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Old 2013-06-06, 01:08 PM   [Ignore Me] #211
maradine
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Re: ESF Air to Air Feedback for Devs


So, basically, playing an 5DoF FPS and not flying.

Don't worry, I love hover fights too.
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Old 2013-06-06, 02:14 PM   [Ignore Me] #212
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Re: ESF Air to Air Feedback for Devs


Add 100% velocity inheritance for all weapons.
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Old 2013-06-06, 05:24 PM   [Ignore Me] #213
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Re: ESF Air to Air Feedback for Devs


Originally Posted by maradine View Post
So, basically, playing an 5DoF FPS and not flying.

Don't worry, I love hover fights too.
Well kinda, you still get a similar experiance to flying games depending on your playstyle, it is fun however to be able to flip around and fly backwards wile shooting at your enemy instead of just relying on 'getting behind him'

Whatever you decided to call it, I like the flying in this game more as it is unique, sure tweeks could be done to it but don't get rid of the VTOL aspect =/
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Old 2013-06-06, 06:11 PM   [Ignore Me] #214
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Re: ESF Air to Air Feedback for Devs


I don't think they should get rid of it - it's a big part of the Planetside DNA. I do think, however, the addition of a dedicated fighter craft that actually flies (and at a real velocity to boot) would be interesting. Maps are probably too small, sadly.
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Old 2013-06-06, 06:18 PM   [Ignore Me] #215
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Re: ESF Air to Air Feedback for Devs


Originally Posted by SolLeks View Post
That is assuming you don't get hit by tank rounds/ dumbfire rounds, the infantry don't shoot at you (it takes around 3 LMG mags to kill an ESF, easy enough to do with a handful of players) not to forget about AA units themselves.

That is why hovering is risk v reward. but aside from farming infintry in hovermode, the hover dogfights and other VTOL manuvers is where its at.
So what? What does that have to do with it. The player skill to fly in this game is just ludicrously easy mode compare to any other game. And the main reason for that is the hover stability. If we force the ESF to move faster the balance of the game will become allot better when it comes to A2A and A2G.
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Old 2013-06-07, 01:40 AM   [Ignore Me] #216
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Re: ESF Air to Air Feedback for Devs


Originally Posted by Sunrock View Post
So what? What does that have to do with it. The player skill to fly in this game is just ludicrously easy mode compare to any other game. And the main reason for that is the hover stability. If we force the ESF to move faster the balance of the game will become allot better when it comes to A2A and A2G.
Oh really? this game is 'ludicrously easy mode' compared to what games exactly?

Edit~
This is what ESF A2A VTOL combat is really like, to bad the pilots I fought were not really that good.


Last edited by SolLeks; 2013-06-07 at 02:46 AM.
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Old 2013-06-07, 06:15 AM   [Ignore Me] #217
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Re: ESF Air to Air Feedback for Devs


Originally Posted by SolLeks View Post
Oh really? this game is 'ludicrously easy mode' compared to what games exactly?
Do you really want me to list all games? Well I can list a few from the top of my head. All Battlefield games, all GTA games that have flying... It's even easier then arcade games like R-Type

Here is a youtube clip of the game if your not old enough to have played it.
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Old 2013-06-07, 07:19 AM   [Ignore Me] #218
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Re: ESF Air to Air Feedback for Devs


hmmm, so you think flying in r-type was hard?
it was just up, down, left and right, and the ship did exactly what you pressed and when you pressed it.
how can anything be easier than that?

the game was hard, but the flying was easy.
this discussion is not about level design (the hard part of r-type)
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Old 2013-06-07, 07:44 AM   [Ignore Me] #219
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Re: ESF Air to Air Feedback for Devs


I like the v tol tricks you can do but i think what we need is a fighter that is alot faster to counter this. So you have your tricksters flying all over the place making it really hard to hit and you have these nippy speed demons also quite hard to hit. Would be a cool fight tactically and make the air fights more interesting.

Or they could just improve the air fights by making the airframes stand out more. i.e.

Hover - is pretty much about right as it is
Speed - make it even faster
Dog fight - Improve the handling even more

Give more options for the air to air playstyles.

Last edited by PredatorFour; 2013-06-07 at 07:45 AM.
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Old 2013-06-07, 08:11 AM   [Ignore Me] #220
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Re: ESF Air to Air Feedback for Devs


Originally Posted by Shogun View Post
hmmm, so you think flying in r-type was hard?
it was just up, down, left and right, and the ship did exactly what you pressed and when you pressed it.
how can anything be easier than that?

the game was hard, but the flying was easy.
this discussion is not about level design (the hard part of r-type)
Flying an ESF is just up down left right and your ship is doing exactly what you pressing too.
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Old 2013-06-07, 09:05 AM   [Ignore Me] #221
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Re: ESF Air to Air Feedback for Devs


You could say that about anything. In ANY game. There's alot more to flying than that.
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Old 2013-06-07, 09:20 AM   [Ignore Me] #222
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Re: ESF Air to Air Feedback for Devs


here is some ESF feedback: lower the cert price of hellfire missles, to say, at least 750c. it would make ESF AV more easier to get for F2Pers, lots of people have left because of this. a F2Per would only be able to get into an AA role as an ESF much quicker due to the cert prices.
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Old 2013-06-07, 09:32 AM   [Ignore Me] #223
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Re: ESF Air to Air Feedback for Devs


Originally Posted by Sunrock View Post
Flying an ESF is just up down left right and your ship is doing exactly what you pressing too.
that´s a straight lie!

when i draw a esf, i crash to the floor in less than one minute, no matter what buttons i press.
but i can play r-type without problems.
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Old 2013-06-07, 09:52 AM   [Ignore Me] #224
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Re: ESF Air to Air Feedback for Devs


R-Type was a great game for its time. Showing my age.
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Old 2013-06-07, 09:55 AM   [Ignore Me] #225
SolLeks
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Re: ESF Air to Air Feedback for Devs


Originally Posted by Sunrock View Post
Flying an ESF is just up down left right and your ship is doing exactly what you pressing too.
More like:

Hold S
flip belly up
start pointing nose to sky
Watch jets until they point down (or the diff sound of the scythe)
hit shift
Fly backwards.

and if you srsly think that the battlefield games have a harder flight model and not just your preferred flight model, you are delusional.

Last edited by SolLeks; 2013-06-07 at 10:00 AM.
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