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Old 2011-10-17, 11:27 AM   [Ignore Me] #196
Bags
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Sprinting doesn't make you a hard target in games with decent netcode.
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Old 2011-10-17, 11:55 AM   [Ignore Me] #197
Kalbuth
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


With non-hitscan weapons, at range, and decent netcode, you learn to not sprint in straight line
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Old 2011-10-17, 12:15 PM   [Ignore Me] #198
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Too short a TTK means popamole. PS1 perfect, CoD/BF shit. People who disagree have no clue.
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Old 2011-10-17, 01:08 PM   [Ignore Me] #199
dm Akolyte
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Well I'm sure your opinion is indisputable truth, raw. Also I'm sure you know much much more about game design than legions of professional game designers.
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Old 2011-10-17, 01:24 PM   [Ignore Me] #200
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Why are any of you still posting in this pathetic thread.
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Old 2011-10-17, 01:42 PM   [Ignore Me] #201
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Draep View Post
Why are any of you still posting in this pathetic thread.
I imagine it's because of comments like this:
Originally Posted by dm Akolyte View Post
Well I'm sure your opinion is indisputable truth, raw. Also I'm sure you know much much more about game design than legions of professional game designers.
That is to say comments which don't really argue any real points. What Raw said is extremely true. If you walk through a door it's like playing a game of Whac-A-Mole if the TTK is too low. It is kind of flawed to look at the extremes of TTK though.

I'd say why people are posting is because they feel very strongly one way or the other and want the game to play like they prefer. So in that sense you're going to see a lot of posts either way.
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Old 2011-10-17, 02:34 PM   [Ignore Me] #202
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


All I'm gonna say is that one time I saw three different devs post on these forums, maybe threads like these discouraged them from coming back.
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Old 2011-10-17, 02:43 PM   [Ignore Me] #203
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Untrue, they browse almost daily they cannot comment on every thread.
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Old 2011-10-18, 01:48 AM   [Ignore Me] #204
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by raw View Post
Too short a TTK means popamole. PS1 perfect, CoD/BF shit. People who disagree have no clue.
PS1 is far from perfect, the gunfight is slow as hell in movement, and at range, damage degradation is too heavy (or base damage is too low) making evasion a simple "I'll try to reach the nearest tree in straight line, let's hope my turtle speed can make it" while the opponent unloads 3 clips on you.

One of the worst gunfight I know of, perhaps CoD is the other example I have of boring fights. Though I prefer PS1 CQB.

Nobody is advocating CoD gunfight, as far as I've seen. But having movement something else than crawl-for-cover, and aim being more than just point-over-ennemy-avatar and rewarding headshots (without being OSOK) is only going to make the gunplay better, imho.
As long as SOE is not overdoing the changes, it's fine.


That said, in PS1 history, SOE have always overdone any change....
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Old 2011-10-18, 10:30 PM   [Ignore Me] #205
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Kalbuth View Post
With non-hitscan weapons, at range, and decent netcode, you learn to not sprint in straight line
What distances we talking? At assault rifle ranges sprinting is pointless to dodge fire in BF3.
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Old 2011-10-18, 10:58 PM   [Ignore Me] #206
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by IDukeNukeml View Post
Hitting someone at a distance with an assault rifle should be as it is in real life. REAL LIFE.. i said it.. real life....
It's a video game.
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Old 2011-10-18, 11:34 PM   [Ignore Me] #207
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Bags View Post
It's a video game.
Sweet. That means we can have mechs!





Sorry... Couldn't resist.
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Old 2011-10-19, 12:07 AM   [Ignore Me] #208
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Originally Posted by Bags View Post
What distances we talking? At assault rifle ranges sprinting is pointless to dodge fire in BF3.
For that reason I'm hoping we have slower rounds. I like firing rounds and watching them fly through the air and hit their targets or miss. I also like the alternative of getting shot at and seeing the bullets wiz by.

I think we already saw slower moving rounds though in the trailer so that's good. Forces people to lead targets and such which is cool.

Originally Posted by IDukeNukeml View Post
You figure 17 rounds at a fucker moving in the open, 5 of them hit him. the last 5 you shot for fucks sake were for good measure. period.
You're basically spamming rounds then. When you have 10 other people doing that at people you want some level of survivability or the risk is too much to step out from behind a tree. With the scale and the possible longer projectile ranges I imagine we're going to see a lot of ammo being thrown around. Balancing for a 1v1 fight as mentioned numerous times is not a good way to deal with damage in an MMOFPS.
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Old 2011-10-19, 12:22 AM   [Ignore Me] #209
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Real life combat isn't fun. It's just lots of suppressive fire and a meneuver element then one side is completley dead. Or everyone dies. Depends if the Opfor are assholes....one of them is probably hiding in the bushes outside of the AO and then runs in going "BANGBANG YOU'RE DEAD AND YOU'RE DEAD!"


It's just not fun.
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Old 2011-10-19, 12:42 AM   [Ignore Me] #210
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Re: Is anyone else concerned about the proposed “faster pace” of combat?


Leading targets is not cool. You had to lead targets in gunz the duel due to terrible whateverthefuckhitregistration they used. Say no to massive leading.
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