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2011-07-12, 09:41 PM | [Ignore Me] #211 | ||
If they're doing outfit specializations where outfits can specialize in a specific role, then logically you have two options (if you care enough to spec):
1) run an extremely specialized outfit that focuses on one discipline, and thereby get the max amount of benefits 2) run an outfit with a few disciplines - like, infantry and armour and MAX - and obtain less benefits than a single-spec outfit If this is the case, you will definitely see outfits that split into smaller outfits and spec each according to a discipline. This is why alliances now become incredibly important. It's also a dumb fucking idea to force an outfit to specialize in one single discipline. Even bailure outfits that focus strictly on one style of play - flying their little Mossies over a target and bailing out to do some infantry combat - are going to need to do a bit of spec'ing in air combat. Because if an enemy outfit which spec's in strictly air combat is sitting between them and their target? Yeah it's probably gonna be a goddamned turkey shoot. I'm very much against having to split my outfit into two, three, or four different mini-outfits just to spec my guys in the best path that will help get an edge. In PvP combat, ANY edge is an edge. Yes we could be all relaxed and chill and just let our skills and teamwork and coordination compensate, but I'd prefer to do that *AND* have my little percentile bonuses. At the very least I'd like to have some way to link all of us together. |
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2011-07-13, 12:40 AM | [Ignore Me] #212 | |||
Sergeant
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On a side note, I really hope PS2 will have that mini-tank. Forget the name but I 'd that thing. |
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2011-07-13, 12:48 AM | [Ignore Me] #214 | ||
Contributor PlanetSide 2
Game Designer |
There might be more granular specialization. For example "aircraft"-oriented outfits might be able to specialize in specific aircraft. Infantry may be able to specialize in particular roles - MAX might specialize in specific suits.
So I would imagine it's possible for a combination of roles. For example an outfit like The Enclave could specalize in a few infantry roles, AI MAX, and Galaxies, which is precisely what they used a lot in 2003-2004. So they may not have to get everything in the specialization tree and might be able to cherry-pcik based on role & vehcile + some general things that apply to all of the roles/vehicles in a group. |
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2011-07-13, 03:27 AM | [Ignore Me] #215 | |||
Major General
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but what i think you're saying is: say im BR20, lets say I can have 10 loadouts, in each loadout i can select 20 skill points worth of certs(of however many i get at BR20) So i could essentially have: A pilot loadout An indoor gruntloadout a max loadout a medic loadout a ground support loadout an air support loadout an infantry sniper/outdoors loadout an engineer loadout a thumper spamming loadout a cloaking loadout However, i can only be putting my accumulated points overtime into so many tress/specialisations/classes, so maybe only my pilot and infantry indoors loadout is anygood, but the rest are rather basic. Am i assuming correct, because this is what its sounding like, and it sounds like thats to many options. |
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2011-07-13, 03:41 AM | [Ignore Me] #216 | |||
Contributor PlanetSide 2
Game Designer |
Ok back to discussion... |
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2011-07-13, 04:06 AM | [Ignore Me] #218 | |||
Contributor PlanetSide 2
Game Designer |
(Ranks and cert tree is purely for demonstrative purposes) From what he describes, roles may be orthogonal to the giant cert tree and each cert may be bound to multiple roles. So in the example above, the "Pilot" role might have access to all of those certs (and some infantry certs, etc), but if you don't train the cert you won't be able to use it. Someone who is BR 2 cannot train for Liberator, but they can train up to Galaxy. Once they get BR 3 they can then train Liberator. But if they want to go the Reaver route they'd have to go down a different branch in the tree and likely not be a Liberator pilot. |
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2011-07-13, 04:11 AM | [Ignore Me] #219 | ||
Contributor PlanetSide 2
Game Designer |
Also, I'd be willing to wager that the time it takes to train a skill may have the BR as a factor. So a skill at BR 1 may train very fast, while a skill at BR 10 might be significantly slower. Its probably non-linear so noobs can get up to speed with the basic certs in a matter of minutes while veterans training their super-advanced-reaver-cert takes weeks or months to complete.
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2011-07-13, 04:14 AM | [Ignore Me] #220 | ||
Major General
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i was thinking something the same Malorn, until i read:
"So, while you can switch into a variety of roles, you'd be playing them completely untrained until you put some time into advancing all of them." in order to switch to a variety of rolls, i would essentially have to have the certs to afford them, you would think. |
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2011-07-13, 04:18 AM | [Ignore Me] #221 | ||
First Sergeant
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@Malorn:
Yep, sounds reasonable. They've mentioned it will take at most 24 hours to train a skill, so I'd suspect getting a few low BR skills is going to be fairly quick. Will probably allow creating a semi-decent class within one playsession.
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All that matters is that there is enough freedom, and enough fuckers to kill, in the game that Renegade Legion can do our thing. If there is that, then the rest of the game shall be bent to our will, just like the first one was. - Hovis [RL] on PS2 Renegade Legion http://forums.renegade-legion.org |
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2011-07-13, 05:49 AM | [Ignore Me] #222 | |||
Major
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The reason this is in our minds is that with the new outfit specialty system larger outfits are going to want to be able to best serve all their members at once but will be unable to do so as they won't be able to work up two different tech trees at the same time. Thus the compromise would be to create several outfits under an alliance. Each outfit in the alliance would be specialized for a part of the outfit tech tree and members would go between outfits in the alliance as their interests dictate. This isn't idle chatter either, I know I've had prior conversations about this very thing with old outfitmates. Seems like a way to prevent this would be to make there be multiple types of outfit points that are acquired by members actually doing this or that type of fighting or support. Those points would be spent on the upgrades alongside a time to train cost and/or a resource cost. I'm still confused about the new cert/class system. I think it's mainly the use of the word class as I can pull up around 3 different examples of class mechanics from FPSs and RPGs and they're radically different from each other. The current explanations make me share Sky's worry about people being able to do too much at the same time. It also inspires the worry that too much of the game will be locked up behind cert level requirements and training times thus creating a significant 'End Game' where before the end game was just a few vehicles (Vul, BFR, FV) allowing people out of the tube to experience most of the game. My real fear is that this system will prevent people from finding out what they love doing. For example, if the pilot tree requires me to fly or work through using mossies before I can use a lib or gal and I don't like flying mossies but I would enjoy libs and gals I'll never know as I won't spend the time flying mossies. I may find something else I enjoy but I'll miss out on something I would have really enjoyed. And once again I seem to have written a wall of text. Sorry guys. Btw, I'm ok with the shop selling game affecting items as long as the affect is negative. |
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2011-07-13, 09:09 AM | [Ignore Me] #223 | |||
Contributor PlanetSide 2
Game Designer |
I think the confusion is that a "role" is part of the cert tree. It makes more sense to me if a role is not part of the tree, rather it is a set of nodes in that tree. Doing so allows easy sharing of certs across multiple roles without causing complication in the cert tree. Example: Suppose you have 4 certs: Medium Assault, Heavy Assault, Buggies, and Vanguard. They appear in the tree in whatever way you want (it doesn't matter). The role for "Vanguard Driver" could be defined as the set of certs that includes Medium Assault, Buggies, and Vanguard. The role for "Assault Infantry" could be defined as the set of certs that includes Medium Assault, Heavy Assault, and Buggies. If you are missing a cert in the role, or you aren't high enough BR to unlock that cert then you simply don't have it. That woudl explain why you could switch into roles but not have anything certed. In the MAX example they'll have prereqs to fill before that role could even be used to prevent newbies from just spamming MAX and making it more of an advanced set of infantry certs (those prereqs might not take long to cert, so a dedicated newbie to max would still be possible depending on what BR levels the prereqs and max suits appear in the cert tree). They might provide views of the cert tree, such as a view of the cert tree filtered by a specific role or set of role. So it might dim out all of the certs in the tree not in the role you specified. Each cert might also have a list of roles to which it is applicable. That + filtering could allow some pretty powerful tools for viewing the cert tree without complicating it. This gives them a lot of power, even with Squad Leader certs. Squad Leader may itself be a role that cherry-picks various certs from across the trees to sort of build a decent soldier, but it also picks up a lot of stuff in the command tree. They could even have a "Commander" role that goes even deeper in the command sub-tree and has fewer non-command abilities. (Imagine a commander who basically only has pistols, but can drive a few vehicles and has tons of command bonuses, orbital strikes, and that sort of thing). There's a lot of flexibility in this design. They can make new roles on-the-fly and if a cert is a balance issue in a given role they can simply remove it. (Don't like mosquitos dropping with HA? No problem, just make sure neither appear in the same role.) |
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