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Old 2012-03-03, 09:31 PM   [Ignore Me] #196
StumpyTheOzzie
Second Lieutenant
 
Re: Make night time dark.


I'd like a 4-6 hour long day (24 hours, so time compression of 4x to 6x) That way, one good session will be a complete game day.

Also, moon phases to mix up the darkness to "gloom" So, put the full moon to full moon cycle on a IRL week long schedule.

This way, peak times (friday to sunday) can have close to full moon brightness at nights so that all the weekend warriors (you all know they are going to be the ones complaining most about the darkness) can have nights that you can still see in.

The serious players are more likely to log in during the week and also want darker nights.

so... win-win?
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Old 2012-03-03, 09:34 PM   [Ignore Me] #197
DayOne
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Re: Make night time dark.


But that's boring. What if you want to play during the day sometimes?

Earlier in the thread it was somewhat concluded that 7 hours is the optimal time. It gives a decent amount of day time and night time is one go and fits into a week. This means that throughout the week the 1 hour you may get to go on will be changing from day/night/sunrise/sunset.
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Old 2012-03-03, 09:39 PM   [Ignore Me] #198
dsi
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Re: Make night time dark.


Originally Posted by DayOne View Post
But that's boring. What if you want to play during the day sometimes?

Earlier in the thread it was somewhat concluded that 7 hours is the optimal time. It gives a decent amount of day time and night time is one go and fits into a week. This means that throughout the week the 1 hour you may get to go on will be changing from day/night/sunrise/sunset.
This, the biggest deal is rotating times for people who play around the same time every day.

3 day hours, 3 night hours, 30 minutes of the dusk and dawn transitions. Sounds good to me.
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Old 2012-03-03, 09:56 PM   [Ignore Me] #199
StumpyTheOzzie
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Re: Make night time dark.


Originally Posted by DayOne View Post
Earlier in the thread it was somewhat concluded that 7 hours is the optimal time. It gives a decent amount of day time and night time is one go and fits into a week. This means that throughout the week the 1 hour you may get to go on will be changing from day/night/sunrise/sunset.
So... 6 hours is too far away from 7 to be considered ok? I'm flexible! I actually thought I was pretty close to the median here, but anyway...

Nobody mentioned anything about my phases of the moon idea? Like? Not like?

6 hour game days gives 28 game days per real life week... Making it pretty bloody close to a lunar month per week.

Seems to me like we're arguing about if a 2mm rock is "gravel" or "sand" So I'm not gonna post in this thread anymore.
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Old 2012-03-03, 10:33 PM   [Ignore Me] #200
cellinaire
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Re: Make night time dark.


I want pitch black in some area =)
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Old 2012-03-03, 11:49 PM   [Ignore Me] #201
Vancha
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Re: Make night time dark.


Originally Posted by StumpyTheOzzie View Post
So... 6 hours is too far away from 7 to be considered ok? I'm flexible! I actually thought I was pretty close to the median here, but anyway...

Nobody mentioned anything about my phases of the moon idea? Like? Not like?

6 hour game days gives 28 game days per real life week... Making it pretty bloody close to a lunar month per week.

Seems to me like we're arguing about if a 2mm rock is "gravel" or "sand" So I'm not gonna post in this thread anymore.
Think about it Stumpy. If you have 6 hour days, then people who can only play from say, 9-11pm will be playing in the dark every day. They'll never see daylight.

Meanwhile, if you increase it by just one hour, at the same time tomorrow the in-game time will be three hours ahead.

Eight doesn't work as well, five might be too short and nine is probably too long.

Last edited by Vancha; 2012-03-03 at 11:59 PM.
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Old 2012-03-04, 05:37 AM   [Ignore Me] #202
Seagoon
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Re: Make night time dark.


Uhm, the problem with people allways playing at night ingame is an easy one to solve:

Only half a planet is dark at any one time...

EDIT: not saying that it should not vary day by day, but its not going to be a massive problem if the devs implement the day/night cycle well in relation to the multiple contenents in the first place.

Last edited by Seagoon; 2012-03-04 at 05:38 AM.
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Old 2012-03-04, 12:08 PM   [Ignore Me] #203
DayOne
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Re: Make night time dark.


Originally Posted by StumpyTheOzzie View Post
Nobody mentioned anything about my phases of the moon idea? Like? Not like?

6 hour game days gives 28 game days per real life week... Making it pretty bloody close to a lunar month per week.
Well 7 hour days gives 24 days per week. That could be an Auraxian lunar cycle!
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Old 2012-03-04, 12:25 PM   [Ignore Me] #204
Eighm
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Re: Make night time dark.


Originally Posted by DayOne View Post
Well 7 hour days gives 24 days per week. That could be an Auraxian lunar cycle!
That's an interesting concept. It's hard to remember you're dealing with fictional places when you try to apply real-world concepts to them sometimes.
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Old 2012-03-07, 05:59 PM   [Ignore Me] #205
General M
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Re: Make night time dark.


Did anyone else think that night time was distinctly not dark :/ - unless you count light blue as dark.
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Old 2012-03-07, 08:25 PM   [Ignore Me] #206
Firefly
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Re: Make night time dark.


Originally Posted by General M View Post
Did anyone else think that night time was distinctly not dark :/ - unless you count light blue as dark.
I thought so, too.
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Old 2012-03-07, 08:29 PM   [Ignore Me] #207
VioletZero
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Re: Make night time dark.


At the very least, the night time is nice looking. So no complaints here...I guess.
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Old 2012-03-07, 08:40 PM   [Ignore Me] #208
Firefly
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Re: Make night time dark.


I'd not mind it being really dark. Like, 0-15% illumination. Every now and then throw some 80-90% illum from stars/moon, but mostly... dark. With a night-vision implant... or Flintstones vitamin, or whatever the fuck they're doing to implants (which is dumb... put that shit back the way it was).

It's really stupid to try and pawn off the idea that here we are fifty fucking thousand years into the future and there's only purple-dusk for night hours instead of night. Although really, with the red-name-equals-bad-guy system, especially with those Google Earth red markers over everyone, there's no point in having night vision. Just look for the "you are here" marker and shoot below it.
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Old 2012-03-07, 09:43 PM   [Ignore Me] #209
Warborn
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Re: Make night time dark.


Originally Posted by General M View Post
Did anyone else think that night time was distinctly not dark :/ - unless you count light blue as dark.
I'm not sure how this is a surprise. They'd shown screenshots of night time before. And as I think I may have mentioned, this is not the kind of game where they could get away with a really dark night. It's dark enough to be nice and atmospheric and give some usefulness to night vision, but not so dark to shut down gameplay or force the use of nigh vision or whatever. It's exactly what everyone should have expected from a game like this.
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Old 2012-03-07, 11:03 PM   [Ignore Me] #210
Firefly
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Re: Make night time dark.


Delta Force: Land Warrior handled darkness very well, and it was made in what, 1999? 2000? But it required you to have your NVGs on, or you'd be fumbling about waiting for some bad guy to start shooting.

I can see that being a turn-off to the average FPS guy. But I wouldn't mind it at all.
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