Originally Posted by Gugabalog
But isn't the essence of the L.O.P. and the OAC the same? Aerial/Infantry combat absent of land vehicles? And possibly including some biome specific vehicles? (I.E. Larger aircraft style things in place of ships?)
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Outside of some minor Behavior differences and Graphics, Air Cruisers / Low Orbit Platforms and Underwater Naval [I'm pretty sure there is a Thread about Naval expansion ideas floating around] - ALL are IDENTICAL, the only new element is the player defined/created bases.
I presented it as a 'evolution' of his idea and some might consider it that. However, I intended it as Scaled Back version of it to preferrable function as a 'stepping stone' to get to his idea and others [Naval].
Simply put, it would require a lot testing and tweaking to get working right, more than can be expected for in-house testing to do [one thing players are GREAT at is breaking things and finding flaws in designs].
Smedley, is actually tweeting/discussing Player Bases. Someone might want to consolidate Air Cruisers, Low Orbit Platforms and Naval ideas and present it to him - there's a lot of design review that precedes development where they would look at the viability of ideas [including building a roadmap to get to them {which hopefully my Low Orbital Platforms idea will make easier}.
Honestly, I've played Indie games similar to my LOP idea. They are not new to me and I would prefer the Air Cruiser idea [Naval I've dabbled with and while similar goes into a different direction than I like - ie. Speeds are slower and Armor is more important]. I would SOOOO love Air Infantry [Iron Man like stuff] or Air MAX's [Finally something to satisfy my Armored Core cravings without needing a Console system and in an Open World environment - even if its a Mini-version of it that isn't as powerful as anything else - in combined arms MAX's are more Jack of Trades than Masters of anything other than carrying a lot of firepower for there size [ie. Glass Cannons]]. Personally, that would be new to me. The only new thing about LOP to me would be that its high quality and that makes a difference but not a new game.
Ex. For a super rough, crude Tech Demo version of LOP's.
Take Planetside 1:
- Turn off or Hide Ground.
- Leave Buildings On and maybe raise the altitude.
- Leave Water [maybe lower its altitude - thats basically the Ionosphere]
- Replace Cloud graphics with Debris graphics and Skydome with Stardome.
- Have all entities that exit out of buildings behave as Air Vehicles [invisible/logical vehicles]
- Adjust Environmental properties (acceleration,deceleration, drag/air resistance, gravity - increased weapon ranges and what-not)
and there you have a super cheap version of LOP. Or Air Cruisers (multiple water levels to serve as different Altitudes where Flight Behavior changes drastically ~16k and ~34 where Engines become more efficient and powerful but maneuvability suffers[thinner atmosphere] Or Underwater Naval (you would have multiple water levels to serve as 'Thermal' Boundaries that exist underwater and Surface).