Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Got ANT?
Forums | Chat | News | Contact Us | Register | PSU Social |
2013-06-06, 05:24 PM | [Ignore Me] #213 | |||
Master Sergeant
|
Whatever you decided to call it, I like the flying in this game more as it is unique, sure tweeks could be done to it but don't get rid of the VTOL aspect =/ |
|||
|
2013-06-06, 06:11 PM | [Ignore Me] #214 | ||
I don't think they should get rid of it - it's a big part of the Planetside DNA. I do think, however, the addition of a dedicated fighter craft that actually flies (and at a real velocity to boot) would be interesting. Maps are probably too small, sadly.
|
|||
|
2013-06-06, 06:18 PM | [Ignore Me] #215 | |||
Major
|
|
|||
|
2013-06-07, 01:40 AM | [Ignore Me] #216 | |||
Master Sergeant
|
Edit~ This is what ESF A2A VTOL combat is really like, to bad the pilots I fought were not really that good. Last edited by SolLeks; 2013-06-07 at 02:46 AM. |
|||
|
2013-06-07, 06:15 AM | [Ignore Me] #217 | |||
Major
|
Here is a youtube clip of the game if your not old enough to have played it. |
|||
|
2013-06-07, 07:19 AM | [Ignore Me] #218 | ||
hmmm, so you think flying in r-type was hard?
it was just up, down, left and right, and the ship did exactly what you pressed and when you pressed it. how can anything be easier than that? the game was hard, but the flying was easy. this discussion is not about level design (the hard part of r-type)
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
|||
|
2013-06-07, 07:44 AM | [Ignore Me] #219 | ||
Major
|
I like the v tol tricks you can do but i think what we need is a fighter that is alot faster to counter this. So you have your tricksters flying all over the place making it really hard to hit and you have these nippy speed demons also quite hard to hit. Would be a cool fight tactically and make the air fights more interesting.
Or they could just improve the air fights by making the airframes stand out more. i.e. Hover - is pretty much about right as it is Speed - make it even faster Dog fight - Improve the handling even more Give more options for the air to air playstyles. Last edited by PredatorFour; 2013-06-07 at 07:45 AM. |
||
|
2013-06-07, 08:11 AM | [Ignore Me] #220 | |||
Major
|
|
|||
|
2013-06-07, 09:20 AM | [Ignore Me] #222 | ||
Major
|
here is some ESF feedback: lower the cert price of hellfire missles, to say, at least 750c. it would make ESF AV more easier to get for F2Pers, lots of people have left because of this. a F2Per would only be able to get into an AA role as an ESF much quicker due to the cert prices.
|
||
|
2013-06-07, 09:32 AM | [Ignore Me] #223 | |||
when i draw a esf, i crash to the floor in less than one minute, no matter what buttons i press. but i can play r-type without problems.
__________________
***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
||||
|
2013-06-07, 09:55 AM | [Ignore Me] #225 | |||
Master Sergeant
|
Hold S flip belly up start pointing nose to sky Watch jets until they point down (or the diff sound of the scythe) hit shift Fly backwards. and if you srsly think that the battlefield games have a harder flight model and not just your preferred flight model, you are delusional. Last edited by SolLeks; 2013-06-07 at 10:00 AM. |
|||
|
|
Bookmarks |
|
|