushr
Colonel
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Assist View Post
We don't need to see the scat max stats, as they are fine. The biggest issue with the NC MAX is it's ability to use those Hacksaws at much longer than intended ranges.
Wow, step away from the bong. Dude you must be high saying the hacksaw max has good range. Its been demonstrated that max vs max @ 20 meters it takes a hacksaw max 53 rounds of ammo and count them THREE RELOADS to kill either a tr or vs max. Just calling you out on your utter nonsense bro.
Sledgecrushr is offline  
Reply With Quote
Old 2013-03-26, 02:04 PM   [Ignore Me] #193
DeltaGun
Sergeant
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Sledgecrushr View Post
Wow, step away from the bong. Dude you must be high saying the hacksaw max has good range. Its been demonstrated that max vs max @ 20 meters it takes a hacksaw max 53 rounds of ammo and count them THREE RELOADS to kill either a tr or vs max. Just calling you out on your utter nonsense bro.
In MAX vs. MAX it loses out because it has to reload, true. Just hide behind a corner while reloading and all the sudden this is not an issue.

Last edited by DeltaGun; 2013-03-26 at 02:10 PM.
DeltaGun is offline  
Reply With Quote
Old 2013-03-26, 02:36 PM   [Ignore Me] #194
BIGGByran
Staff Sergeant
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by DeltaGun View Post
In MAX vs. MAX it loses out because it has to reload, true. Just hide behind a corner while reloading and all the sudden this is not an issue.
The point of the Max Vs Max Video is to eliminate ALL VARIABLES. I caps that because it is the one thing that can throw off how effective any Max can be.

Ex. We pit a 2xHacksaw Max Vs. a VS/TR 2xAI Max agaisn't each other. One would assume the 2xHacksaw would win, but what is the players behind the hacksaws NEVER played a video game before and the VS/TR Max is the Best Max player for their faction, then the "OP" Hacksaws would lose 100% of the time. This player skill gap is a variable that changes the outcome of a match. If we eliminate the "Player Skill" and any other variable and just show the effectiveness of the Max and their weapons, then we can see how OP or UP their weapon really is. The Max Vs Max video clearly shows that our Max is Death up to 10m but we become fairy dust shooters pass that. So you can see that our effective range is 10m.

If you show us that, under a minimal variable situation, our Max Kills all Maxs at all ranges, then yes we are OP. That would show that our gun is OP.

Again, if you think we are OP up to 10m, then the other Maxs are OP 8m+, then we should nerf VS/TR effectiveness at 8m+, video clearly shows that.

Please everyone:

@mhigby We request the stats of 2xAI Weapon Max K/D Ratio Vs. Infantry and other 2xAI Weapon Max. #maxstats


Last edited by BIGGByran; 2013-03-26 at 02:38 PM.
BIGGByran is offline  
Reply With Quote
Old 2013-03-26, 02:56 PM   [Ignore Me] #195
Rumblepit
Second Lieutenant
 
Rumblepit's Avatar
 
Re: we need to see the scat max stats. ( devs please read)


Originally Posted by Assist View Post
I'd just like to point out that SOE and the community village people were wrong about the Magrider nerf, as it is now back to pretty much exactly like it was pre-nerf.

We don't need to see the scat max stats, as they are fine. The biggest issue with the NC MAX is it's ability to use those Hacksaws at much longer than intended ranges.

The community is generally not right when it comes to balancing, I think SoE is finally starting to figure it out. It's nice that they put the Magrider back to what it was pre-nerf, but it'd be even nicer to see an acknowledgement beyond Higby's apology on twitter.

we dont need to see the scat max stats??? were you around to see how the data changed after the mag nerf? all mbts were balanced except for the prowler which got nerfed too.

your obviously clueless or bias if you dont think those stats need to come to light.

And Higby, if you pop in here too see this thread know that im gonna shawshank redemption this issues on tweeter. your gonna get a tweet in regards to these stats every week until i get those numbers.
Rumblepit is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 12:50 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.