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PSU: So you wanna make out, or what?
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2004-06-19, 10:09 PM | [Ignore Me] #227 | ||
I've been watching the OF lately and noticed the adv medic problem was brought up once again. I had some ideas myself, even posted some respawn-timer concepts on my site, but I didn't go far enough. So I went through all the medic threads from today and back as far as August, 2003. I noticed the same requests were voiced over and over like a mantra:
So, what the hell, I'll go ahead and make some screens for this since I haven't seen anyone else do them. |
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2004-06-20, 05:23 PM | [Ignore Me] #229 | ||
Major General
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That sounds good Hayoo. I'm very interested to see all the stuff in your regular queue, but it's also nice to see you trail off and design some long awaited upgrades.
Prehaps make the stimpacks one of the PX items from the urban areas.
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2004-06-20, 07:38 PM | [Ignore Me] #230 | ||||
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2004-06-20, 09:06 PM | [Ignore Me] #231 | |||
Major General
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2004-06-20, 09:30 PM | [Ignore Me] #232 | |||
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2004-06-21, 11:09 AM | [Ignore Me] #233 | ||
Major General
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As it is, there's really a very specific set of reasons to allow yourself to be revived. You pop with no armor, totally drained stamnia, and your implants have to wait to reset.
If you DO respawn, you get full ammo, full armor, you can grab another vehicle, and you're back in the action realtively quickly. Really no reason to do it. I would reccomend making reviving pop you with full stamnia and enabled implants.
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2004-06-21, 02:43 PM | [Ignore Me] #235 | |||
Major General
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I also realize that it's useful when you have no spawn point. That's why I said it's circumstancially useful. But consider RtCW: Enemy Territory. People wait for revives all the time for two critical reasons that should be applied to Planetside: - The time you spend waiting is applied against your respawn time. - There's really no downside, once you're back you can easily resupply and you're not fatigued.
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2004-06-21, 11:22 PM | [Ignore Me] #236 | ||
I'll be including a lot of the ideas put forth frequently by the community concerning Advanced medics and making reviving more worthwhile. I'll also be including a few new features as well, so that when a player dies (if there's an Adv Medic nearby) they will have the choice of Reviving, Respawning, or Medevac (which ties into one of the emplacements). Each will have their advantages and disadvantages depending on the situation.
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2004-06-22, 01:47 AM | [Ignore Me] #238 | |||
Either I finish the concept screens tomorrow or I don't get to them until next Monday, because Wednesday, Thursday, and all this weekend I'll be out of town again. |
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