[Merged] Planetside 2 & TrackIR - Page 14 - PlanetSide Universe
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Old 2012-07-21, 02:31 PM   [Ignore Me] #196
maradine
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Re: [Merged] Planetside 2 & TrackIR


The merge has made this a bit of a threadnought, but I'm caught up. Glad to see others are still banging the drum. This is going to be fantastic. =D
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Old 2012-07-21, 10:31 PM   [Ignore Me] #197
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Re: [Merged] Planetside 2 & TrackIR


That looks sweet.
I hope that stuff will be available in PS2
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Old 2012-07-21, 11:28 PM   [Ignore Me] #198
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Re: [Merged] Planetside 2 & TrackIR


I only made through about 4 pages of this beast of a thread but I love it. I suprised that people actually seem pissed off that other people want it but I think I'll be picking one up anyway to use with MWO.
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Old 2012-07-22, 01:41 AM   [Ignore Me] #199
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Re: [Merged] Planetside 2 & TrackIR


if you guys paid attention to the SOE Matt Higby vids instead of drooling,you would have noticed clegg was able to look left and right while flying in the cockpit,so there for track ir should automatically work
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Old 2012-07-22, 03:01 AM   [Ignore Me] #200
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Re: [Merged] Planetside 2 & TrackIR


Originally Posted by Roidster View Post
if you guys paid attention to the SOE Matt Higby vids instead of drooling,you would have noticed clegg was able to look left and right while flying in the cockpit,so there for track ir should automatically work
And he wasn't maneuvering while looking left/right. Just like in BF 3. You have to be flying level and not moving to look. That is not trackir or anything of the sort.
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Old 2012-08-13, 10:12 PM   [Ignore Me] #201
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Re: [Merged] Planetside 2 & TrackIR


According to the trackir guys, PS2 has the trackir sdk available to them now.
http://forum.naturalpoint.com/forum/...r=50512&page=2

Here's hoping they make PS2 trackir compatible.
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Old 2012-08-13, 11:40 PM   [Ignore Me] #202
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Re: [Merged] Planetside 2 & TrackIR


CCP integrated TrackIR support into EVE-Online without much difficulty from what I can tell. I just kinda showed up one patch and they were basically like "oh, hey, we added TrackIR support, have fun."
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Old 2012-08-15, 10:33 AM   [Ignore Me] #203
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Re: [Merged] Planetside 2 & TrackIR


I hope the game has TrackIR support,combined with joystick support the level of immersion when flying would be incredible.Integrating TrackIR with the game probably isn't that hard to do ether,at least for vehicles.
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Old 2012-08-15, 11:13 AM   [Ignore Me] #204
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Re: [Merged] Planetside 2 & TrackIR


i wouldnt be using trackir, but a free look function for the game in general would be nice. i've got a joystick, so i have a hat stick meant for that.
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Old 2012-08-15, 03:32 PM   [Ignore Me] #205
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Re: [Merged] Planetside 2 & TrackIR


Originally Posted by HydroBIG BANG View Post
I hope the game has TrackIR support,combined with joystick support the level of immersion when flying would be incredible.Integrating TrackIR with the game probably isn't that hard to do ether,at least for vehicles.
- joystick support is definitely confirmed (by higby several times)
- trackir support is unconfirmed, but several bits of info point to it being planned.
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Old 2012-08-15, 08:04 PM   [Ignore Me] #206
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Re: [Merged] Planetside 2 & TrackIR


Definitely, freelook support is a good thing. At the very least, it should be supported for aircraft, and I seem to remember I saw some footage that seemed to indicate it already might.

I recently read some articles about a pre-release kickstarter project trying to develop usable VR headsets. They're low res., atm, but will be getting better soon. Carmack is apparently porting RAGE and doom3? I think? to be compatible. It would be pretty awesome if PS2 could support this from release as well. It's called the Oculus Rift.
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This is the last VIP post in this thread.   Old 2012-08-15, 08:27 PM   [Ignore Me] #207
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Re: [Merged] Planetside 2 & TrackIR


I've ordered TrackIR yesterday. Hoping they add support for it. If not I'll help campaign for it! But reading the stuff here we know they have the SDK and appear to be working on it.
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Old 2012-08-15, 08:29 PM   [Ignore Me] #208
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Re: [Merged] Planetside 2 & TrackIR


I found this rather interesting: Carmack talks about the coming VR support in Doom3:BFG

http://www.gametrailers.com/videos/i...lity-interview
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Old 2012-08-16, 02:06 AM   [Ignore Me] #209
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Re: Planetside 2 & TrackIR


Originally Posted by Dreamcast View Post
Cool but only like .1 % will use it...How about the other 99.9%


Occupy planetside?
I'd buy it, never thought about it till I saw this, but after seeing it I would throw down a 145 for one, hell my brother spent that on a mouse lol.

edit-should get a moderator to unlock ratings for this, just curious. Plus I'm curious how the results would look(even though I know theres always that one guy in mmo's that believes adding any feature means that something they want will never get added lol)

Last edited by sgtbjack; 2012-08-16 at 02:10 AM.
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Old 2012-08-16, 02:39 AM   [Ignore Me] #210
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Re: Planetside 2 & TrackIR


Originally Posted by Coreldan View Post
Yeah, I'm just afraid that after release there will still be more to work on that they have the time for and it just gets pushed and pushed and never implemented.

Wonder how much of a job it is to implemented it in the first place. Also I'd figure it would be easier to implement it now while the engine isn't all that finalized than trying to tack it on afterwards. I suppose with an Unreal Engine game that could be as easy to implement as checking a tickbox but with a brand new engine that is not likely the case.
I kind of feel like ths wouldn't work with the rigid bodies and gumpy animations this game has.

Don't get me wrong, not knocking the game at all, just looks like the head and upper torso would have to be more articulated than they currently look for this to work in PS2.
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