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2012-02-20, 08:09 PM | [Ignore Me] #198 | |||
Private
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Also, if one of them was a wizard, well... Last edited by Cobalt; 2012-02-20 at 08:11 PM. |
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2012-02-20, 09:33 PM | [Ignore Me] #202 | ||
Master Sergeant
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NPC's are cool if they fulfill the following requirements:
1.) They don't take up any bandwidth that could instead be used for PvP focused activities. 2.) They are purely aesthetic with no impact on actual gameplay. 3.) They serve some purpose. Seeing as #1 is impossible, and #'s 2 and 3 together fry robot brains and create distortions in time/space, my vote is no.
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Acosmo: "Higgity Higgity Higgity" Last edited by CidHighwind; 2012-02-20 at 09:34 PM. |
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2012-02-20, 09:47 PM | [Ignore Me] #203 | |||
Corporal
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2012-02-21, 12:49 AM | [Ignore Me] #205 | ||||
Major
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By splitting the player base by creating 2 different games within PS2 I meant that some players would participate in the fight for territory while other sugar-butted dragon-diddlers fapped the wildebeests. This. |
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2012-02-21, 12:58 AM | [Ignore Me] #206 | |||
First Lieutenant
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Of course it would still split the audience. Since now we'd have less players involved in the same objectives. |
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2012-02-21, 01:05 AM | [Ignore Me] #207 | |||
Being outright opposed to anything which differs from PS1 isn't helpful. PS2 will need more complex "game modes" as such. You can't just expect simple cap-and-hold objectives to be the pinnacle of MMOFPS gameplay. How long was it before deathmatch was replaced by team deathmatch, and then stuff like king of the hill, or payload, or capture the flag became the gameplay du jour? Having NPCs and stuff which have a purpose insofar as objectives are concerned but which do not fight in any way would enable something more complex than hack a console, wait 30 minutes. Giving that possibility a knee-jerk "NO THIS ISN'T WOW" response isn't a serious reaction, and I fear for Planetside 2's future if unimaginative replies like that are ever taken seriously. |
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2012-02-21, 03:12 AM | [Ignore Me] #208 | |||
Major
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If structures can be dynamically generated in Forgelight, then maybe clearing mobs in not-PS2 will cause towers and outposts to spawn in PS2. Talk about it as "taming the wild Auraxian frontier" and use it to explain the lack of wildlife. If a different faction takes a base in PS2, then maybe mobs that are hostile to certain player factions in not-PS2 will start spawning in particular areas. Hostile ICE, robotic automated defense AI's, etc... Last edited by Fenrys; 2012-02-21 at 03:23 AM. |
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2012-02-21, 04:37 AM | [Ignore Me] #210 | |||
Sergeant Major
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So what would these none fighting NPC's offer? "Hello soldier! Please go kill 10 dragons before that NC/VS player does and we will grant you 3 wishes." I fear for PS2 because of these stupid fucking ideas people keep posting on this forum. Last edited by IronMole; 2012-02-21 at 04:38 AM. |
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