Forums | Chat | News | Contact Us | Register | PSU Social |
PSU: PU, Planetside Universe. It's one word people, just one.
Forums | Chat | News | Contact Us | Register | PSU Social |
2012-02-01, 05:04 PM | [Ignore Me] #226 | |||
General
|
I have a problem with how Iron Sights are typically implemented. Any trained military personnel is ALWAYS aiming with his rifle, this hipfire crap is bullshit. In games like CoD the Iron Sights are used as an inbetween for acquiring the target and firing, which is moronic. If I have the enemy in my sights and centered, if I shoot I should hit them. I have no problem with Iron Sights working as a proper "aiming at people far away" feature. But I shouldn't have this peice of crap "acquire target-aim-shoot-" BS. That's not adding skill, that's making me press an extra button just because. While we're at it, why don't we put safety switches in the game. So I can put my safety one and off between targets. |
|||
|
2012-02-01, 05:46 PM | [Ignore Me] #229 | |||
Sergeant Major
|
+1 ironsights -1 unreal/quake/counterstrike style |
|||
|
2012-02-01, 05:48 PM | [Ignore Me] #230 | |||
Don't be such a pedant.
__________________
All opinions are not equal. Some are a very great deal more robust, sophisticated and well supported in logic and argument than others. Last edited by Rbstr; 2012-02-01 at 05:50 PM. |
||||
|
2012-02-01, 06:08 PM | [Ignore Me] #232 | ||
Lieutenant Colonel
|
Its a Trijicon acog scope and it is always on. He doesn't have to push anything. The iron sights are back up incase his primary gets damaged. You shall notice his front sight is folded down and out of the way.
Last edited by Hmr85; 2012-02-01 at 06:11 PM. |
||
|
2012-02-01, 06:28 PM | [Ignore Me] #233 | ||
Sergeant Major
|
Hmr85, i'm just saying that he isn't constantly aiming with his rifle like players do in counter strike. he is marching with his rifle down to the side. if he pulled the trigger, he would shoot the ground to the right of him, as in, not what he was looking at. with planetside2 having no holstering of weapons it makes sense for players to not have to constantly be aiming at everything they look at.
ironsights allow for this. by ironsights i do not literally mean ironsights, but i mean pressing whatever aim button the game dictates for whatever weapon you're using. Last edited by acosmo; 2012-02-01 at 06:35 PM. |
||
|
2012-02-01, 06:29 PM | [Ignore Me] #234 | ||
Master Sergeant
|
Landwarrior System, there is a sighting system on the barrel of his weapon that links to his eyepiece, showing where his gun is pointing and gives him crossheirs to fire. He never has to raise his gun to his eye, or use ironsights. If we have this in 2011, in the superfuture where Planetside takes place, im sure all soldiers have this kind of technology. Landwarrior also provides other functions, but i thought I'd share. |
||
|
2012-02-01, 06:33 PM | [Ignore Me] #235 | ||
First Lieutenant
|
Instead of focusing on realism, focus on what makes the game better.
In my opinion, Ironsights are good because they slow down combat. That way, it relies more on tact than skill to win. Not to mention the added benefit of it being very accessible to newbies. In an MMOFPS of this structure, both of these are good things. |
||
|
2012-02-01, 06:34 PM | [Ignore Me] #236 | ||
Private
|
As a real life gun enthusiast I love the iron sights in games. It's much more realistic. In real life, no one fires from the hip unless they have no other options. Rambo is just a movie and he woulda gotten killed in the first 5 mins. That's not the way special forces operate.
It also stops the jumping strafing spaz attack shooting that a lot of shooters have. I think the more tactical and "sim" they can make PS2 the better. |
||
|
2012-02-01, 06:36 PM | [Ignore Me] #237 | |||
Private
|
|
|||
|
2012-02-01, 06:41 PM | [Ignore Me] #238 | ||
First Lieutenant
|
If it bothers people to have a hulking gun blocking their view, I can sympathize.
So it might be a good idea to, instead, just have the accuracy bloom like crazy whenever you move and require you to either slow down or stand still in order to get decent accuracy. |
||
|
2012-02-01, 06:43 PM | [Ignore Me] #239 | ||
Master Sergeant
|
Thanks, though i was slightly misinformed, the Landwarrior system was created in 2001. And has multiple sighting systems integrated, not just one. It also has Thermal, IR and Laser sights that can judge distance and direction as well as a plain camera with crossheirs.
I simply don't feel that futuristic shooters have a need for ironsights when in the present we already have technology that renders it almost pointless. |
||
|
2012-02-01, 06:44 PM | [Ignore Me] #240 | |||
First Lieutenant
|
|
|||
|
|
Bookmarks |
|
|