Originally Posted by Arrow
Kinda eliminates the sub par pain fields that did little to deter spawn camping. My guess is they are going to have alternative ways of taking the base in regards to spawn tubes/gens by instead moving the spawns further away from said objectives or atleast in a further away spot from being able to respond to the objectives in a heart beat during a base capture but enabling spawning to never disappear? only a theory.
|
that could be possible, but i was thinking since it seems bases are split off into multiple sectors, a base could have multiple spawn points and you could have 2 or even 3 factions spawning from the base and fighting over it. though with 2000 players per map...that could become a little bit of a cluster fuck.