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2013-01-14, 05:24 AM | [Ignore Me] #196 | ||
Private
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I quit yesterday, I am tired of the imbalance and preference or sheer incompetence coming from the dev team to address empires who no longer compete with others unless they zerg, yup, I play NC and no I do not wish to purchase a hacksaw.
Also, I was fed up with the current physics for flying, december really made flying a boring aspect to this game, I do not fly much but it was nonetheless a thrilling ride, to move around mountains at such speeds and evade... maybe outrun an air to air missile or 2, all gone poof. |
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2013-01-14, 06:40 AM | [Ignore Me] #197 | |||
Private
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I was actually confused why no one was capping the point even though it was right next to them. So I capped it myself as well as hacking SCU generator and the SCU. It must be a US thing as it seems the Europeans actually want to play the game as intended and not farm for XP. |
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2013-01-14, 07:30 AM | [Ignore Me] #198 | |||
First Sergeant
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I'm not going to pass up a kill just because my faction has been shelling the spawn for 30 minutes, the players coming out are still a "threat" to be dealt with. Similarly I will not change my tactics to get some "bounty" on a player with many kills, especially since the Lib-pilots/gunners will just bail out their flying-tanks and leave me with ~100XP vehicle kill/assist. I will not prioritize medics or engineers with high score just to earn more XP. This will only be compounded by the introduced res-invincibility (which will bring more of its own problems: ) I'm guessing this is a change to make Liberator farming less viable, but its a global XP-gain nerf for everybody. This change to the XP system only makes it more apparent that the game is centered about cert and kill-farm instead of objective play. |
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2013-01-14, 08:57 AM | [Ignore Me] #199 | ||
Private
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I'm on a 6 month sub, which I will be cancelling as soon as I get my last 500 SC credited. I want to like PS2; I played PS1 for about five years pretty much non-stop.
My problem with it is the lack of variety: There are four vehicles, three planes. That's IT. Elite on the BBC Micro had more than seven vehicles in game. What's worse is that this has clearly been done to stop-gap features; the Sunderer is 3 vehicles from PS1; AMS, Deliverer and Sunderer, with none of the features that made each of them unique (cloak, float, massive armour). Gameplay lack of variety: it's all about which base you zerg next. There's absolutely no point going anywhere off the beaten track or behind enemy lines because the game punishes you for doing this. You can take a cap point; but not flip it or hold it because it means you're required to be on foot, but the resecuring force can bomb/rocket/tank your cap point. Plus - your spawn point isn't even discreet; if you want to keep it you have to man it and hope. You can't even hurt an empire by dropping a base gen because it doesn't actually do anything. This focuses everything on to large fights in small areas, but to be honest, large fights aren't all that because they're just too heavily swayed towards vehicles, which are too cheap to obtain, too easy to obtain (anyone can get anything, anytime), and too easy to abandon when they're on their last legs. The biolab is the best base fight; but because of the terrible base design (honestly; fixed teleporters are an abysmal game design. Too easy to camp, and hard to capture from the other side because of lib spam) it just becomes a case of how long the attacking side will suicide until they get bored. What needs to change? The reliance on a zerg to win a fight: a good squad should be able to be a nuisance. A good platoon should be able to hurt an enemy zerg More variety to the guns, weapons and vehicles More deployables: in particular bring back the router! Bias towards infantry in and around bases The hex system: it's too punitive for unconnected hexes. Base drains or something needed >insert here<. The cap system: capping a base should be more permanent. If you arrive too late to defend a base, you shouldn't be able to re-cap for 20 minutes as punishment for letting it go. Warpgate rotations: because, well, as a mostly NC player we've got the crap end of the deal. Pretty maps, but not well 'balanced' Last edited by Jonboy; 2013-01-14 at 08:59 AM. |
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2013-01-14, 11:10 AM | [Ignore Me] #200 | ||
First Lieutenant
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Haven't played in an age because there's nothing to do ingame.
You either fight at or around the crown and maybe whore one or two of the Biolabs around the map depending on your empire and that's all there is to the game. I get to act all smug because I called the total failure we have now as a result of sanctuaries being removed and the lattice system being booted. G It doesn't help that there are no CR5's either, you don't feel like an empire whatsoever more just a bunch of guys who you get your weapons disabled if you shoot them. The only vehicle in the game that requires teamwork to be effective is the Liberator so infantry are completely useless in game. Last edited by 2coolforu; 2013-01-14 at 11:13 AM. |
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2013-01-14, 01:12 PM | [Ignore Me] #202 | ||
Sergeant
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yes very very sad.. Im a long long time ps1 vett and been playing ps2 since the first day of the tech test ! I Love planetside ! and i know this game will be amazing one day, but im pissed off with these lazy ass devs, that dont care about their community as there is absolutley no transparency, everything is kept secret and frankly, i have lost hope in this dev team. I dont think they care about us old ps players, they want to make their on wanna be battlefield then screw them ! I QUIT !! Playing guildwars 2 until these assholes decide to fix planetside 2, then ill be back to kill all u NC an TR SCUM !
Hamma, what do you think ? You've met the team and know more than us on how things may evolve..? Do you still have hope for this once wonderful game ? Last edited by hashish; 2013-01-14 at 01:17 PM. |
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2013-01-14, 11:11 PM | [Ignore Me] #204 | |||
Corporal
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2013-01-15, 04:23 AM | [Ignore Me] #205 | |||
Captain
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Farming infantry instead of destroying the spawnpoint (sunderer): Check. Using (silly) jump-pads to farm infantry quake-style while completely ignoring any objectives: Check. The only thing that was missing was spawncamping, either with a lib or a tank with he shells. Aslong as this playstyle is the most prominent one this ain't Planetside 2. |
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2013-01-15, 08:05 AM | [Ignore Me] #206 | ||
Private
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Yep sry but I quit & un-installed PS 2
Reasons ,well there are many but not all the games fault . I have limited hours of play time due to real life like many others So 30-40 % of action vs 60 % of random boredom isnt effective use of my limited gaming time. Bugs & some unbalance I can live with but there are too many to mention atm Not a game for lone rangers or a few mates having a mess around ...better of playing BC2 Free to play ......nah sry it is purely Paytowinside 2 with leaves many casuals who cant stand the current crop of console trash from EA/Crapivision & not wanting to pay to win out in the cold Top end PC running lastest GPU still unimpressed with graphics & fps . If I was in a large clan & had the time & money I would stick it out but for me not worth the commitment of time & money ..........a bit like BF3 wasn't worth the money / commitment sorry my bad nothing is as bad as that game |
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2013-01-15, 09:07 AM | [Ignore Me] #207 | |||
Major
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I don't see anything wrong with his playstyle, he was in a group with friends and attacking bases but just doing really well on the kill count and playing smart. The good thing is he wasn't spawn camping either, rather he runs around running and gunning than spawn camping like the rest of the noobs. It's a game problem that the battles don't flow well, not his. |
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2013-01-15, 09:22 AM | [Ignore Me] #208 | ||
Banned
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I wonder if Hamma made a thread like this for PS1 this soon after it's launch? You guys remember that video about 22 days without Planetside? Funny thing about that video was most players could relate to it. Giving up PS2 was just plain easy other than thinking of what could have and should have been.
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2013-01-15, 09:22 AM | [Ignore Me] #209 | ||
Captain
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@EvilHomer:
Oh i'm not blaming him. Don't hate the players, hate the game. Doesn't change that he (like the majority of players) was not pursuing objectives but kills. The jump-pad scene alone should be enough to highlight what's wrong with this game. Jumping back and forth only to get frags? Yeah, totally planetside... |
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2013-01-15, 10:45 AM | [Ignore Me] #210 | |||
Contributor Major
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driveL and zerg in action in beta: Kill farming, attention whoring, ghost capping, and ignoring objectives are 100% choices made by the players, not by the game. When normal people see "the pros" doing this crap, well, if "the pros" do it so should they! *sigh* Planetside 2 simply was not made for Planetside fans. That appears to be the bottom line here. |
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