Who has quit? - Page 14 - PlanetSide Universe
PSU Social Facebook Twitter Twitter YouTube Steam TwitchTV
PlanetSide Universe
PSU: Better than a spitfire in your spawn tube!
Home Forum Chat Wiki Social AGN PS2 Stats
Notices
Go Back   PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Reply
 
Thread Tools Search this Thread Display Modes
Old 2013-01-14, 05:24 AM   [Ignore Me] #196
Eduard Khil
Private
 
Re: Who has quit?


I quit yesterday, I am tired of the imbalance and preference or sheer incompetence coming from the dev team to address empires who no longer compete with others unless they zerg, yup, I play NC and no I do not wish to purchase a hacksaw.

Also, I was fed up with the current physics for flying, december really made flying a boring aspect to this game, I do not fly much but it was nonetheless a thrilling ride, to move around mountains at such speeds and evade... maybe outrun an air to air missile or 2, all gone poof.
Eduard Khil is offline  
Reply With Quote
Old 2013-01-14, 06:40 AM   [Ignore Me] #197
Seafort
Private
 
Re: Who has quit?


Originally Posted by Ruffdog View Post
Serious. Not seen it once. Never.
Enemies always cap for me. There's always one.
I haven't seen it on Miller but I did see it on a US server which my TR character is on presently.

I was actually confused why no one was capping the point even though it was right next to them. So I capped it myself as well as hacking SCU generator and the SCU.

It must be a US thing as it seems the Europeans actually want to play the game as intended and not farm for XP.
Seafort is offline  
Reply With Quote
Old 2013-01-14, 07:30 AM   [Ignore Me] #198
Mietz
First Sergeant
 
Re: Who has quit?


Originally Posted by Beerbeer View Post
Yeah, nerfing spawn camping xp isn't going to magically make it stop, if anything it may excascerbate the problem by making experience gains even slower because people will always spawn camp if it is allowed, and since this game is completely centered around vehicle spawn camping, the drop in experience gains will make it much, much worse.

People aren't going to sit back and allow their enemies to live just to get more experience, nor will the dynamics of the battlefield change; it's not going to happen.

It's like putting a band aid on a hand after the arm was already cut off. Sony's thinking is just dumb. They need to address the real problems, instead they are going to make things much, much worse from an experience and cert gain perspective. Just wait and see and week after this is released and if they don't change all bases and outposts or nerf vehicles.

Mietz is correct: this will be a gigantic global exp nerf and if anything, this will only encourage MORE empty base capping. Good job Sony.
If the developers think that nerfing XP gains on killed enemies will change ingame behavior, they are going to be sorely disappointed.

I'm not going to pass up a kill just because my faction has been shelling the spawn for 30 minutes, the players coming out are still a "threat" to be dealt with.
Similarly I will not change my tactics to get some "bounty" on a player with many kills, especially since the Lib-pilots/gunners will just bail out their flying-tanks and leave me with ~100XP vehicle kill/assist.
I will not prioritize medics or engineers with high score just to earn more XP.

This will only be compounded by the introduced res-invincibility (which will bring more of its own problems: )

I'm guessing this is a change to make Liberator farming less viable, but its a global XP-gain nerf for everybody.

This change to the XP system only makes it more apparent that the game is centered about cert and kill-farm instead of objective play.
Mietz is offline  
Reply With Quote
Old 2013-01-14, 08:57 AM   [Ignore Me] #199
Jonboy
Private
 
Re: Who has quit?


I'm on a 6 month sub, which I will be cancelling as soon as I get my last 500 SC credited. I want to like PS2; I played PS1 for about five years pretty much non-stop.

My problem with it is the lack of variety:

There are four vehicles, three planes. That's IT. Elite on the BBC Micro had more than seven vehicles in game. What's worse is that this has clearly been done to stop-gap features; the Sunderer is 3 vehicles from PS1; AMS, Deliverer and Sunderer, with none of the features that made each of them unique (cloak, float, massive armour).

Gameplay lack of variety: it's all about which base you zerg next. There's absolutely no point going anywhere off the beaten track or behind enemy lines because the game punishes you for doing this. You can take a cap point; but not flip it or hold it because it means you're required to be on foot, but the resecuring force can bomb/rocket/tank your cap point. Plus - your spawn point isn't even discreet; if you want to keep it you have to man it and hope.
You can't even hurt an empire by dropping a base gen because it doesn't actually do anything.

This focuses everything on to large fights in small areas, but to be honest, large fights aren't all that because they're just too heavily swayed towards vehicles, which are too cheap to obtain, too easy to obtain (anyone can get anything, anytime), and too easy to abandon when they're on their last legs. The biolab is the best base fight; but because of the terrible base design (honestly; fixed teleporters are an abysmal game design. Too easy to camp, and hard to capture from the other side because of lib spam) it just becomes a case of how long the attacking side will suicide until they get bored.

What needs to change?
The reliance on a zerg to win a fight: a good squad should be able to be a nuisance. A good platoon should be able to hurt an enemy zerg
More variety to the guns, weapons and vehicles
More deployables: in particular bring back the router!
Bias towards infantry in and around bases
The hex system: it's too punitive for unconnected hexes. Base drains or something needed >insert here<.
The cap system: capping a base should be more permanent. If you arrive too late to defend a base, you shouldn't be able to re-cap for 20 minutes as punishment for letting it go.
Warpgate rotations: because, well, as a mostly NC player we've got the crap end of the deal. Pretty maps, but not well 'balanced'

Last edited by Jonboy; 2013-01-14 at 08:59 AM.
Jonboy is offline  
Reply With Quote
Old 2013-01-14, 11:10 AM   [Ignore Me] #200
2coolforu
First Lieutenant
 
2coolforu's Avatar
 
Re: Who has quit?


Haven't played in an age because there's nothing to do ingame.

You either fight at or around the crown and maybe whore one or two of the Biolabs around the map depending on your empire and that's all there is to the game.

I get to act all smug because I called the total failure we have now as a result of sanctuaries being removed and the lattice system being booted. G

It doesn't help that there are no CR5's either, you don't feel like an empire whatsoever more just a bunch of guys who you get your weapons disabled if you shoot them. The only vehicle in the game that requires teamwork to be effective is the Liberator so infantry are completely useless in game.

Last edited by 2coolforu; 2013-01-14 at 11:13 AM.
2coolforu is offline  
Reply With Quote
Old 2013-01-14, 01:07 PM   [Ignore Me] #201
RedPower
Corporal
 
Re: Who has quit?


SOE confess BF > PS ,so they give up their own game PS and copy BF,then named PS2,what a joke it is .
RedPower is offline  
Reply With Quote
Old 2013-01-14, 01:12 PM   [Ignore Me] #202
hashish
Sergeant
 
Re: Who has quit?


yes very very sad.. Im a long long time ps1 vett and been playing ps2 since the first day of the tech test ! I Love planetside ! and i know this game will be amazing one day, but im pissed off with these lazy ass devs, that dont care about their community as there is absolutley no transparency, everything is kept secret and frankly, i have lost hope in this dev team. I dont think they care about us old ps players, they want to make their on wanna be battlefield then screw them ! I QUIT !! Playing guildwars 2 until these assholes decide to fix planetside 2, then ill be back to kill all u NC an TR SCUM !

Hamma, what do you think ? You've met the team and know more than us on how things may evolve..? Do you still have hope for this once wonderful game ?

Last edited by hashish; 2013-01-14 at 01:17 PM.
hashish is offline  
Reply With Quote
Old 2013-01-14, 04:51 PM   [Ignore Me] #203
EVILoHOMER
Major
 
Re: Who has quit?



He's epic on Dayz, he doesn't seem impressed, says it's about 40% good moments to 60% boring.
EVILoHOMER is offline  
Reply With Quote
Old 2013-01-14, 11:11 PM   [Ignore Me] #204
RedPower
Corporal
 
Re: Who has quit?


Originally Posted by hashish View Post
yes very very sad.. Im a long long time ps1 vett and been playing ps2 since the first day of the tech test ! I Love planetside ! and i know this game will be amazing one day, but im pissed off with these lazy ass devs, that dont care about their community as there is absolutley no transparency, everything is kept secret and frankly, i have lost hope in this dev team. I dont think they care about us old ps players, they want to make their on wanna be battlefield then screw them ! I QUIT !! Playing guildwars 2 until these assholes decide to fix planetside 2, then ill be back to kill all u NC an TR SCUM !

Hamma, what do you think ? You've met the team and know more than us on how things may evolve..? Do you still have hope for this once wonderful game ?
This dev team is a BF dev team,they know nothing about ps.So have no hope.
RedPower is offline  
Reply With Quote
Old 2013-01-15, 04:23 AM   [Ignore Me] #205
Babyfark McGeez
Captain
 
Babyfark McGeez's Avatar
 
Re: Who has quit?


Originally Posted by EVILoHOMER View Post
http://www.youtube.com/watch?v=g17Q3CzAyuE

He's epic on Dayz, he doesn't seem impressed, says it's about 40% good moments to 60% boring.
The player in that video is showing exactly the problematic behaviour that makes this game dull and boring, but which gets promoted by the game mechanics.

Farming infantry instead of destroying the spawnpoint (sunderer): Check.
Using (silly) jump-pads to farm infantry quake-style while completely ignoring any objectives: Check.
The only thing that was missing was spawncamping, either with a lib or a tank with he shells.

Aslong as this playstyle is the most prominent one this ain't Planetside 2.
Babyfark McGeez is offline  
Reply With Quote
Old 2013-01-15, 08:05 AM   [Ignore Me] #206
GisTheGit
Private
 
GisTheGit's Avatar
 
Re: Who has quit?


Yep sry but I quit & un-installed PS 2

Reasons ,well there are many but not all the games fault .

I have limited hours of play time due to real life like many others
So 30-40 % of action vs 60 % of random boredom isnt effective use of my limited gaming time.

Bugs & some unbalance I can live with but there are too many to mention atm

Not a game for lone rangers or a few mates having a mess around ...better of playing BC2

Free to play ......nah sry it is purely Paytowinside 2 with leaves many casuals who cant stand the current crop of console trash from EA/Crapivision & not wanting to pay to win out in the cold

Top end PC running lastest GPU still unimpressed with graphics & fps .

If I was in a large clan & had the time & money I would stick it out but for me not worth the commitment of time & money ..........a bit like BF3 wasn't worth the money / commitment sorry my bad nothing is as bad as that game
GisTheGit is offline  
Reply With Quote
Old 2013-01-15, 09:07 AM   [Ignore Me] #207
EVILoHOMER
Major
 
Re: Who has quit?


Originally Posted by Babyfark McGeez View Post
The player in that video is showing exactly the problematic behaviour that makes this game dull and boring, but which gets promoted by the game mechanics.

Farming infantry instead of destroying the spawnpoint (sunderer): Check.
Using (silly) jump-pads to farm infantry quake-style while completely ignoring any objectives: Check.
The only thing that was missing was spawncamping, either with a lib or a tank with he shells.

Aslong as this playstyle is the most prominent one this ain't Planetside 2.

I don't see anything wrong with his playstyle, he was in a group with friends and attacking bases but just doing really well on the kill count and playing smart. The good thing is he wasn't spawn camping either, rather he runs around running and gunning than spawn camping like the rest of the noobs.

It's a game problem that the battles don't flow well, not his.
EVILoHOMER is offline  
Reply With Quote
Old 2013-01-15, 09:22 AM   [Ignore Me] #208
Rockit
Banned
 
Re: Who has quit?


I wonder if Hamma made a thread like this for PS1 this soon after it's launch? You guys remember that video about 22 days without Planetside? Funny thing about that video was most players could relate to it. Giving up PS2 was just plain easy other than thinking of what could have and should have been.
Rockit is offline  
Reply With Quote
Old 2013-01-15, 09:22 AM   [Ignore Me] #209
Babyfark McGeez
Captain
 
Babyfark McGeez's Avatar
 
Re: Who has quit?


@EvilHomer:

Oh i'm not blaming him. Don't hate the players, hate the game.

Doesn't change that he (like the majority of players) was not pursuing objectives but kills. The jump-pad scene alone should be enough to highlight what's wrong with this game. Jumping back and forth only to get frags? Yeah, totally planetside...
Babyfark McGeez is offline  
Reply With Quote
Old 2013-01-15, 10:45 AM   [Ignore Me] #210
Tatwi
Contributor
Major
 
Re: Who has quit?


Originally Posted by Babyfark McGeez View Post
Doesn't change that he (like the majority of players) was not pursuing objectives but kills. The jump-pad scene alone should be enough to highlight what's wrong with this game. Jumping back and forth only to get frags? Yeah, totally planetside...
I completely agree, but I do blame the players, especially the "pro gamers", for doing their best to make the game as boring and "unfun" as possible since beta. Drivel or whatever they're name is led the charge on ghost capping all through beta when they were on and THAT is COMPLETELY a player driven choice.

driveL and zerg in action in beta:

Kill farming, attention whoring, ghost capping, and ignoring objectives are 100% choices made by the players, not by the game. When normal people see "the pros" doing this crap, well, if "the pros" do it so should they!

*sigh*

Planetside 2 simply was not made for Planetside fans. That appears to be the bottom line here.
__________________
Tatwi is offline  
Reply With Quote
Reply
  PlanetSide Universe > PlanetSide Discussions > PlanetSide 2 Discussion

Bookmarks

Discord


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:25 AM.

Content © 2002-2013, PlanetSide-Universe.com, All rights reserved.
PlanetSide and the SOE logo are registered trademarks of Sony Online Entertainment Inc. © 2004 Sony Online Entertainment Inc. All rights reserved.
All other trademarks or tradenames are properties of their respective owners.
Powered by vBulletin
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.