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View Poll Results: What class should carry ammo packs? | |||
LA (as currently implemented) | 60 | 21.90% | |
HA | 69 | 25.18% | |
Engineer | 115 | 41.97% | |
Medic | 19 | 6.93% | |
Infiltrator | 2 | 0.73% | |
MAX | 9 | 3.28% | |
Voters: 274. You may not vote on this poll |
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2012-06-09, 10:17 PM | [Ignore Me] #196 | |||
That said... If we are looking for synergy, we could make a few more grenade types available to the LA, perhaps even switching one or two from the Engineer, specifically the sticky bomb... Jump in, stick, jump out... Talk about synergy. The concern for engineer is that he has too much on his plate, but I think they should have a lot of tools, as long as those tools are sensible for the class. I am, however, considering the Light Assault vs the Engineer as far as the secondary roll of "grenadier", which we do not have yet. Perhaps that is a role, that can be rolled, over to the LA? Every class seems to have explosives, but what about the LA class having the established secondary roll of "grenadier"? It is certainly synergistic with the class' primary function... The LA / stickybomb combo is almost scary, but balance is doable. This can also take the pressure off the Engineer, and cement him/her into the other roles. The engineer has 5 types of explosives, every other class has 3. Why not switch this out to LA with 5, and Engineer with the most synergistic 3? Im not pushing this, just Primary LA / Secondary Grenadier makes sense to me. Edit: Changed "grenades" to "explosives" to make more sense.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-06-09 at 10:25 PM. |
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2012-06-09, 10:21 PM | [Ignore Me] #197 | |||
Captain
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Anyway, i like the idea. Trading with engis the "grenadier" role for the "resupplier" role. Maybe even switching mine deployment of hands too. Last edited by Dagron; 2012-06-09 at 10:26 PM. |
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2012-06-09, 10:22 PM | [Ignore Me] #198 | |||
Lieutenant Colonel
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2012-06-09, 10:28 PM | [Ignore Me] #199 | |||
First Sergeant
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One thing that I just thought of.. we know grenades cost resources. Will this mean that playing as a LA as a grenadier will be much more resource intensive then other classes? Does this apply to ACE as well, and therefor making engineers a "costly" class to play as well in that role? And on top of that, seeing as how consumables will cost resources, should they or should they not be replenished along with other weapon ammo? (mostly talking about grenades here, I don't think having ACE as a replenish-able item would be a very good thing.) As far as mines go, I'm quite content with them being solidly in the Engineer camp. Mines are more of a defensive measure which I believe fits in with the Engineer much better than any other class. Last edited by Knightwyvern; 2012-06-09 at 10:30 PM. |
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2012-06-09, 10:28 PM | [Ignore Me] #200 | |||
http://www.planetside-universe.com/s...ad.php?t=42395 C4 and Stickybombs(grenades) appear to be different things on the ENG list. ENG could keep the C4, and Stickies could switch to LA. Stickies seem more useful in a mobility mindset, since vehicles can get around so fast, and engineers may not have that luxury, due to supporting in place, ussually.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-06-09 at 10:35 PM. |
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2012-06-09, 10:47 PM | [Ignore Me] #202 | |||
Edit: After most/all engineers eventually got the ACE ammo dispenser variant in time, the "no one should have droppable boxes" sect would be satisfied too. It would be far less ubiquitous.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! Last edited by Grognard; 2012-06-09 at 10:55 PM. |
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2012-06-09, 10:52 PM | [Ignore Me] #203 | ||
100% agree, and Claymores scream engineer to me as well, its a mine too, albeit anti personnel. I wish I knew what a charger grenade was... if it was a mobility mindset item, we would have a likely, and final candidate to balance the books on a grenadier secondary role, for the LA class.
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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2012-06-09, 10:53 PM | [Ignore Me] #204 | |||
First Sergeant
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2012-06-09, 10:59 PM | [Ignore Me] #205 | |||||
Captain
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Maybe the mobile one could have a larger cooldown on dispensing stuff. Last edited by Dagron; 2012-06-09 at 11:00 PM. |
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2012-06-09, 11:01 PM | [Ignore Me] #206 | |||
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Kein Plan überlebt die erste Feindberührung. Res ad triarios venit... μολὼν λαβέ! |
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2012-06-09, 11:26 PM | [Ignore Me] #209 | |||
Master Sergeant
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there could be a few "upgrades" for the ammo drop line if they wanted - like an ammo "aura" that refills nearby friends for a few seconds or the ability to order resupply drops from the air to locations on the map (kind of like in bf2) |
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2012-06-09, 11:32 PM | [Ignore Me] #210 | |||
Captain
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One thing though: i'm not averse to supply drops, as long as the responsability doesn't fall on the leader cert tree... Leaders already have a lot of toys, not to mention they should worry about more important stuff (troop movements, air/orbital strikes, etc). |
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