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2012-04-28, 09:19 AM | [Ignore Me] #227 | ||
Private
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Only one guy here properly talked about the consequences of length. Namely to fire a shot perpendicular to itself around a corner/in a base will either have to go 2/3 forwards or arse out. Great idea, it's not some uber vehicle, you have to think.
Secondly, due to the tank's length, the infantry if they have fair mobility, might be able to run around trees and not just get mowed down. It might take out infantry in the medium / long range but it certainly looks harder to benny hill them in the immediate vicinity. Thirdly, tank length and short barrel relative to its body means it won't have great depression. Think you can shoot up infantry right in front of you, I doubt it. Fourth, restricted vision to the tank's immediate front. You need to keep it moving, stop just outside your base, and some cloaker will have mined you before you realise it. PS was always about trade-offs and this great design is a perfect example of it. Too bad the OS is back! Last edited by biertrappist; 2012-04-28 at 09:23 AM. |
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2012-04-28, 10:09 AM | [Ignore Me] #228 | ||
I see the new Lightning as an Armor Sniper. Play it like one and you should rock. The AA makes sense since traditionally a Lightning was always a free kill to Air... well anything really.
The only thing the old Lightning was really good at was killing infantry... and that assumes those infantry weren't shooting back... |
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2012-04-28, 11:48 AM | [Ignore Me] #229 | ||
Private
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Actually the new lightning epitomises the different design philosophy between PS1 and PS2. Where the original lightning had functionality, sounded like a tractor and made you feel pretty good about yourself if you survived 5 minutes in a tank fight; this new one is sleek, fast with a V12 strapped to it and has multiple effective roles to fill.
I just don’t like the front I get that Version 2 is the love child of the lightning and the skyguard, it’s just a shame that while she’s got dad’s name, she’s also got mum’s nose... poor thing. |
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2012-04-28, 04:47 PM | [Ignore Me] #232 | |||
Brigadier General
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Wait, I'm a pilot. What am I saying? Seriously though, I loved tank hunting in Planetside, but while MBTs felt like a worthy prey, Lightnings always felt like cheap kills. Sneaking on on Skyguards on the other hand was a load of fun and felt even more rewarding to successfully kill (or heavily wound more often) than any MBT. Now that tanks have a weak spot on the back, I feel that this will probably be pretty balanced. I'll still have a shot at sneaking up on the occasional skyguard turreted Lightning, but for the most part I'll have to give them a wide birth. Cheap kill gone, it will be nice to mostly be going after MBTs. Now I'll just have to see how hard it is to attack an MBT with an AA gunner turret equipped. Hopefully not everyone will be running with them, and hopefully it's pretty easy to visually spot which ones are. Maybe something like advanced targeting will help with that. |
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2012-04-28, 05:23 PM | [Ignore Me] #235 | ||
Brigadier General
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All of those tanks with their asses pointing in the same direction. Just makes me want to fly a Scythe down the tunnel behind them and unload some tank busters into their weak spots.
Bridge battles were fun, but could get a little tiresome in PS1. It looks like the new bridges are a lot better designed for fights, so I hope we are fighting over them just as much if not more often than in the first game. On the topic of Lightnings though, I'm not sure they would generally be a good choice for bridge battles. Not enough room to take advantage of their speed. |
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2012-04-28, 07:12 PM | [Ignore Me] #236 | |||
Captain
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To take the bridge, probably not. To take the land beyond the bridge once that's secure, almost definitely. Same in reverse, to cover a retreat or a route, almost definitely. |
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2012-04-29, 04:54 AM | [Ignore Me] #237 | ||||
First Lieutenant
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Since its not powerful enough to tackle a MBT head-on, it needs to be designed such that it can engage in hit-and-run tactics as well as long-range harassment. And in order to do so it needs to be able to do things like fire from cover, which as you pointed out its long front makes difficult to do. In addition, its length as shown would also make taking advantage of hull-down tactics more difficult since its nose will get in the way of the short cannon when said cannon is depressed. But again, that's just the type of tactic a light tank should be using. Plus as I mentioned before its length gives it a huge profile when exposing its flank to the enemy. And its rear armour is also incredibly weak (Devs mentioned 2-3 Prowler shots to the rear will take one out). So basically if our speculations are correct, it can't fire around cover, can't hull-down, can't see very well in front of it, can't take on infantry up close, can't attack vehicles head-on, can't retreat, and can't expose its flanks. Ok, yeah I'm really not liking the long design now... Last edited by Erendil; 2012-04-29 at 04:57 AM. |
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2012-04-29, 06:06 AM | [Ignore Me] #238 | |||
First Lieutenant
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