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PSU: smells of dirty TR and NC scum.
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2013-03-26, 04:02 AM | [Ignore Me] #183 | |||
Major
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Raw DPS may be lower. But a lower ROF helps more than a higher ROF when you can live long enough to use it with the low TTK in PS2. More bullets hit and less ammo used. Get an engineer to back you up and you're set. Iv seen a supported TR MAX take on a squad and not die. |
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2013-03-26, 04:07 AM | [Ignore Me] #184 | |||
Sergeant
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It must've been a very dumb squad, or a nice fairy tale you've made up. |
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2013-03-26, 04:35 AM | [Ignore Me] #186 | |||
Staff Sergeant
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I have personally seen, in a biolab (NC Defending), a squad of TR eng, medic, and Max defend the crap out of point B and the generator. Not single NC could get in that building to get the point or the gen back up. They never bothered to get the SCU, but we were losing the facility cause they only needed 1 point to get the base due to the amount of influence they had on it. |
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2013-03-26, 07:24 AM | [Ignore Me] #187 | ||
Colonel
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Youre absolutely nuts. It takes an entire clip to kill 1 infantryman with a slug hacksaw max at 30m. This is the absolute killing range for the NC max against regular non max infantry, even with upgraded clips and slugs. An unmodified mercy will kill regular infantry out to 70 meters. I know these things because there are videos that show these weapons at work. I strongly suggest that you become familiar with the capacities of these different esMax units.
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2013-03-26, 07:44 AM | [Ignore Me] #188 | |||
Second Lieutenant
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he speaks the truth,,,, it would take a whole clip to kill infantry at that range if they are using hacksaw with slugs. it would take a mercy 30 to 40 shots to kill infantry at this range ,and both would have the same ttk.....maddock with slugs is a different story, and might even have a faster ttk than the mercy at that range. |
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2013-03-26, 11:10 AM | [Ignore Me] #189 | |||
Colonel
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2013-03-26, 01:01 PM | [Ignore Me] #191 | |||
Contributor Major
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We don't need to see the scat max stats, as they are fine. The biggest issue with the NC MAX is it's ability to use those Hacksaws at much longer than intended ranges. The community is generally not right when it comes to balancing, I think SoE is finally starting to figure it out. It's nice that they put the Magrider back to what it was pre-nerf, but it'd be even nicer to see an acknowledgement beyond Higby's apology on twitter. |
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2013-03-26, 02:02 PM | [Ignore Me] #192 | ||
Colonel
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Wow, step away from the bong. Dude you must be high saying the hacksaw max has good range. Its been demonstrated that max vs max @ 20 meters it takes a hacksaw max 53 rounds of ammo and count them THREE RELOADS to kill either a tr or vs max. Just calling you out on your utter nonsense bro.
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2013-03-26, 02:04 PM | [Ignore Me] #193 | |||
Sergeant
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Last edited by DeltaGun; 2013-03-26 at 02:10 PM. |
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2013-03-26, 02:36 PM | [Ignore Me] #194 | |||
Staff Sergeant
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Ex. We pit a 2xHacksaw Max Vs. a VS/TR 2xAI Max agaisn't each other. One would assume the 2xHacksaw would win, but what is the players behind the hacksaws NEVER played a video game before and the VS/TR Max is the Best Max player for their faction, then the "OP" Hacksaws would lose 100% of the time. This player skill gap is a variable that changes the outcome of a match. If we eliminate the "Player Skill" and any other variable and just show the effectiveness of the Max and their weapons, then we can see how OP or UP their weapon really is. The Max Vs Max video clearly shows that our Max is Death up to 10m but we become fairy dust shooters pass that. So you can see that our effective range is 10m. If you show us that, under a minimal variable situation, our Max Kills all Maxs at all ranges, then yes we are OP. That would show that our gun is OP. Again, if you think we are OP up to 10m, then the other Maxs are OP 8m+, then we should nerf VS/TR effectiveness at 8m+, video clearly shows that. Please everyone: @mhigby We request the stats of 2xAI Weapon Max K/D Ratio Vs. Infantry and other 2xAI Weapon Max. #maxstats Last edited by BIGGByran; 2013-03-26 at 02:38 PM. |
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2013-03-26, 02:56 PM | [Ignore Me] #195 | |||
Second Lieutenant
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we dont need to see the scat max stats??? were you around to see how the data changed after the mag nerf? all mbts were balanced except for the prowler which got nerfed too. your obviously clueless or bias if you dont think those stats need to come to light. And Higby, if you pop in here too see this thread know that im gonna shawshank redemption this issues on tweeter. your gonna get a tweet in regards to these stats every week until i get those numbers. |
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