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Old 2012-08-04, 12:15 PM   [Ignore Me] #196
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Re: Outfit Air Cruisers Redux


What 'reworking of physics' do you think would be necessary?
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Old 2012-08-04, 12:29 PM   [Ignore Me] #197
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Re: Outfit Air Cruisers Redux


Originally Posted by Gugabalog View Post
I'm in support of L.O.P. simply because they affect the land war but not directly, that combined with the spacey nature of it without having to rework the physics makes it seem fun *and* doable.
See?
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Old 2012-08-04, 12:53 PM   [Ignore Me] #198
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Re: Outfit Air Cruisers Redux


Well it doesn't matter in any case, LOP is off topic since this is a naval idea first and foremost.
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Old 2012-08-04, 12:56 PM   [Ignore Me] #199
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Re: Outfit Air Cruisers Redux


An airborne cruiser is a naval idea? How is it naval anymore naval than a L.O.P.?

Every time space is assosciated with a an armed force it's usually referred to as navy, and it isn't off topic it is an alternative which was presented for the same niche and is more palatable for some players.
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Old 2012-08-04, 01:06 PM   [Ignore Me] #200
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Re: Outfit Air Cruisers Redux


He isn't asking for a space navy, in fact he deliberately said he wasn't.

He is asking for footholds in space.
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Old 2012-08-04, 01:14 PM   [Ignore Me] #201
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Re: Outfit Air Cruisers Redux


Originally Posted by Baneblade View Post
He isn't asking for a space navy, in fact he deliberately said he wasn't.

He is asking for footholds in space.
Immovable stations or not, it would appear to be in space and thus under naval jurisdiction.

Regardless it would make an interesting dynamic and seems feasable. I could see outfits benefiting greatly from this. Imagine boarding actions of orbital stations by cohesive squads! The max rushes! The dogfights outside the bays!

Or alternatively it could supplant the air cruiser and be a outfit-specific stronghold that may or may not be fought over.

Either way controlling them should give a buff of some sort to the corresponding continent or chosen continent. I.E. Reduced squad spawn cooldown, reduced OS cooldown, etc. Maybe only one buff that could be chosen or a few buffs that must each be certed towards.

The L.O.P. has a lot of potential and could supplant the air cruiser. I don't understand you attacks on it's validity as a concept.

Last edited by Gugabalog; 2012-08-04 at 01:16 PM.
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Old 2012-08-04, 03:44 PM   [Ignore Me] #202
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Re: Outfit Air Cruisers Redux


Do I really have to explain it twice?
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Old 2012-08-04, 04:03 PM   [Ignore Me] #203
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Re: Outfit Air Cruisers Redux


You don't need to explain anything, you need to listen/understand/reread.
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Old 2012-08-04, 04:27 PM   [Ignore Me] #204
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Re: Outfit Air Cruisers Redux


I don't need to do shit. I responded to his ideas and to your attempts to convert the thread into a discussion about his idea. I've been more than fair about it.
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Old 2012-08-04, 04:38 PM   [Ignore Me] #205
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Re: Outfit Air Cruisers Redux


The L.O.P. idea could potentially supplant the A.C. because it fills the same gameplay niche and thus is within the scope of this thread. It has certain attributes which the air cruiser lacks and has merit to be discussed because of it. I do not view the L.O.P. as a derailment of the thread so much as an evolution of your original concept.
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Old 2012-08-04, 04:48 PM   [Ignore Me] #206
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Re: Outfit Air Cruisers Redux


Originally Posted by Baneblade View Post
And the most critical part, they add a naval combat aspect that will add to and not take from the existing PlanetSide theatres of war.
In the first paragraph no less. LOP takes away from them. OAC doesn't, it augments them and even increases them. LOP sounds like the old sanctuary system to me, which is fine, but off topic.
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Old 2012-08-04, 04:57 PM   [Ignore Me] #207
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Re: Outfit Air Cruisers Redux


But isn't the essence of the L.O.P. and the OAC the same? Aerial/Infantry combat absent of land vehicles? And possibly including some biome specific vehicles? (I.E. Larger aircraft style things in place of ships?)
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Old 2012-08-04, 05:00 PM   [Ignore Me] #208
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Re: Outfit Air Cruisers Redux


Low Orbit would be hundreds of kilometers above the flight ceiling in PS2. Basically space.
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Old 2012-08-04, 05:29 PM   [Ignore Me] #209
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Re: Outfit Air Cruisers Redux


Yea, and it would function the same as a continent dedicated to naval warfare.
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Old 2012-08-04, 06:15 PM   [Ignore Me] #210
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Re: Outfit Air Cruisers Redux


Originally Posted by Gugabalog View Post
Yea, and it would function the same as a continent dedicated to naval warfare.
Right, which is why I'm opposed to it. I don't want 'content arenas' or 'content zones'. I want everything on one battlefield... so to speak.
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