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Old 2013-08-14, 07:31 PM   [Ignore Me] #196
maradine
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Re: The Oracle of Death


Good news - found and pulling the vehicle destruction stream.
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Old 2013-08-14, 07:55 PM   [Ignore Me] #197
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Re: The Oracle of Death


Originally Posted by maradine View Post
Good news - found and pulling the vehicle destruction stream.
That is very good news from the Oracle of Death. An intersting comparison would be with the Striker, Phoenix, and Lancer with both kills and vehicle kills. Heck comparing all the launchers on this would probably be good. Thanks for the excellent work.
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Old 2013-08-14, 08:14 PM   [Ignore Me] #198
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Re: The Oracle of Death


I'm actually more interested in the "who farms what with what" discussion. This should put a bullet in it.

edit: but not tonight, because on Wednesday I actually play the game.
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Old 2013-08-14, 11:03 PM   [Ignore Me] #199
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Re: The Oracle of Death


following this thread, love the work you're doing.

is there a list of links to all the spread sheets done so far?

cant wait to see more.
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Old 2013-08-14, 11:39 PM   [Ignore Me] #200
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Re: The Oracle of Death


What do we say to (The Oracle of) Death?

Not on Wednesdays......ahahahah
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Old 2013-08-15, 12:48 AM   [Ignore Me] #201
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Re: The Oracle of Death


Originally Posted by klinknez View Post
following this thread, love the work you're doing.

is there a list of links to all the spread sheets done so far?

cant wait to see more.
Compiled into OP.
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Old 2013-08-15, 04:00 AM   [Ignore Me] #202
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Re: The Oracle of Death


Originally Posted by maradine View Post



Original here: http://bit.ly/16LFGEk
Hmm.. pattern continues. I feel bad for the NC guys on this one.
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Old 2013-08-15, 04:01 AM   [Ignore Me] #203
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Re: The Oracle of Death


Originally Posted by maradine View Post
Good news - found and pulling the vehicle destruction stream.
Yay! Can't wait.
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Old 2013-08-15, 04:33 AM   [Ignore Me] #204
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Re: The Oracle of Death


Originally Posted by maradine View Post
I'm actually more interested in the "who farms what with what" discussion. This should put a bullet in it.
Aye, should be interesting
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Old 2013-08-15, 05:26 AM   [Ignore Me] #205
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Re: The Oracle of Death


Originally Posted by Plaqueis View Post
Yeah well, no matter what's the actual cause, some of these gaps are freaking huge.. and yet not really surprising.


AP (or equiv.)
====

id 4008 P2-120 AP
11,429 Kills
1,123 Unique Killers
10.18 kpu

id 3460 Supernova FPC
6,959 Kills
823 Unique Killers
8.46 kpu

id 3730 Titan-150 AP
9,839 Kills
1,242 Unique Killers
7.92 kpu


^Case already discussed...

Seems that in most cases, NC and VS stuff is more or less balanced and TR is on class of its own for whatever reason. Only things different so far are what, lmg's and maxes, and be sure theres a TR player whining about them being too OP... lolz.

But it is what it is, i don't care. I trust the developers will take action if they see fit. Meanwhile, i'll be just enjoying the game.
Just wanted to say this for the AP part:
If you look at the KPU for Q4 (same in Q3) ESAV (the secondary guns for MBT I mean) guns and the main AP guns of MBTs (in here http://i.imgur.com/RMr17KM.png), it quite much evens out the numbers. (except halbert, I really can't understand how that is so different o_O )
So what I'm trying to say is please don't just look at one weapon when the platform is a two weapon vehicle.

For what the reason is, I'd wager for the doublebarrel of prowler being the reason that the maingunner gets the kill rather than the secondary one (especially as the secondary gun isn't a big damage hit gun).

FYI I'm not defending the AI numbers etc, just pointing out your interpretation and how that can scew the reality of what's happening.
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Old 2013-08-15, 06:35 AM   [Ignore Me] #206
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Re: The Oracle of Death


Originally Posted by maradine View Post
Good news - found and pulling the vehicle destruction stream.
That's the sexist thing ive heard all week. Im giddy with excitement, thank you kindly for all your hard work!
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Old 2013-08-15, 08:36 AM   [Ignore Me] #207
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Re: The Oracle of Death


I dont know if this has been asked of you O great Oracle. What are the top 5 performing weapons?
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Old 2013-08-15, 11:07 AM   [Ignore Me] #208
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Re: The Oracle of Death


Originally Posted by Qsilver View Post
Just wanted to say this for the AP part:
If you look at the KPU for Q4 (same in Q3) ESAV (the secondary guns for MBT I mean) guns and the main AP guns of MBTs (in here http://i.imgur.com/RMr17KM.png), it quite much evens out the numbers. (except halbert, I really can't understand how that is so different o_O )
So what I'm trying to say is please don't just look at one weapon when the platform is a two weapon vehicle.

For what the reason is, I'd wager for the doublebarrel of prowler being the reason that the maingunner gets the kill rather than the secondary one (especially as the secondary gun isn't a big damage hit gun).

FYI I'm not defending the AI numbers etc, just pointing out your interpretation and how that can scew the reality of what's happening.
I guess you're referring to the Saron HRB having an edge over the others..? I really don't understand those stats.. before the nerf, sure. But after, i really don't. I mean, it has only 6 rounds per reload, and if you dump them on target, 5 of them will miss anything beyond 20m range... you can sort of snipe with it ofcourse, but it seems nothing like Vulcan on shorter ranges.

So i don't know what's going on there. In any case, even if it was that much better, the difference is nowhere near as large as it is on the mainguns.

EDIT: If you ment the Proton PPA, i have no knowledge of it's counterparts. All i know is that Proton is much like Saron; if you spray you'll be all over the place, difference is that it doesn't really damage anything but infantry.

Last edited by Plaqueis; 2013-08-15 at 11:11 AM.
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Old 2013-08-15, 12:41 PM   [Ignore Me] #209
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Re: The Oracle of Death


I'm curious about aircraft lifetime. Is that a stat that's held somewhere?

My reason for asking is I'm curious what Empire Liberators stay alive the longest.
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Old 2013-08-15, 12:51 PM   [Ignore Me] #210
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Re: The Oracle of Death


Originally Posted by Dreadnaut View Post
I'm curious about aircraft lifetime. Is that a stat that's held somewhere?

My reason for asking is I'm curious what Empire Liberators stay alive the longest.
Not with any real sense of elegance. Speaking hypothetically:
  1. Pull, log, and diff currency hive.
  2. Find all Liberator-sized expenditures of air resources, log character_id as assumed pilot.
  3. Wait for character_id to show up in a VEHICLE_DESTROY event, assuming that the listed id is in fact the current registered owner of the vehicle (uncertain).
  4. Math.

So definitely possible, but a pretty big architectural shift in what I'm doing at the moment. Keep it in the back of your mind for when it looks like I'm slacking off.
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