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2003-07-10, 12:08 PM | [Ignore Me] #181 | ||
Corporal
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"2. Faction battle plans. Allows all commanders to throw down their outfit icons and show their plans to all other commanders, i.e. you are all putting your plans on the same map. Would help coordination a lot. A nice additional specifier would be the ability to put a number on your icon of how many forces you are sending to a place. "
P.S. in addition to that have a place at sanc where non commanders can view the battle plan. |
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2003-07-10, 02:13 PM | [Ignore Me] #182 | |||
Staff Sergeant
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BAD! BAD!
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I came here to do two things: Chew bubble gum, and kick ass. And i'm all out of ass. |
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2003-07-11, 12:48 AM | [Ignore Me] #183 | ||
Private
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i personaly would like to see some mechanised assault vehicles, you know, like in mechwarrior or mech commander. just not that big, like having an open cockpit or small closed. also something else that would be cool would be jumpjets or something.
thats really all i have rite now, but rest assured i will think of more!!! P.S. i dont have planetside(YET!!!) but i have played it and have been doing my homework, so i know a little bit about it. |
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2003-07-11, 02:02 AM | [Ignore Me] #184 | |||
Sergeant Major
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2003-07-11, 06:04 PM | [Ignore Me] #186 | ||
Sergeant
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New Implant Advancement System
Instead of allowing players to get a new implant every few levels, which in itself doesn't seem like a very polished way to go about that kind of advancement (considering that you get Certs every BR), give players "implant points" to spend each BR that gradually increase the power of an implant. The power levels of implants would start at 0% and each point would increment the implant's power level on that player, the obvious maximum being 100%. Example: A player with 20% darkvision can only barely see infils when cloaked, whereas a higher ranked player who has 80% or so in darkvision can see them just as plainly as darkvision operates now. I reckon this would make players look forward to achieving their next BR more, because they'd be able to advance slightly more with each BR. It would also allow for more diversity in character builds/development and also create "new classes" so to speak due to this. What I mean by that is, if a player decides to focus himself in Darkvision and Audio Amplification, he has essentially become an Anti-Cloaker, rather than just another guy who has those implants. I reckon they could easily transition to a system such as this by resetting everyone's implants and creditting them with the appropriate amount of implant points. Just my 2 cents. Edit: Just another thought, I realised that with this kind of system nobody would ever really advance into the 75%+ zone because power levels below that would probably always be sufficient, especially in the case of Darkvision and Regeneration. So I thought it might be a good idea that were this kind of thing implemented, there should be rewards for those who choose to specialise their power into one implant. I was thinking that perhaps when you get into the 75%+ range or so, you start receiving either passive bonuses from your implant (implant operates permanently, but at a minor power level), or the cost of keeping the implant enabled over time reduces. I also thought you could make the implant's power curve up into extremes at higher power levels, but I figured that would cause imbalance. Last edited by Hexen; 2003-07-11 at 06:19 PM. |
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2003-07-12, 02:55 AM | [Ignore Me] #187 | ||
General
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Speaking of implants, they need to add sniper-related and pilot/driver-related implants because as it stands, there really aren't any. I don't really have too many ideas but it seems pretty much every implant is aimed towards the general soldier ,except for the zoom implant.
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2003-07-12, 11:59 AM | [Ignore Me] #188 | |||
Advanced Targetting can't hurt either. Let's you know how close to death an enemy vehicle (or soldier) is. |
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2003-07-12, 07:29 PM | [Ignore Me] #189 | ||
Staff Sergeant
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Adv Targeting and Zoom Increase are a Sniper's best friend.
I'd like to see Tower NTU's cut back off. They are a waste and will ruin a great part of offense/defense. It's easy to hack the Terminal in a tower, now it's just stupid. I'd also love to see a kind of carrier type vehicle (sort of like the Orca Carryall in Command and Conquer Tiberian Sun) it would definately help with forming attacks. Like it could carry two tanks, or 3 buggys, or 2 ANT's or an AMS or 4 Basilisk/Wraiths.
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When there is no evolution, there must be revolution.... |
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2003-07-12, 08:53 PM | [Ignore Me] #190 | ||
Lieutenant General
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when i first heard about tower ntu's i was pissed.... and i still am.
the towers are meant to be gained easily by one empire and taken easily by another. i dont know if they (the devs) have said they will do this, but i think if they are going to give towers a 5 min hack time, they should at least use the same xp format that they do for bases (which should include a towers soi, which i also think should be bigger) and reduce the ultimate xp by a third or something.
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2003-07-12, 10:19 PM | [Ignore Me] #191 | ||
Like your ideas, Darth
I posted this elsewhere, but it probably belongs here. A half-sized galaxy; it would be more like a gunship, but used as a faster aerial delivery vehicle (kind like the Deliverer, but for the air - so a compliment of 5 to 6). No room for MAXes or vehicles, but slightly stronger weapons and armor (maybe the 25mm cannons from the Liberator). Useful for those squads that are low on people, don't have the need for a full transport, or need different options for hitting hot targets. It might be designed to use air pads, and designed so that hot-dropping is prohibited (added challenge to using a faster, more heavily armed transport). As a way to make the concept distinct from the Galaxy, the design could be empire-specific, as there isn't many empire vehicles to choose from. Just a thought. |
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2003-07-13, 01:32 AM | [Ignore Me] #192 | |||
First Sergeant
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"Oh, just your standard issue big gun" |
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