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PSU: *clink* One more post goes in the bucket.
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PSU Social
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[Ignore Me] #211 | ||
Sergeant Major
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Plastic KMA
![]() That's not a frontline. It's a fancy version of capture the flag where a point in space is the flag, and places of interest is a circle which centers on the point. In PS1 a frontline is between 2 capture points, where 2 circles meet, like between a tower and a base. Players gradually extend the frontline to the left and to the right. Someone can drive an AMS all the way around a base and setup behind enemy lines, but the probability of being intercepted and destroyed is high. With the flying AMS in PS2, this risk of the flying AMS galaxy being intercepted reduced to almost zero, it's risk of being destroyed setting up anywhere around the target is equal on all sides, so the frontline turns into a series tiny circles (infantry spawning infantry) and larger circles (flying AMS galaxy). It's kind of goofy. As inferior as this classic CTF system is.... ![]() It's much better than COD random spawning where enemies appear out of the blue. N is your spawn point, S is enemy spawn point. The magnetic lines is where the cat herding takes place, where most players just go in a straight line towards a target, less numbers of payers play flank-man, and even less numbers of players go all the way round to the rear of the enemy. Last edited by Buggsy; 2012-07-08 at 04:16 PM. |
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[Ignore Me] #212 | |||
Sergeant
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And link me a video where a tank is doing this good against infantry in BF2. Enough with the bullshitting. Tanks are wayyyy stronger in BF3. Last edited by roguy; 2012-07-08 at 04:02 PM. |
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[Ignore Me] #213 | ||
Corporal
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Sorry, but... 1.) You got what you deserve for bying a Crap-Hybrid between "Console" (*pukes*) and the PC. 2.) You got WHAT you deserve for not being patient and observe instead of blind buying something in Hype-Mood. 3.) You got what YOU deserve for NOT being careful about a UNSOCIAL Firm, who is known for SPITTING on the Player's/Fan's Wishes, their Love for Games like Warcraft, Starcraft - and Diablo. Seriously, some Gamers should just learn not to trust other People blindly. And it's almost Divine Wisdom by now, that some Game Developers and Producers are greedy as Hell, give a Sh** about the Community/Player's, AND often make use of a Successor of one or several, successful Game's which where Forerunner's. Examples: Gothic 1 and 2 - were pretty epic. What was with Gothic 3?? It was "dirty". Big, beautiful World - but "no Gothic". The same Crap with Gothic 4, Arcania - "a Gothic Fail" AvP 1 and 2 - nice Games. What was AvP 3/2010?? Interesting Singleplayer-Mode, but the Multiplayer was simply said Trash. Poor, loveless Console-Sport. F.E.A.R.3. - "worse" Version of AvP3 in a slightly other Setting and Genre. The Singleplayer was h~aaaaaard whipped to a Game which was at least a bit worthy of a Player's Time, and the Multiplayer - "unbelievable" - was even M.O.R.E of an Epic Fail as AvP3!! Not even a Server-List/Dedicated Servers - and the smallest Crap-Playercounts ever. Do i need to count up more Failures of Games from the greedy Game Industry nowadays? No, i don't have to. ![]() compared to the Trash the Game-Market is overflooded with in the actual Days. And while Guildwars 2 will be a Heaven for Fantasy-Fan's, Planetside 2 will be a Heaven for Shooter-Fan's. O~hhh J~eeeaaah, Ladies and Gentlemen. greetings, LV. ![]() Last edited by The Loverator; 2012-07-08 at 04:02 PM. |
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[Ignore Me] #214 | |||
First Sergeant
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Last edited by Klockan; 2012-07-08 at 04:12 PM. |
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[Ignore Me] #215 | ||||||||
Sergeant Major
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Complex=good Simple=bad
Yeah I know it sounds presumptuous of me, but allow me to expand on that: the COD/BF3 crowd are like toddlers, they will be spoon fed anything with good graphics and enjoy it. ![]() Last edited by Buggsy; 2012-07-08 at 04:13 PM. |
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[Ignore Me] #216 | |||
Colonel
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That said, you're trying to prove that just because a BF3 tank can take an extra hit or two that that makes them more powerful. I never said that BF2 tanks could take more hits or that disabling meant BF3 tanks could take less hits. I said BF3 tanks are nerfed relative to infantry. That does not mean that the discussion is reduced to comparing which game has tanks that can take more hits. If it makes you happy then sure, I'll say that BF3 tanks can take more hits. Last edited by Stardouser; 2012-07-08 at 04:32 PM. |
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[Ignore Me] #217 | ||
Sergeant Major
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The reason tanks are so weak in Battlefield games is because the map is so small, map is easily memorized, and there is no AMS.
Both MMOFPS (wwiionline and PS1) have large maps, hard to memorize, and there are infantry spawn points; so having more powerful tanks is not a big deal. It would be a mistake to create BF3/BF2 type of weak tanks. |
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[Ignore Me] #218 | ||
Second Lieutenant
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Word, but I don't like complexity for complexity's sake. If something can be made streamlined simply because it makes more sense, then do it. I'm all for hardcore games, but I want this to cater to multiple groups of people so that it is successful and can have large populations for a very long time. However I do want depth, absolutely, it just has to be implemented right, and I won't be able to judge anything until I play it in beta!
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[Ignore Me] #219 | |||
Sergeant Major
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Me neither, I know what that means: MOO3
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[Ignore Me] #220 | |||
Brigadier General
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I'm guessing the tank armor we've currently seen has been low due to the low number of players they've had, and them wanting to test all of the tank death stuff. But one way or another, they will have to have more armor added by launch, even if it's still less armor than they had in the first game. |
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[Ignore Me] #221 | |||
Brigadier General
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That, or tanks will never get used because they are barely viable in 90% of the situations players would want to use them for. I somehow doubt that useless tanks will make it into release though. ![]() |
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[Ignore Me] #222 | ||
Private
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Buggsy I don't know how you played the game but I can tell you I rarely experienced a 'front line' type situation in PS1. How the game was set up everyone just went from base to base. The only time I can think of were lines would be set up would at bridges, and only because of the bottleneck they caused. The vast majority of battles were more of sieges where one empire would surround a base, eventually take over the court yard and then take unnecessarily long to push to the control console because the poorly designed interiors of the bases.
In PS2 there are more capture points so I believe the fights will be more spread out and creating a more 'front line' type feel to the game. Also I think you are over estimating the capabilities of a Galaxy. Those things are very large and are not meant for sneaking. If someone tries to go fly into enemy territory then most likely they will be noticed and shot down. Even if they do deploy, they can't cloak (currently at least) so they can be spotted easily and destroyed. I know this has been said but you are talking like you know exactly how the game will unfold. Me, you, and everyone else, not even SOE knows how all this will exactly unfold. We haven't played the game and they haven't played it at scale. All we can do is speculate on what will happen, which is what I did above. You very well might be right in saying that there will be no real front lines, but to say you know that for sure is just factually incorrect. Beta exists so the developers can test the game at something closer to full scale better tune the game mechanics from there. There will be changes, and lots of them. |
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[Ignore Me] #223 | |||
Sergeant
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... has a pocket engineer in the MG seat because he isn't exposed and is more likely to get repaired in battle? ... is less likely to get shot in the rear or to have his repair crew killed because the maps are linear? ... spots infantry easier with IR vision or radar? ... has health regen? ... does more damage? ... can destroy cover and collapse buildings? Should anyone take you seriously now? |
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[Ignore Me] #224 | |||
Sergeant Major
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In PS1 the front line was between the tower and the enemy town. |
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[Ignore Me] #225 | |||
First Sergeant
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Read my post, here the frontline will be over the entire map instead between each hex. You wont fly around that, visual range is really long and it is enough that a few fighters sees you and the galaxy goes down which is a huge amount of credits down the drain. Last edited by Klockan; 2012-07-08 at 05:29 PM. |
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