Boarding and Exiting animations in Planetside 2 - Page 15 - PlanetSide Universe
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View Poll Results: Do you want boarding/exit animations?
Yes, I would like to see them kept. 351 80.14%
No, I think they should go. 18 4.11%
Don't care either way. 69 15.75%
Voters: 438. You may not vote on this poll

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Old 2012-03-19, 04:39 PM   [Ignore Me] #211
Stew
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Re: Vehicles enter/exit animations?


In and out animation will take resource from the game dev thats i want to be use for a lots of thing over that issue and in some way it will certainly take a way to much job to get it rigth there is to much vehicules to makke proper animation for each ... driver seat gunner seat tales gunner seat etc..etc..etc..
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Old 2012-03-19, 04:40 PM   [Ignore Me] #212
Hamma
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Re: Boarding and Exiting animations in Planetside 2


I have merged the new thread with the old. The topic is still valid and there was quite a bit of discussion that would be valid in the new thread.
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Old 2012-03-19, 05:21 PM   [Ignore Me] #213
Fenrys
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Re: Boarding and Exiting animations in Planetside 2


I voted 'no', but would like to see them added later.

Higby thinks it would add 6 month onto development time. I'd rather start playing 6 month earlier and hope the animations get added with an expansion.
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Old 2012-03-19, 05:51 PM   [Ignore Me] #214
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Fenrys View Post
I voted 'no', but would like to see them added later.
Well that's not indicative of your stance, is it? If you say "no" that means no forever, if you say "yes" that doesn't necessarily mean "yes, right here and now".

I voted yes. I don't care if they're in at launch, but I very, very much want them to be added later on.
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Old 2012-03-19, 06:18 PM   [Ignore Me] #215
sylphaen
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Re: Vehicles enter/exit animations?


Originally Posted by Knocky View Post
9 out of 10 cloakers swears at it.

And the 10th is a nub.
Did those 9 swear at instant vehicle entry or the lengthy animations before they got pulverized ?


Hack the vehicle THEN shoot the driver. Life is a gamble ! (especially for cloakers )
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Old 2012-03-19, 06:26 PM   [Ignore Me] #216
Talek Krell
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Re: Vehicles enter/exit animations?


I've already voted yes, of course. When they show up I'm flexible on, but I think leaving them out would be a missed opportunity. The fact that Battlefield has set the laziest possible standard with this sort of thing is just one more chance to impress the players we're trying to attract. I'm seeing some truly odd arguments in here...

Could somebody explain stuff like this?
Originally Posted by Aurmanite View Post
the whole 'ruins immersion' argument is ridiculous. Having features that enhance immersion is important but it is not as high of a priority as some of you make it out to be.
Because it looks like you're trying to tell us that immersion isn't important.

Originally Posted by Aurmanite View Post
It's way more important that guns feel right, or tanks sound right, than jamming in a load of crap for no reason other than adding immersion.
And then following up by explaining how important it is that the tanks and guns sound right? Do you imagine that if they sound wrong they might...break your immersion?
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Old 2012-03-19, 06:30 PM   [Ignore Me] #217
xSquirtle
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Re: Boarding and Exiting animations in Planetside 2


This should be a non-issue, boarding animation should be the standard for this game. This was one driving point that originally got me interested in the game. It was never done on a such a scale, and added a unique prospective in the game.
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Looking from the outside in. The game does not represent Planetside. With original concepts that players across the board accepted with open arms; have been taken out. Developers are creating the next COD on a massive scale. Generic players who never saw or even felt the uniqueness of the game, will only continue to nod their heads with blinding satisfaction, not realizing what basic functionality the game will lose in the process.
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Old 2012-03-19, 06:32 PM   [Ignore Me] #218
Mastachief
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Re: Boarding and Exiting animations in Planetside 2


I'm not fussed either way with the animations, as long as the seat switching has a delay i'm fine with their implementation.
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Old 2012-03-19, 06:53 PM   [Ignore Me] #219
Ruwyn
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Re: Boarding and Exiting animations in Planetside 2


The animations weren't that long. Instant switching between driver/gunner is pretty dumb as well. Put a timer on it if you don't want to have people get out of the vehicle to change seats.

As others have mentioned..... They don't have to be in right away.
thought I saw a quote somewhere about 6months development time for them. What? seriously? you got like 1 guy 4 hours a day or something? MoCap is you're friend.
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Old 2012-03-19, 07:04 PM   [Ignore Me] #220
Shogun
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by Ruwyn View Post
thought I saw a quote somewhere about 6months development time for them. What? seriously? you got like 1 guy 4 hours a day or something? MoCap is you're friend.
higby told us about the 6 months that would have to be added to the project.

you just have absolutely no idea what they have to do to implement it. all vehicles would have to be redone to have interior and moving doors. it´s not just the animation of the soldiers that is missing.

higby also said, that none of the devs thought it would be such a huge issue for so many of us. i guess if they knew this early in developement they could have included the animations with little effort, but now it´s too late.

but it´s still a must to do it at some time because the bf3 vehicle entering is so last year! it´s even so last decade! and it´s a huge step backwards from ps1.
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Old 2012-03-19, 07:19 PM   [Ignore Me] #221
Ruwyn
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Re: Boarding and Exiting animations in Planetside 2


well the end of getting in and the beginning of getting out are the same with rotating the character models differently. The vehicles would definitely need a some tweaking, but the vertices should all be there already unless they just textured over the doors...

Anyway...hope they do it at some point.
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Old 2012-03-20, 10:56 AM   [Ignore Me] #222
MrBloodworth
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Re: Vehicles enter/exit animations?


Originally Posted by EVILoHOMER View Post
Vehicle animations are bad because they mean you're defenceless until it's over.
It does not have to mean this. This is 2012.
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Old 2012-03-20, 11:10 AM   [Ignore Me] #223
IronMole
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Re: Vehicles enter/exit animations?


Originally Posted by MrBloodworth View Post
It does not have to mean this. This is 2012.
So how would you propose to do it?

The current vehicle animations on Planetside suck.
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Old 2012-03-20, 12:37 PM   [Ignore Me] #224
NivexQ
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Re: Boarding and Exiting animations in Planetside 2


Make it so you have to be basically in the seat already before you can enter. Like if you were to get in a galaxy you have to actually climb up the ladder, open the canopy (or it can open automatically once you start climbing, whatever) and be right by the seat, and then you can get in. This means that you can jump right on an atv, but it would take a little more time to get in the big vehicles.
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Old 2012-03-20, 01:16 PM   [Ignore Me] #225
Warborn
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Re: Boarding and Exiting animations in Planetside 2


It sounds like an lot of work for something that doesn't really make any difference and isn't very impressive to watch. But if they wanted to spend time on it because they don't have other things to create animations for, I wouldn't care.
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