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2012-02-21, 05:05 AM | [Ignore Me] #212 | |||
General
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If you didn't see birds something's wrong with where you live. Like even inner city areas have birds and rodents. I see animals everywhere I go and we all talk and sing together like it's a big Disney Movie. |
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2012-02-21, 05:11 AM | [Ignore Me] #213 | ||
that´s why i suggested to only spawn animals around lonesome players.
in a fight you feel immersed enough, but this changes when you are crossing the cont on your own. if you go to work, and there were no vehicles, no humans and no animals, yould you still feel immersed? but it´s not only about animals... a little movement of the plants, like leaves moved by wind, or rivers with moving water. all scalable to automaticly minimize when the army comes to take all the framerate.
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2012-02-21, 05:12 AM | [Ignore Me] #214 | |||
Sergeant Major
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Well I hate to say it but Planetside 1 was supposed to have them, but they were not added because back then they wanted to pre-load every texture in the game beforehand to guarantee a seamless experience, and with slow load times of the day, decided it wasn't worth it. At least that was my understanding.
Personally I want to fight in an interesting and living world, not a world devoid of all interesting features like small animals. That kind of thing, as long as they're passive, will only add to the experience of the game, not detract. Now here's a picture of some velociraptors in the game engine:
Last edited by RedKnights; 2012-02-21 at 05:14 AM. |
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2012-02-21, 05:25 AM | [Ignore Me] #216 | |||
Sergeant Major
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Highby wants the whole pace of fights to be quicker, so if you aren't already immersed within a fight or group then something is wrong. Also, another thing. We don't know how the Forgelight engine will cope with amount of players they hope for. |
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2012-02-21, 08:09 AM | [Ignore Me] #217 | |||
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2012-02-21, 12:56 PM | [Ignore Me] #220 | ||
Your all saying no. But imagine the viral videos of people running over rabbits with tanks, or a sniper crapping his pants when a rabbit runs into his scope of view. Anything that makes me feel like im playing in a real world is only good news to me. Human NPC's ide probably say no to though. Even though the concept of dropping on an enemy base with NO ONE WHATSOEVER INSIDE IT! is rediculous.
And im a big fine of strategic choices. Cloaking and running into a forest only to have my persuers ripped apart by horney space apes sounds good to me.... but you know.... im into that stuff. |
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2012-02-21, 01:52 PM | [Ignore Me] #221 | |||
Lieutenant Colonel
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Admittedly, I didn't read anything besides the OP and your post, so not sure if someone came up with a better idea, but at the moment I have to give my disapproval of any kind of NPC in the game besides, maybe, a once in a while event where mindless alien monsters attack a base in hordes and it's up to us and our MCGs to mow down the endless hordes.
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2012-02-21, 02:10 PM | [Ignore Me] #222 | ||
Corporal
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NPCs might be cool but only if they also add more Sims-like features like a restroom urgency gauge for your character and possibly a hunger meter that degenerates on a fixed basis that correlates directly to the body size and stomach girth of your character, which by the way is another thing I hope they add - sliders for fat and skinny character models...otherwise I will likely deduct points from the immersion scale in my review of the game. With all of these features and NPCs then I will really have no reason to go outside except to say that I left the house when my parents ask.
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2012-02-21, 02:28 PM | [Ignore Me] #224 | ||||
Contributor First Sergeant
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What I want to see is some just a few animals. It's not like I want the world cluttered with them. Just a couple. Every once and a while i'd like to see the Auraxis version of a deer, or a rabbit. Some birds flying around, even if we aren't able to interact with them, would be cool.
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