Boarding and Exiting animations in Planetside 2 - Page 16 - PlanetSide Universe
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View Poll Results: Do you want boarding/exit animations?
Yes, I would like to see them kept. 351 80.14%
No, I think they should go. 18 4.11%
Don't care either way. 69 15.75%
Voters: 438. You may not vote on this poll

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Old 2012-03-20, 03:26 PM   [Ignore Me] #226
MrBloodworth
Lieutenant Colonel
 
Re: Vehicles enter/exit animations?


Originally Posted by IronMole View Post
So how would you propose to do it?

The current vehicle animations on Planetside suck.
As far as being immune to damage: Uh.. Add hit detection? Maybe, just maybe.

As far as defenseless, get squad mates?
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Old 2012-03-21, 10:02 AM   [Ignore Me] #227
Crator
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by NivexQ View Post
Make it so you have to be basically in the seat already before you can enter. Like if you were to get in a galaxy you have to actually climb up the ladder, open the canopy (or it can open automatically once you start climbing, whatever) and be right by the seat, and then you can get in. This means that you can jump right on an atv, but it would take a little more time to get in the big vehicles.
So, like, you mean you're in control of your character while climbing the ladder/opening the door before actually pressing another key to enter? I actually kind of like this idea. Also allow them to defend themselves with small sidearms while entering or exiting. Perhaps even the ability to jump off the ladder.
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Old 2012-03-21, 10:25 AM   [Ignore Me] #228
IronMole
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Re: Vehicles enter/exit animations?


Originally Posted by MrBloodworth View Post
As far as being immune to damage: Uh.. Add hit detection? Maybe, just maybe.

As far as defenseless, get squad mates?
So, what you're saying then is;

I can be killed while "watching" a crappy animation of me entering a vehicle?

To prevent that from happening I must use "team mates"?

I see...
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Old 2012-03-21, 10:29 AM   [Ignore Me] #229
Warborn
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Re: Boarding and Exiting animations in Planetside 2


Originally Posted by IDukeNukeml View Post
I don't think it makes a significant amount of difference, but if you are shooting at a guy that is beside a sunderer, right before he dies he could "E" inside, press "2" to change seats and come out of the other side of the vehicle.. assuming it works that way. Instaboarding was always a big issue in the BF series in clan matches, not so much in pubs.. I just don't want an exploit that could be corrected before launch go untested.

I guess that's what beta is for though, so hurry up with development so we can beta test instaboarding :P
Instant boarding I could see being a valid concern, but they could solve that pretty easily without making those fairly complex animations as PS1 had.
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Old 2012-03-21, 10:33 AM   [Ignore Me] #230
Algo
Corporal
 
Re: Boarding and Exiting animations in Planetside 2


I'd like the animations but it's not a big deal,if the problem is avoiding instaboarding, it's easily fixed. Nano-thing particle effect, player stuck still for a second (or two or 999) while Scotty does his job, vulnerable to fire.

Last edited by Algo; 2012-03-21 at 10:34 AM.
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Old 2012-03-21, 10:48 AM   [Ignore Me] #231
Tamas
Staff Sergeant
 
Re: Boarding and Exiting animations in Planetside 2


Well I'd prefer to avoid them, but I don't mind up to 2 second animation.
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Old 2012-03-21, 12:23 PM   [Ignore Me] #232
RNFB
First Sergeant
 
Re: Boarding and Exiting animations in Planetside 2


Boarding animations are good because it solves instaboarding issues and it adds character to the game.

Preparing in sanc and seeing everybody climb into galaxies... those were good times. Seeing people simply disappear would be lame.
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Old 2012-03-21, 12:27 PM   [Ignore Me] #233
Shogun
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Re: Boarding and Exiting animations in Planetside 2


look up outfit videos on youtube...

it´s almost safe to say, there is not a single one without a scene of the squad entering a transport. if it´s such a unnecessary feature, why is it used for every single video? because it just looks awesome and watching stuff like that ingame makes you feel like you are really immersed in a big military mobilisation!
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Old 2012-03-21, 01:04 PM   [Ignore Me] #234
MrBloodworth
Lieutenant Colonel
 
Re: Boarding and Exiting animations in Planetside 2


I always say, Starship troopers would have been more awesome with out the boarding animations.

They just take to long!



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Old 2012-03-21, 01:17 PM   [Ignore Me] #235
polywomple
Staff Sergeant
 
Re: Boarding and Exiting animations in Planetside 2


Because I felt like a baddass entering and leaving my Marauder
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Old 2012-06-03, 05:42 PM   [Ignore Me] #236
Grimshad
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Re: Boarding and Exiting animations in Planetside 2


Sorry for bringing back an older thread, but this is one of the major things in PS1 that set it apart from most other games. Like others have said, while not a deal breaker, those animations made PS1 1000X more amazing and I don't care if you have to push back PS2 a year, I would wait years and buy the damn game just for this feature!
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Old 2012-06-03, 05:52 PM   [Ignore Me] #237
SKYeXile
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Re: Boarding and Exiting animations in Planetside 2


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Old 2012-06-03, 06:02 PM   [Ignore Me] #238
Fanglord
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Re: Boarding and Exiting animations in Planetside 2


Honestly, when I was looking at old PS videos to get a grips of the type of game play; when I saw the animations I said 'pretty cool' out loud. Nice touch, and I'd imagine it would stop in/outters.
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Old 2012-06-03, 06:05 PM   [Ignore Me] #239
SpcFarlen
First Sergeant
 
Re: Boarding and Exiting animations in Planetside 2


Originally Posted by SKYeXile View Post
Beautiful sir.

But since it is up... I would like to see it. Adds something cool to the game and makes destroying a vehicle so much better because you actually get the kill.
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Old 2012-06-03, 06:24 PM   [Ignore Me] #240
Toppopia
Major
 
Re: Boarding and Exiting animations in Planetside 2


I hope they add delays into entering and exiting, will help people ease into the animations instead of 1 day instant entering/exiting, next day 5 second delay.
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