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2012-06-23, 12:18 PM | [Ignore Me] #211 | |||
Corporal
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2012-06-23, 12:18 PM | [Ignore Me] #212 | |||
Staff Sergeant
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It may not be attractive to "pure" FPS players as much, but nevertheless. I agree that even if the gunplay is improved it will be good to keep cooperative play nicely balanced. Although a pro in a light assault will be able to beat a beginner in a MAX by utilizing the speed and jetpacks of the light, the fact that each class is still specialized and does not look to be very good in all situations means that no single player can be overpowering to a team. |
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2012-06-23, 12:29 PM | [Ignore Me] #213 | ||
Master Sergeant
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Welcome to the community; and no, this is not the first we've seen him.
Remember this? http://www.planetside-universe.com/s...ad.php?t=39676 I am happy to see that the dev team is looking to many the sources to improve planetside2. On the subject of sound; distinctive, realistic, and satisfying don't have to be exclusive. Battlefield 3's sound's are wonderful, probably the best thing that they did. Just look at some of the sound comparison videos on youtube, like this one. |
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2012-06-23, 12:32 PM | [Ignore Me] #214 | |||
welcome to the community, whisenhunt! and congratulations on becoming part of the best dev team out there!
as you have noticed, we are very passionate about the game and its potential. and it is great the devs have hired someone who truely understands the problems of modern fps games! planetside 2 can be so much more than the average fps title! and it has to be more! because it will take years or decades until someone else might take another approach, and we had enough of uninspired copycat casual shooters.
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***********************official bittervet********************* stand tall, fight bold, wear blue and gold! |
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2012-06-23, 12:37 PM | [Ignore Me] #216 | |||
Colonel
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I can already imagine people claiming that this will take players away from the main combats, too. The biggest question is, if they ever had these 8 v 8 rounds, would they be on SOE servers or would players rent and administer them like other games? |
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2012-06-23, 12:44 PM | [Ignore Me] #218 | |||
Staff Sergeant
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2012-06-23, 12:44 PM | [Ignore Me] #219 | |||
Sergeant
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2012-06-23, 01:00 PM | [Ignore Me] #221 | ||
Private
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I think this is cool. What other industry or world would a guy get scouted and hired to a major design studio based on virtual street cred. Not to downplay your credentials or qualifications but who else can say "Hey ma! I'm moving! I just got a sweet job because of my video games."
This community is so fun. Even the haters are sooooo entertaining. For everyone who loves the original and is fretting over what 'they' are going to do to your game I have one very comforting quote. [quote = "Higby"]We know what game we are making.[/quote] His team has a shared vision. Like a master artist they see the shape of the sculpture in the rock and chip away at anything that doesn't belong. They will listen to ideas from every quarter but they will not add anything that does not belong to the game they are making. I can hear this every time anyone of them speaks. So take comfort that this team saw something in this new guy that this game needs. - phil |
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2012-06-23, 01:04 PM | [Ignore Me] #222 | |||
Staff Sergeant
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2012-06-23, 01:05 PM | [Ignore Me] #223 | ||
First Lieutenant
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Welcome!
Just thought I'd stupidly enlarge a positive message for a change. After seeing the videos, I think the guy is pretty sharp. Not fond of CS players but that's more because the majority that I've met were kinda... Anyway he is probably the best choice for the job they want done. Criticizing him for his choice of game is just lame. Everyone has their own agenda as well as their own taste in games. He also doesn't strike me as bias towards games, something the rest of the PSU community is very heavy on. |
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