Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: Adopt a base!
Forums | Chat | News | Contact Us | Register | PSU Social |
2011-09-26, 12:08 AM | [Ignore Me] #211 | |||
Colonel
|
|
|||
|
2011-09-26, 12:56 AM | [Ignore Me] #213 | |||
Colonel
|
Sounds like you'd like a Galaxy more than a tank really. It's a lot more passive and you can concentrate on driving.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
2011-09-26, 01:01 AM | [Ignore Me] #215 | ||
First Lieutenant
|
Two Points:
1) A MBT is a specialized item. It is not something that a rookie is going to pick up within the first hours of play. Since this is the case, I think we can discard the scenario where a new player gets the MBT and wants to own with it but can't and gets frustrated because he needs a gunner. (solo vehicles fill that role) 2) I think MBTs are a great way to build teamwork. If you can do almost everything yourself, why bother with your outfit/squad. Creating game mechanics that requires teamwork is a great way to strengthen the community and give you a 'place' in the game. |
||
|
2011-09-26, 07:37 AM | [Ignore Me] #217 | |||
Sergeant Major
|
If tanks can't kill infantry easily, they will just end up killed by AV weapons. The devs really need to scrap this stupid idea and give us the PS1 tanks back. How can they preach about their great community, how they want to please current players, how they take everything we say into consideriation, when they make decisions that only suit the newcommers? Do not change core gameplay, or call the game something else than PS2 altogether... |
|||
|
2011-09-26, 08:37 AM | [Ignore Me] #218 | ||
First Sergeant
|
It's probably been proposed before in this thread, I've not read all the pages, why not make the control of main gun by the driver an optional kit available through a certification (if any change can be made at this point, ofc) ?
And this "driver gun control" kit would weaken the main gun power / vehicle armor by, say.... 20% ? And you can up this through your skill, up to the point where a fully skilled tanker would be of the same power solo than a basic tanker would be with a gunner. This way, you have both options, you reward teamwork without being too drastic on it |
||
|
2011-09-26, 02:38 PM | [Ignore Me] #219 | ||
Lieutenant Colonel
|
Things along those lines have been proposed, but the topic has split into enough threads that it's hard to keep track of. It's a matter of balance, but the penalties you've proposed would probably need to be steeper, and never cancelled. The idea is that 2 people in one tank should, at the very least, be as powerful as two people in two tanks. Personally I'd rather just have the lightning back for the solo crowd.
|
||
|
2011-09-26, 03:29 PM | [Ignore Me] #220 | |||
Colonel
|
I doubt we'll be seeing a secondary gunner with AV ability, but we'll see.
__________________
[Thoughts and Ideas on the Direction of Planetside 2] |
|||
|
2011-09-26, 04:06 PM | [Ignore Me] #221 | |||
You might also see a PS1-striker type missile that can lock onto both air and vehicles. Maybe TR-specific, maybe not. AV weapons could include dumb-fire rockets, kinetic kill weapons (little/no splash, high muzzle velocity, high accuracy), standard HE-AP. Heck, the NC might have a heavy phoenix launcher option, perhaps with different warheads.. I don't believe we ever lost it. That was someone pulling an argument out of the air earlier on in this thread, IIRC. Last edited by NapalmEnima; 2011-09-26 at 04:09 PM. |
||||
|
2011-09-26, 05:39 PM | [Ignore Me] #222 | |||
Lieutenant Colonel
|
Mostly for the reasons listed in the dozens of other posts about the subject, such as that requiring multiple people to operate the most powerful weapons ensures that teamwork is strongly incentivized and allows the vehicles to be more powerful without being unbalanced. Also, to dismiss the idea that one AV gun be more powerful than 2 on the grounds of it being "silly" while simultaneously supporting the idea that something as complex as an MBT could be operated at even 90% capacity by a single person might be a teensy hypocritical. |
|||
|
2011-09-26, 06:24 PM | [Ignore Me] #223 | |||
OTOH, two direct-fire AV guns on one tank probably would be inferior to two tanks with direct-fire AV that all did straight-up damage... But what if one of the secondary AV weapon is absolute murder on vehicle shields (which is still conjecture at this point) and prevents recharge longer than normal? Or a straight up EMP beam? How about an indirect fire "missile flock" weapon that could fire on anything in range with a target-painting laser aimed at it? No reloads, but it can fire as fast as you can click. And solid range, capable of indirect fire support (given a painted target), or direct fire on enemy vehicles. Easily capable of out-DPS'ing the main gun, but apt to run out of ammo in a hurry. Give it a tertiary light MG so the gunner doesn't get bored after spewing all that death. That'd be epic. And probably severely OP if it could park next to a vehicle terminal and resupply at will. Okay, scratch that. Make it a two or four tube launcher. Each missile packing the same punch as the main gun. Capable of reloading in the field, but the reload time is long enough that the main gun has a better overall DPS. Get the idea yet? A second AV gun can be DIFFERENT. Different in a way that makes it more appealing than a second tank. |
||||
|
2011-09-26, 07:20 PM | [Ignore Me] #224 | ||
Lieutenant Colonel
|
Interesting line of thinking. An EM weapon or non-direct fire missile could both give a fully crewed vehicle the ability to outright dominate single-person tanks, but without necessarily just being hugely more powerful than the main gun (which would call into question the point of having a "main" gun). Higby did say something like the turrets provide a lot of "situational effectiveness", and the things you've suggested are weapons I could actually see mounted alongside a conventional cannon (as opposed to just a second conventional cannon). You might be on to something.
|
||
|
2011-09-26, 07:38 PM | [Ignore Me] #225 | ||
Besides... a big honkin' missile rack on top of a tank would just flat out Look Cool.
I'm guessing the above missiles wouldn't hold up to a single hit. You'd probably want mech-esque closed racks: Last edited by NapalmEnima; 2011-09-26 at 07:41 PM. |
|||
|
|
Bookmarks |
|
|